Minor Deities
While The Chantry with its Maker is the most widespread belief in today's world, individual worship or in small covens of other deities (aligned with the Maker or not) is still present, especially among the races of the Southern Accord, the Staldors and the Zarvossti.
The official Chantry line is that every lesser god responsible, even somewhat, for the betterment of mankind and of the world at large is an agent of the Maker. This means many lesser deities are canonised, whether formally or informally in order for the Chantry to accumulate more followers. This is especially true among the dwarves who have their own nomination of the religion of the Maker.
Bahamut is believed to often take upon a human form and give wisdom or guidance to those pure-hearted.
Tyr and Torm are other gods similar to Bahamut in their teachings, all three usually being favoured by knight orders or by Paladins.
The Chantry teaches that Tiamat is one of the spirits who turned from the Maker and corrupted humanity, and thus, does not condone her worship.
The Allhammer, as he is also known, inspired dwarven inventions and constantly sought to improve their race, encouraging a good natured, intelligent, and harmonious existence with other good races.
His sanctification was pivotal in the transition the The Dwarven Empire made to the Chantry religion.
The children of Laduguer reject the gods of their forefathers and sit withdrawn from their once-kin so as not to be tainted by their weaknesses.
His dogma revolves around strict obedience, dedication to one's craft, and endless toil, necessary to achieve wealth, security, and power; Nothing is ever easy, nor should it be; Suffer pain stoically and remain aloof, for to show or even feel emotion is to demonstrate weakness.
His shining light is synonymous to that of the Maker and is seen as a source of hope and a beacon of freedom by the common folk. His servants try to spread charity and good-will but also hunt undead with remarkable zeal.
Spellbreakers often pray to him instead of The Maker (as The Maker does not grant boons anymore) when they require an actual physical manifestation of light to smite down the foe they face.
Halflings, merchants, and all types of adventurers are drawn to her worship, and many people raise a glass in her honor for good luck.
Her followers are adepts of taking fate into their own hands and at striking at those who would rob them of their freedom while also encouraging others to fight for their own liberty.
Because of this, both her and Tymora, who is a similar godess, find relative popularity among the Zarvossti and the Staldors.
Elves regard him very highly even after their union with The Chantry as he represents the core values and skills of their kin such as poetry, crafts, arts but also warfare.
Corellon, as well as the other elven gods, were the first to be sanctified in order to make the aderration of the elves to the Chantry smoother. Because of this, some more traditional elf warriors or druids stick strictly to their original pantheon and, because of this, are believed to have a stronger bond to their magical origins.
Aside from weaving illusions around secret elven retreats and guiding elves coming to those lands Sehanine is a truly spiritual and ephemeral being preferring to communicate through a process of dreams, visions, and other mystic experiences. Thus, she favours those spiritually inclined people such as druids or shamans.
Rulers, judges, pioneers and devoted citizens worship her for her ability to grant boons that promote the growth and safe-guarding of a city.
Every dwarven town has a shrine devoted to her near or as the central square.
Any mortal who would attempt to stray away from the natural course that leads to death is sure to face her and her followers. Because of her hatred of undeath, she and the demon lords of death are fierce enemies.
Her patrons seek her favor to guide them in death and prevent the curse of undeath from falling on them.
Those who worship Ioun: Scholars, Enchanters of the Circle and Explorers work tirelessly to preserve knowledge lest they would slip beneath the sands of time as they almost did during the Rune-Wars.
Druids, rangers, fishermen, sailors and anyone else who whould brave the wild pray for her protection and guidance.
The strong and fit should lead the weaker, bravery is the greatest quality in any ruler and scorning cowardice are the core values he teaches to his followers.
The malicious and cruel deity is not worshiped in the general sense like the other gods, she is feared by the drow, who are forced to offer sacrifices to her to avoid destruction.
Servants who fail Lolth (and there are many ways to fail the capricious goddess) are usually either slain or, in rare cases, transformed into driders: centaur-like creatures that have spider bodies below their waists.
Lolth's clerics are almost always female and they are forced to show their devotion at every step, either by sacrificing loved, seeding discord amongst others or by forcing others to follow the spider queen's ways.
His worshippers are promised great wealth with success and great punishment with failure. He teaches to keep your acts obfuscated and secret; to strike quickly and without reason, blinding the target with their own confusion.
The official Chantry line is that every lesser god responsible, even somewhat, for the betterment of mankind and of the world at large is an agent of the Maker. This means many lesser deities are canonised, whether formally or informally in order for the Chantry to accumulate more followers. This is especially true among the dwarves who have their own nomination of the religion of the Maker.
Deities
There are dozens of gods worshiped, in some capacity, across the known and unknown world. The most common and widespread of these are as follows:Bahamut
The platinum dragon-god of Justice who loathes any evil act of any kind. One of the sons of Ashar and the father or all metalic dragons, he and his followers wage war againt those quick to do evil.Bahamut is believed to often take upon a human form and give wisdom or guidance to those pure-hearted.
Tyr and Torm are other gods similar to Bahamut in their teachings, all three usually being favoured by knight orders or by Paladins.
Tiamat
The wicked sister-godess of Bahamut, Tiamat is the mother of all chromatic dragons. Her greed and lust for eternal wealth inspired a cult to ravage and to hoard massive ammounts of treasure to appease her.The Chantry teaches that Tiamat is one of the spirits who turned from the Maker and corrupted humanity, and thus, does not condone her worship.
