Skinwalkers

The wild places of Khorvaire hold many mysteries, and few are as misunderstood or as feared as the enigmatic people known as Skinwalkers. Often mistaken for true lycanthropes, or worse, dismissed as something lesser, their unique connection to the primal spirits of the land marks them as a distinct and powerful lineage. This treatise aims to shed light upon their nature, to dispel some common misconceptions, and to provide a foundational understanding of these fascinating, if unsettling, individuals.

At first glance, a Skinwalker might appear entirely human, or perhaps resemble a member of one of the other common races, albeit often with a lean, wiry frame and an intensity in their gaze. However, even in their most quiescent state, subtle tells betray their deeper nature: a faint, almost imperceptible fur along the forearms, an unnatural glint in the eye under certain lights, or a slight, almost lupine elongation of the jaw. These are not merely cosmetic quirks; they are echoes of the beast within, a testament to their innate ability to draw upon the strength and savagery of the natural world.

It is when provoked, enraged, or in dire need that a Skinwalker truly reveals their heritage. Their frames shift, muscles swell, and features contort as they erupt into a more overtly monstrous state. Claws might extend from their fingertips, fangs elongate, their hide toughens like armor, and their senses sharpen to an almost supernatural degree. This transformation is not the full, uncontrollable change of a moon-cursed lycanthrope, but rather a focused harnessing of primal power, allowing them to channel the ferocity of the predator or the resilience of the beast. Accounts from rangers and trappers speak of Skinwalkers exhibiting the cunning and swiftness of the wolf, the brute strength and resilience of the boar, or the elusive grace of the great cat, suggesting varied connections to different animal spirits.

It is important to address a common and particularly egregious misnomer often hurled at these people by the ignorant: the term "shifter." This word, typically spoken with disdain or fear by those who refuse to understand, is not only inaccurate but deeply offensive to Skinwalkers. It lumps them in with true lycanthropes, denies the unique nature of their heritage, and diminishes their connection to the wild. Scholars and those who truly seek knowledge understand that "Skinwalker" is the proper term, acknowledging their ability to "wear" the aspects of beasts without being truly bestial themselves.

The origins of the Skinwalkers are debated amongst sages. Some postulate a lingering echo of ancestral lycanthropy, perhaps survivors or descendants of those touched by the curse, their bloodline forever altered but not fully cursed. Others suggest a more arcane origin, a profound connection forged with the primal magic that permeates the Eldeen Reaches and other untamed territories. Regardless of their genesis, they are a vital, if often hidden, part of Khorvaire's tapestry, navigating a world that often misunderstands and fears their potent connection to the wild heart of Eberron. Understanding them is not merely an academic exercise; it is a necessity for anyone venturing beyond the civilized borders of the Five Nations.

Basic Information

Anatomy

Anatomical Observations: The Singular Morphology of the Skinwalker

Among the myriad peoples of Eberron, few present as compelling a study in adaptive morphology as the race known colloquially as Skinwalkers. Often mistaken for those afflicted with lycanthropy due to their shared bestial affinity, a careful study of Skinwalker anatomy reveals a distinct and inherent physiological process, a testament to their unique lineage and deep connection to the primal energies of Lamannia.

 
The Quiescent Form: Subtle Manifestations

In their quiescent, or "natural," state, Skinwalkers typically present as humanoids. While they often bear a striking resemblance to humanity or, in some cases, to the various shifter sub-races native to the Eldeen Reaches, there are almost always subtle, yet unmistakable, tells of their inherent nature. These might include:

  • Ocular Peculiarities: Eyes that possess an unusual brilliance, a golden or amber hue, or pupils that seem to narrow or dilate with an animalistic intensity. Some exhibit a faint nictitating membrane.
  • Dental Anomalies: Canines that are noticeably longer or sharper than typical for a humanoid, often just barely contained within their mouths.
  • Integumentary Features: Patches of fine, almost imperceptible fur along the forearms or nape of the neck, or skin that is unusually tough and possesses a slightly coarse texture. A subtle, natural musk, barely discernible to the average human, is also common.
  • Musculature and Gait: A lean, wiry strength or a powerful, compact build, often accompanied by a fluid, almost predatory grace in their movements, hinting at latent power.

