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Tezchatin

A place where magic and Science meet.

Structure

The ruler, Prime Minister, is elected from a select group of people. The group is comprised of some of the best alchemist, Artificers, and Mages in the country. The Prime Minister keeps the balance of the country by insuring trade, alliances with other countries, taxes, and health and safety of the country.

History

Tezchatin has a long history of being a hub of traffic. The surrounding areas has allowed it the resources to make there things out of metal. With the surrounding magics, they refined there metallurgy to use steam to power there machines and power. They created new forms types of magic and technology. They originally were a group of merchants banding together to create an outpost and rest stop in the middle of all the surrounding villages, but the expanse of the Pastaly Empire was gaining a stronger presence. Soon they were gobbled by my the kingdom, but with the Empire falling they were left alone with a unified system of government that was not reliant on the empire. So they broke away and formed their own country.

Technological Level

Streampunk

Agriculture & Industry

With the sea next to them, Fishing is a big agricultural need. They all have lots of open agriculture fields outside of the cities. The industry of artificers and alchemist has boomed since they have perfected the magic science behind them. They lead the industry these markets and the second leader in metal and iron exports.

Trade & Transport

Trade mostly with the Nogol and with Pastaly. Trade happens over land and through the pass and pains. Trade ports also deliver goods through the sea to further areas.

Education

Highly vault education as it insures the next generation of alchemist and artificers. Basic public education is available throughout the country, even in the rural areas. higher education is located in the capital.

Strike the Iron

Founding Date
750 ASE
Type
Geopolitical, Technocracy
Training Level
Trained
Veterancy Level
Experienced
Demonym
Tezchan
Major Exports
artifacts, lentils, metal, hazelnuts, cherries, figs, machinery
Major Imports
Vegetables, dyes, silk, olive oil, spices, cotton
Controlled Territories
Neighboring Nations
Related Myths

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