Soral
Soral is a bustling and growing city of freefolk on the banks of the Springfield River. The people here take advantage of newly discovered iron mines in the mountains to the east, the rich forests to the south, and the expanse of hilly grasslands to the north to create a city that wants for nothing and can trade for anything. Many refugees who could afford the trip fled here during the War of the Seeds, and its growing almost as fast as Emberin.
What the city does not have is protection. Raiders from the Wildtalon barbarians and giants to the north wreck havok on the northern farmlands, and the Western Island pirates have lately grown more aggressive, and much more organised. Common peasants may also notice the pirates and barbarians alike are also growing more civilized, less prone to arbitary acts of cruelty and more likely to target the rich and prosperous - but merchants owning trade caravans and shipments plying the Bay of Fangs fail to see any improvement. Mercenaries from Law-Down are becoming an increasingly common sight as a result.
The Mercenaries Guild in Soral is the largest building in the city. It is frequented by Law-Down mercenaries, pirates and theives alike, where they meet to help avoid misunderstandings. No one in the building has any love for the merchant princes, who tend to try to skimp on fees to mercenaries, which are supposed to be charged as a percentage of the value of goods being protected. While a Law-Down mercenary would never betray an employer's confidence, they will and do make it known which shipments are under their protection, refuse to accept contracts from merchants who have cheated them before...and let the pirates read between the lines, and take things from there.
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