Sulatar Drow

A more advanced tribe of drow, the Sulatar seem to be masters of elemental binding and may have even been the source of Zilargo's knowledge. This form of magic dates back to the Age of Giants. In fact, the name Sulatar means "fire binders" in the language of the Giants. And the best warriors within this society use weapons and other items that are enhanced with fire. Sometimes the items are made powerful by elemental binding, but it is also done with other sorts of fire magic. Their weapons and armor often have fire art on them. The most interesting aspect of their weapons and armor is that it is made of a form of mithril that looks a lot like bronze.  
Sulatar Drow cover

Culture

Culture and cultural heritage

The Sulatar have a strong martial tradition, with more fighters than rangers. They forge their armor and weapons from an unusual form of mithral that has the appearance of bronze and they typically incorporate fiery patterns and designs into their equipment.   Sulatar clerics and adepts are devoted to an abstract force called the Promise of Fire. Its worshippers can choose from among the Destruction, Evil, and Fire domains. Sulatar wizards focus on summoning and offensive magic, and no traditions of necromancy or illusion exists among them.

Shared customary codes and values

The firebinders remained loyal to the giants throughout the elf uprising and, even after forty thousand years, have held to the teachings of their ancient masters. The Sulatar believe that their devotion will eventually grant them access to a promised land of fire, where they will gain immortality and power and lead an army that will sweep across the world. Scholars speculate that the promised land is the plane of Fernia, but so far the legends remain just that.

Common Customs, traditions and rituals

The Firebinders tattoo patterns of flames across their skin, believing that these grant mystical protection. Although the tattoos do not actually confer any benefit, a combination of mystical heritage and long training allows the Sulatar to exercise great control over bound fire elementals. When dealing with an elemental item that normally responds only to characters possessing a dragonmark, a Sulatar can control the item as if she had the required mark.
Encompassed species
  • Humanoid (Elf)
  • Medium-size
  • +2 Int, +2 Wis, -2 Str : Intelligent to a fault and hard to goad, these drow see themselves as masters of the arcane. Despite a strong martial tradition, their musculature is more lean than average, resulting in lower strength
  • Darkvision

    60ft, Low-light x2: Like their tribal cousins, their eyesight is greater than that of a human, unlike other elves, though they also can see in the perfect darkness, though only in black and white.
  • Arcane Defenses

    All Sulatar are taught from childhood how to resist all forms of magic. They gain a +2 bonus vs. Spells and Spell-like abilities
  • Spell Resistance

    As an aftereffect of the experiments, they gain a natural resistance to any spell cast at them. They gain Spell Resistance 6 + Character Level
  • Spell-Like Abilities

    Drow can use the following spell-like abilities once per day: dancing lights, darkness & faerie fire. Caster level equals the drow’s class levels.
  • Light Sensitivity

    Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds these drow for 1 round. There is no subsequent penalty after the 1st round
  • Heir of Fernia

    As the self-appointed heirs of the Giants who had enslaved their ancestors, they practice many forms of pyromancy, including Elemental Binding. Caster Level +1 when using [fire] subtype spells, and magic items are crafted as +1 CL higher for no additional cost.
  • Arcane Tattoos

    The ritual tattoos of a Sulatar are imbued with a fraction of their arcane power. They believe they protect them from harm, yet this is false. They do, on the other hand, allow them to manipulate bound elementals and magic items as if they possessed a dragonmark.
  • Weapon Familiarity

    Sulatar are proficient with the Short Sword and Hand Crossbow and treat the Double-bladed Sword as a martial weapon.
  • Automatic Languages

    Drow, Giant. Bonus Languages: Aquan, Auran, Common, Draconic, Drow Sign Language, Ignan, Terran, Undercommon

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