Moradin
Patron-god and creator of the Dwarves, Moradin values virtue, wisdom and creation as highly as gold. He encourages the simple desires of all good dwarves: a strong hearth below your forge and a family warmed by it.The Allhammer, as he is also known, inspired dwarven inventions and constantly sought to improve their race, encouraging a good natured, intelligent, and harmonious existence with other good races.
His sanctification was pivotal in the transition the The Dwarven Empire made to the Chantry religion.
Laduguer
The Gray Protector is fallen dwarven deitiy, a god of crafting, venerated by those dwarves living deep in the underdark, forgotten by their mountain-dwelling kin.The children of Laduguer reject the gods of their forefathers and sit withdrawn from their once-kin so as not to be tainted by their weaknesses.
His dogma revolves around strict obedience, dedication to one's craft, and endless toil, necessary to achieve wealth, security, and power; Nothing is ever easy, nor should it be; Suffer pain stoically and remain aloof, for to show or even feel emotion is to demonstrate weakness.
Pelor
Pelor, the Dawn-father, the god of sun and summer, is perhaps the most widely worshiped deity second only to the Maker. His light gifts farmers good crops and alleviates suffering wherever it is found.His shining light is synonymous to that of the Maker and is seen as a source of hope and a beacon of freedom by the common folk. His servants try to spread charity and good-will but also hunt undead with remarkable zeal.
Spellbreakers often pray to him instead of The Maker (as The Maker does not grant boons anymore) when they require an actual physical manifestation of light to smite down the foe they face.
Avandra
The mother of trade and the godess of Change, Avandra above all promotes adventure and freedom. She looks favourably upon those who enact positive change upon the world as she is good-natured at her core.Halflings, merchants, and all types of adventurers are drawn to her worship, and many people raise a glass in her honor for good luck.
Her followers are adepts of taking fate into their own hands and at striking at those who would rob them of their freedom while also encouraging others to fight for their own liberty.
Because of this, both her and Tymora, who is a similar godess, find relative popularity among the Zarvossti and the Staldors.
Corellon Larethian
Also known as the Protector, Corellon was the patron god and father of all elves. His creativity and wisdom are granted to all artists and his worship is popular among them.Elves regard him very highly even after their union with The Chantry as he represents the core values and skills of their kin such as poetry, crafts, arts but also warfare.
Corellon, as well as the other elven gods, were the first to be sanctified in order to make the aderration of the elves to the Chantry smoother. Because of this, some more traditional elf warriors or druids stick strictly to their original pantheon and, because of this, are believed to have a stronger bond to their magical origins.
Sehanine Moonbow
Sehanine is considered a sister-godess of Corellon but is more closely tied to the Fey. The goddes of the Moon reflects the light of Pelor and, much like the sun-god, shines it against the undead.Aside from weaving illusions around secret elven retreats and guiding elves coming to those lands Sehanine is a truly spiritual and ephemeral being preferring to communicate through a process of dreams, visions, and other mystic experiences. Thus, she favours those spiritually inclined people such as druids or shamans.
Erathis
Often favoured by dwarves, Erathis promotes united work towards one goal and sets in place the laws of civilization that keep her followers undistracted and ever-moving forward.Rulers, judges, pioneers and devoted citizens worship her for her ability to grant boons that promote the growth and safe-guarding of a city.
Every dwarven town has a shrine devoted to her near or as the central square.
The Raven Queen
The ancient godess of death and of the Shadowfel, cast away her real name and is now only known as the Raven Queen. She and her followers are dedicated to a single cause: the natural ending of mortal life.Any mortal who would attempt to stray away from the natural course that leads to death is sure to face her and her followers. Because of her hatred of undeath, she and the demon lords of death are fierce enemies.
Her patrons seek her favor to guide them in death and prevent the curse of undeath from falling on them.
Ioun
Ioun is the godess of knowledge and simply that. She detests hiding knowledge from those who seek it and greatly favours research as oposed to practice.Those who worship Ioun: Scholars, Enchanters of the Circle and Explorers work tirelessly to preserve knowledge lest they would slip beneath the sands of time as they almost did during the Rune-Wars.
Melora
The wild-mother, is the godess wilderness and the sea. She watches over nature, good harvest, grants protection from washing away in storms, and guides the passage of ships.Druids, rangers, fishermen, sailors and anyone else who whould brave the wild pray for her protection and guidance.
Kord
Kord is the barbaric god of power, both in nature and in creatures. Favoured by the Ironlords and the Stombrands of the Staldors he represents both the focused skill of a blade and the raw power of storms.The strong and fit should lead the weaker, bravery is the greatest quality in any ruler and scorning cowardice are the core values he teaches to his followers.
Lolth
A fallen elven god, Lolth now represents the Drow first and foremost. She is also known as the Spider Queen and has sworn vengeance against Corellon Larethian and his people for banishing her in the Underdark.The malicious and cruel deity is not worshiped in the general sense like the other gods, she is feared by the drow, who are forced to offer sacrifices to her to avoid destruction.
Servants who fail Lolth (and there are many ways to fail the capricious goddess) are usually either slain or, in rare cases, transformed into driders: centaur-like creatures that have spider bodies below their waists.
Lolth's clerics are almost always female and they are forced to show their devotion at every step, either by sacrificing loved, seeding discord amongst others or by forcing others to follow the spider queen's ways.
Zehir
The Cloaked Serpent is the god of poisons, assassins, and darkness. He is the creator of snakes and the primordial patron of yuan-ti.His worshippers are promised great wealth with success and great punishment with failure. He teaches to keep your acts obfuscated and secret; to strike quickly and without reason, blinding the target with their own confusion.
Divine Classification
Deity
Children
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