Expanding on Backgrounds
One of the challenges that Backgrounds present in D&D is the idea that they represent where a character has come from, in a very broad way, but the backgrounds that we have do an imperfect job of describing the way a character continues to interact with the world.
We are going to take the existing Background rules and build out some extensions that will make this possible.
As a recap -- a background is constructed from a concept, two skills, two tool proficiencies or languages, and a special ability. It's a fairly light-weight design space that primarily serves the non-combat parts of the game. We are going to add additional stages to this, and turn background into an evolving expression of the way that each character relates to civilization and their world.
Basically, at each tier the character gets a choice.
- Tier 1 characters choose a background, as they always have.
- Tier 2 characters choose an occupation.
- Tier 3 characters choose a profession
- Tier 4 characters choose a mastery.
Core Occupations:
Starting with the basic backgrounds, we will develop a series of core options at each level.| Background | Occupation | Profession | Mastery |
|---|---|---|---|
| Acolyte | Priest | Bishop | Archbishop |
| Charlatan | Swindler | Mountebank | Entrepreneur |
| Criminal | Capo | Underboss | Kingpin |
| Entertainer | Headliner | Virtuoso | Director |
| Folk Hero | Regional Hero | National Hero | Global Hero |
| Guild Artisan | Guild Journeyman | Guild Master | Legendary Crafter |
| Hermit | Ascetic | Ascetic 2 | Ascetic 3 |
| Noble | Baron | Duke | Royal Family |
| Outlander | Wanderer | Wanderer 2 | Wanderer 3 |
| Sage | Scholar | Doctor | Dean |
| Sailor | Mate | Captain | Admiral |
| Soldier | Squad Leader | Officer | General |
| Urchin | - | - | - |
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