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Episode 49

General Summary

Collective Action finds themselves in a dire fight as the guardian statues surrounding the portal come to life the moment Barnabus begins the ritual to open the gate. The battle is grueling, with the statues’ relentless attacks knocking some party members unconscious. Despite the overwhelming challenge, the group rallies together, defeating the statues and clearing the way forward.   After taking a much-needed short rest to recover their strength, Barnabus performs the ritual once more, this time successfully opening the portal to the lower levels of Vigil’s Keep. Descending into the darkness, the party discovers a caged demon with an unsettling, shifting form. The creature introduces itself as a Chromatic Demon, claiming to have been imprisoned for millennia by the keep’s four elemental wizards, who conducted cruel experiments on it.   The demon’s form morphs unnervingly, shifting between fiery, watery, earthy, and airy visages, representing the elements it has been forced to embody. The demon explains that opening its cage will activate the portal, and it offers to help them do so if they agree to let him go. However, the adventurers, wary of its intentions, decide to explore their surroundings first. The demon grudgingly reveals that they will need four elemental scepters to proceed.   The new level of the keep is a maze of dangers and mysteries, featuring four libraries and four laboratories, each tied to one of the wizards. As they delve deeper, they encounter traps, uncover loot, and face elemental threats, including snow golems and a fire giant, which they cleverly avoid.   Their exploration leads them to an imp, a long-forgotten servant of the wizards, who has been waiting for over a century for his masters’ return. The imp, grateful to learn of their demise, reveals key information about the wizards and their creations. He explains that the wizards were locked in a deadly rivalry, with each one’s elemental mastery designed to counter another’s.   To retrieve the scepters, the adventurers will need to confront the near-immortal elemental creatures that guard them. The imp advises searching the libraries for clues about defeating these creations before venturing into the laboratories. Before vanishing, the imp gives one final piece of advice: activating the large fan in the air laboratory will power the entire complex, likely making their task easier.   With the imp’s guidance, the party steels themselves for the challenges ahead, determined to uncover the secrets of the keep and descend even further into its perilous depths.
Report Date
28 Dec 2024
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