Evoker
Evokers use their arcane spells to call forth raw eldritch energy. Evocation, as this discipline is known, favors huge surges of unfocused power over precise manipulations. Evokers need both physical and mental strength to unleash their powers, and as such, Strength and Intelligence are their primary attributes.
Class Skills: Evocation (250) - Used for casting checks. Failure results in a fizzle which slightly increases Spellburn. The roll cannot critically fail until spellburn reaches 70%. At 100% spellburn all evocation rolls critically fail.
Spells: [Evocation 1] Eldritch strike (single target DD with equipped weapon, dealing additional eldritch damage), [Evocation 20] stun (single target stun), [Evocation 20] Hobbling Force (single target snare), [evocation 40] Trammeling Force (single target root), [evocation 60] eldritch ray (beam that deals DD to all it passes through), [Evocation 80] Levitate, [evocation 100] farsight, [120] force strike (single target knockback), [140] blink (self teleport, close range, random location)
Wall of Force: cone (length of cone determined by Evocation skill) aoe knockback, medium cooldown
Sweep: point blank 360 aoe - a wave of force batters the legs of everything surrounding the caster knocking them prone if they fail their save
Sphere of Force: point blank 360 degree aoe knockback
Eldritch Flux: lift the target into the air and slam it to the ground. When cast on an aerial target, the target plummets to the ground.
Supreme Force: Rip the target apart with chains of eldritch energy
Forcejet (40): create a sustained jet of force below you allowing you to fly at double your move speed (sustained, depletes stamina)
Evokers with a skill of at least 150 can learn the Wizard specialization by completing the required quest chain. This specialization unlocks the ability to rip portals in reality, allowing Wizards to teleport themselves from one set of Combine Spires to another.
Evokers with a skill of at least 250 can learn the Gatecaller specialization by completing the required quest chain. Gatecallers can self teleport to combine spires from any location. They can also open a portal from any set of Combine Spires to another. The portals last for 30 seconds, and anyone in the Gatecaller's group can enter them.
Evokers with a skill of 350 (the maximum) can learn the Arch-Wizard specialization by completing the required quest chain. Arch-wizards can open a portal to a Quadrolith from any location. They can also mark a number of locations (default five but increased by the Evoker's intelligence) and self teleport to those locations from any Quadrolith.
Type
Arcane
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