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Ekal Episode Guide

Long-Term Campaigns
  • Royal Knights Brigade (873 - 897) [D&D 5e]: A series of adventures following the Royal Knights Brigade as they helped reunify the kingdom of Gameth and usher in a new age of adventuring. The Continent of Spies campaign (873 - 876) was 39 Sessions long and covered the party's exploits during the Avicennan War and their victory over the lich Fairouz the Undying. The Drowning World campaign (896 - 897) was 44 Sessions long and covered the party's adventures during the collapse of the Elflands Empire and their efforts to end the Sunken God's Reign of Terror. In 923 the RKB merged with the Gilded Hecat Guild, ending a distinct era in adventuring history.
  • Kiri-Kawa-Oda War (875 - 876) [D&D 5e]: A series of adventures following a band of mercenaries as they amassed an army and became the deciding factor in the outcome of the Kiri-Kawa-Oda War. The campaign was 10 Sessions long and covered the party's military career and their confrontations with a sentient construct known as the Silk Page. As this was a campaign run with co-workers, the campaign quickly fizzled out after the Silk Page's defeat.
  • Each Our Own Devil (900 - 901) [D&D 5e]: A series of deadly adventures where an assortment of mercenaries known as Rakka's Heroes traveled through the tiefling kingdom and stopped a fiendish conspiracy orchestrated by the devil Naberius. Arc 1 was 24 Sessions long and covered the tumultuous autumn of 900 leading up to a New Year's assassination in Rel-Kadrar with the defeat of the fiendishly corrupted Sammal Najjar and Hedera. Arc 2 was 14 Sessions long and followed the Dark Souls as they ventured through the Underdark to overthrow the Verschow families aligned with Naberius. After the foiling of Naberius' plans and the signing of the Treaty of Rel-Kadrar Rakka's Heroes formally disbanded.
  • House Hunters International (907 - 908) [D&D 5e]: A series of adventures where a band of evil-aligned mercenaries traveled throughout the Campanel Desert and Northern Territories searching for a good stronghold for their demanding patron. The campaign was 28 Sessions long and covered events like the Oda-Kiri War and the party's discovery of the Deck of Many Things. The campaign ended once the Throne card was drawn and a suitable stronghold was found for their patron.
  • Gilded Hecat Guild (918 - 921) [D&D 5e]: A series of adventures following various members of Ekal's largest adventuring guild and the missions they undertook throughout Pescaliat, specifically the exploits of the Fortunate Five. Arc 1 was 24 Sessions long and covered the FF's adventures through the Treeleaf Union fighting ghosts and having their first encounter with Gray Hat. Arc 2 was 40 Sessions long and covered the FF's adventures in the Northern Territories assisting Chusei University and Kyoko Hara's rise to power. Arc 3 was 5 Sessions long and covered the FF's final showdown with Gray Hat in the hills of Despero in 921.
  • Holy Boaters (924) [D&D 5e]: A series of adventures following the Cpt. Dolooloobogg's motley crew throughout the Karaga Sea. The campaign was 15 Sessions long with numerous Sardivelian ships raided, culminating in a mission helping Argus complete his suit of armor and become subsequently Entombed. The campaign ended in the fall of 924 as the Boaters moved on to other ventures and evaded Sardivelian authorities.
  • Icons of the Northern Territories (928) [Icon 1.5]: An expedition following the members of Chusei University's Special Research Division. The campaign was 4 Sessions long, with members of the SRD successfully exploring Sviatoslav the Diviner's lair and igniting a shadow war with the Handgun. Frustrated by the complexity and inconsistencies of the system's early version, the adventurers decided to forego future expeditions and instead focus on their work in Sanjuro City.
  • Blades in Gameria (931) [BitD]: A series of heists orchestrated by the Blood Bath & Beyond gang in the lower levels of Gameria. The campaign lasted 8 Sessions, ending with a climactic showdown with the crew's longtime rivals the Slavoslavs.
  • Integumento (931) [Candela Obscura]: A series of Shroud investigations in the city of Gameria during the Lead War. The group defeated the Clown Kings and rescued Old Myltevian artifacts, but the campaign only last 3 Sessions due to scheduling issues and a lack of enthusiasm for the rules.
  • Lakefinder (935 - 936) [PF 2e]: A GHG campaign following a new generation of adventurers. The campaign lasted for 25 Sessions, following the adventurers' battles with killer clowns through Sabha and Despero. 
  • Savage Rakkans (935 - 936) [SWADE]: A band of outlaws shoot and punch their way through Southern Pescat. The campaign lasted 6 Sessions and ended early due to scheduling issues, disrupting the lives of many Old Myltevian archmages in its wake. 
One-Shots
Facts & Superlatives
  • Ekal's Creation Date: Aug. 13, 2018
  • Most-Played PC: Ysmyrelda Starr 
  • Most Lovers: Elan Quinn 
  • Most-Played Classes: Bard and Fighter (Tie)
  • Most-Played Race: Human

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