These features, though minor, serve as constant reminders of their innate connection to the wild, a primal tether that sets them apart from other sophont races.

 
The Transformed State: The Hybrid Aspect

The truly remarkable aspect of Skinwalker physiology manifests during their controlled transformations, a process they can initiate at will. Unlike the uncontrolled ravages of true lycanthropy, this change is a deliberate, albeit intense, expression of their being. During this period, their form shifts from humanoid towards a powerful, hybrid state – neither fully human nor fully animal, but a potent synthesis of both.

The transformation itself is rapid, a fluid expansion and contraction of muscle and bone beneath the skin. Observable changes include:

  • Skeletal and Muscular Restructuring: Bones shift and elongate, particularly in the limbs and digits, while muscles swell and harden, granting prodigious strength and resilience. The spine may arch, and the skull subtly reshapes.
  • Integumentary Proliferation: A thick coat of animalistic fur or coarse hair erupts across their body, often matching the coloration of their animal affinity. Skin thickens dramatically, becoming leathery and resistant to harm.
  • Sensory Augmentation: Their ears may lengthen and become pointed or cup-like, enhancing hearing. Their nose and snout may elongate, granting an incredible sense of smell. Their eyes often glow with the inner fire of their animalistic spirit, gaining enhanced low-light vision and an almost predatory focus.
  • Natural Weaponry: This is perhaps the most pronounced and dangerous change. Their nails harden and lengthen into formidable claws, capable of rending flesh and bone. Their canines extend further, becoming sharp, piercing fangs capable of delivering devastating bites. Some variants may develop thickened, horn-like protrusions or powerful, whipping tails.

The resulting form is a powerful, predatory creature, moving with enhanced speed and agility, and possessing natural weapons that rival those of true beasts. This state can be maintained for extended periods, though reverting to their quiescent form often requires focus and, sometimes, a brief period of recovery.

 
Variations and Physiological Adaptations

While the fundamental process of transformation remains consistent, the specific manifestation of their bestial aspect varies widely among individuals, reflecting a deep-seated affinity for a particular animal archetype. Some Skinwalkers adopt the stoic strength and resilience of a bear, others the predatory grace and speed of a great cat or wolf, the agile ferocity of a boar, or the keen senses and aerial agility hinted at by a predatory bird. Each variant possesses subtle internal physiological adaptations that complement their chosen form, such as enhanced bone density, powerful respiratory systems, or specialized olfactory glands.

Beyond the more overt morphological changes, all Skinwalkers possess inherent physiological adaptations even in their quiescent form:

  • Enhanced Senses: A sharper sense of smell and hearing, and often superior low-light vision, allowing them to navigate dark environments with ease.
  • Natural Resilience: A tougher constitution than most humanoids, making them more resistant to environmental extremes and physical trauma.
  • Heightened Reflexes: An innate swiftness that allows for quicker reactions and more agile movements.
 
Distinction from Lycanthropy: A Crucial Differentiator

It is imperative to distinguish Skinwalkers from individuals afflicted with true lycanthropy. While both involve transformation into bestial or hybrid forms, the underlying cause and nature are fundamentally different:

  • Control vs. Curse: Skinwalker transformation is an intrinsic, controlled ability, a deliberate act of embracing their heritage. They shift at will and retain their intellect and personality. Lycanthropy, conversely, is a cursed disease; shifts are often involuntary (especially during the full moon), violent, and can lead to a loss of self and a descent into feral madness.
  • Origin: Skinwalkers are born, not bitten. Their lineage is ancient, tied to primal traditions and sometimes to the planar energies of Lamannia. Lycanthropy is a transmissible affliction.
  • Healing: Skinwalkers are not vulnerable to silver or specific magical wards designed to combat lycanthropy. Their forms are natural, not supernatural or cursed.

