Eclipse - World Summary
A Moon of Three Lights
Eclipse is a world where the day brings three distinct periods: Sun Rise with clear daylight, Moon Rise bathed in warm reflected light from the massive sphere above, and Dark Night lit only by stars. But it's the dreaded Eclipse periods—when complete darkness brings killing cold—that shape every aspect of civilization.
Heat: The Currency of Survival
Life depends on Heat, magical energy stored in crystals harvested from dangerous beasts. This precious resource powers warmth barriers that protect settlements during Eclipse, tools for daily life, and the very survival of civilization. Without Heat, Eclipse means death.
The Frontier
In the remote settlement of Havor, built above ancient ruins, desperate delvers risk everything to explore the mysterious depths below. Recent discoveries suggest incredible technologies lie buried in the darkness, but each expedition faces creatures twisted by the strange forces that permeate these forgotten places.
Powerful factions compete for control: the Delvers' Guild regulates access to the ruins, Duskborn Guides know the safe paths through danger, Warmth Keepers maintain life-sustaining barriers, and Keplers track the celestial movements that determine when Eclipse will strike.
A World in Motion
Strange lights and sounds now emerge from the deepest ruins. The creatures grow more aggressive. Something is awakening in the depths, and whether it brings salvation or catastrophe remains to be seen.
Eclipse offers adventures from desperate survival to world-changing discovery, where every expedition could uncover wonders—or unleash forces beyond imagination.
In this world of three lights and endless shadow, fortune and death wait in equal measure beneath the earth.