The Unhallowed | Mini-Meta
“May the light of Aewalin guide your path, ye children of the great creator. For dark is the night, and coming is the time of blood and fire.”
—Father Rubiel, Priest of Aewalin, Sect of Vannis 1,647 CE
Scope of Work
The Unhallowed is the first novel in my dark fantasy series based around the Ebilar Campaign Setting that I have been designing for several years. The novel itself is based upon one of the unfinished campaigns that I DM'ed during gradutate school. This campaign was the first test of my world of Ebilar, and it went off with marked success. Due to COVID, clinical practice, comprehensive exams, and more, my group and I were never able to complete the entire arc, and it sort of died off. Thus, the idea for the novel was born out of my desire to see the natural conclusion of the fairly expansive story arc that I had designed. I took significant inspiration from the player characters, and is meant to be the spiritual "play-playthrough" of the campaign. I have compelted several smaller works in the past, writing about fantasy and horror adventures, however, this will be my first fully realized novel. My goal is to not only complete draft one within the next six months to a year, with sufficient detail about the world to make it feel expansive, untamed, and realistic. Thus, my goal this world ember is to more fully realize and construct the regions and cultures that the characters travel through in the story. The Unhallowed takes place largely in the Western-most region of the continent of Emmeron (the primary focus of Ebilar's setting), along the Maelstrom Coast. The story itself spans from Hammerhenge Island, the site of the Brotherhood of Seven's power, and takes the characters on a journey to the western mountain ranges, and South again to the large human cities of Venzor. Much like other fantasy novels, there is a significant distance that the chracters travel as part of the story. I have written about several of these locations in the past, but much of the focus has been on simply listing the available resources and general structure of the region--ideal when playing through the region in an RPG session. Now, I'd like to do more to flesh out some of the relationships, politics, and cultural endeavors which bring these regions to life, and will impact the next section of the Unhallowed storyline.Themes
As I stated previously, the primary genres that the Unhallowed would fall into are:- Dark Fantasy
- Horror
- Grimdark
- Good versus evil
- Integrity versus ideology
- Morally right versus expediance
- Grief/loss
- Freedom and responsibility
- Sacrifice
- Sense of Agency
Focus:
Here are the articles I'd like to focus on for the WorldEmber event, in order to felsh out the next stage of the novel: Whitebridge: This is the site of the first major battle in the Second Hallowing War, and is the point in which the party splits up and seperate story arcs are established. Ironically, this is also the first city in which the party meets one another formally, and establishes an agreement to work together. Venzor: I've alluded to this site in several articles, but this will become one of the major players in the warfare to come in the story. Venzor is the most advanced of the human settlements, as well as the most populated. This is the kingdom with the largest military that can be brought to bear. However, there is a struggle getting them involved in the conflict, being that they are quite literally the furthest away from the initiating conflicts of the Second Hallowing War. Aibel's past with the Hunters Guild and Brotherhood of Seven: Aibel is one of the principal characters in the Unhallowed novel, and much of his contribution to the second half of the book is based around the loss of his wife at the hands of cultists, his use of forbidden practices in his quest to avenge her, and his exile from the Brotherhood of Seven years prior. This will be touched upon quite heavily as a pivot point in the character's story arc. I'd like to flesh out exactly what his history is with the Brotherhood and the conditions of his exilation. Cultural Divides Between Kingdoms: This is a complicated one to explain succinctly. Each of the kingdoms are largely seperate of one another, working together as needed, but largely avoiding anything that would spark large scale warfare due to the past. I'd like to felsh out the history of the War of One-Hundred Kingdoms and the resultant consequences, as this will impact the progression of the story as the Second Hallowing War begins.
Helpful Articles:
Outline Your Story Like a Subway Map
Outline Your Story Like a Subway Map
Remove these ads. Join the Worldbuilders Guild
Comments