In conclusion, the Skinwalker represents a fascinating study in evolutionary adaptation and magical resonance within Eberron. Their anatomy and morphology are a testament to their unique place as a bridge between the civilized humanoid world and the untamed wilds, a people who literally embody the spirit of the primal. Their controlled transformations and inherent bestial traits are not curses, but rather a powerful, intrinsic aspect of their very being.

Biological Traits

Our understanding of Skinwalker biology stems primarily from observations in the Eldeen Reaches, the Shadow Marches, and the wilder fringes of Droaam, where their communities thrive closest to the raw energies of the planes, particularly Lamannia, the Twilight Forest.

 
General Biological Traits:
Lifespan & Life Expectancy: Skinwalkers generally possess a lifespan comparable to that of humans, typically ranging from 70 to 80 years, with some rare individuals exceeding a century. However, their often-strenuous and wild existence, coupled with the dangers inherent in their close connection to nature, frequently leads to a lower average life expectancy, especially for those living outside protected enclaves. Life expectancy will be influenced by non-skinwalker parentage, though most common is as presented here.
  • Height & Weight: Their average height and weight ranges are broad, often tending towards the extremes of humanoids, with individuals frequently exhibiting builds that subtly or overtly reflect their chosen animalistic affinity even in their baseline form. A Coldborn might possess a naturally stocky frame, while an Aerieborn might be slender and agile.
  • Sexual Dimorphism: Sexual dimorphism within Skinwalkers largely mirrors that of humanoids, though individual expressions of their animalistic kinship can sometimes exaggerate certain traits. For instance, a male Fanglord might develop a more pronounced, leonine mane in his shifted form, or a female Witchwolf might display a heightened protective instinct for her pack. These are generally extensions of typical mammalian dimorphism rather than unique biological developments.
  • The Feral Aspect: All Skinwalkers possess a latent "feral aspect" even in their quiescent humanoid form. This manifests as subtle physical traits – a slightly elongated canine tooth, a patch of coarse hair on the forearms, eyes that gleam with unnatural light, or a particular grace (or lumbering power) in their gait. These traits become more pronounced under duress or intense emotion, hinting at the power within.
    Kin-Types: Specialized Adaptations of the Skinwalker Species

    While all Skinwalkers share the fundamental ability to draw upon primal vigor, the species has diversified into distinct "kin-types," each manifesting traits inspired by a specific animal lineage. These are not merely cultural affiliations but represent deeper biological predispositions, influencing everything from their baseline physiology to the nature of their partial transformations.

    • Aerieborn (Raptor-Kin): Long, lean limbs and keen eyes characterize the Aerieborn. Their bones are slightly lighter, and their musculature is optimized for speed and agility. In their transformed state, they manifest sharp talons on hands and feet, a hooked beak, and often develop a sparse coating of feathers, particularly around the head and forearms. Their senses, especially sight, become incredibly acute, allowing them to spot prey or dangers from remarkable distances. They often possess a natural sense of balance and an aversion to enclosed spaces.
    • Bloodmarked (Bat-Kin): Often pale with large, sensitive ears and fine, soft hair, Bloodmarked Skinwalkers are creatures of the twilight. Their fingers and toes are subtly elongated, hinting at the membranes that can unfurl. When they embrace their Bloodmarked aspect, their ears enlarge dramatically, and their senses of hearing and an almost echolocative awareness become hyper-sensitive. Patches of dark, leathery skin may appear, and their teeth sharpen to fine points. They are naturally agile and possess a unique awareness of their surroundings even in pitch darkness.
    • Coldborn (Bear-Kin): The Coldborn are typically broad-shouldered and powerfully built, often with dense, coarse body hair and small, intelligent eyes. Their bone structure is robust, and they possess a naturally thick layer of subcutaneous fat, providing insulation. Their transformation enhances their already formidable strength and resilience, coating them in thick, shaggy fur and granting powerful claws and formidable jaws. They are incredibly tough, resistant to pain and environmental extremes, and possess a patient, often stoic demeanor until provoked.
    • Ragebred (Boar-Kin): Stocky, muscular, and often possessing a naturally thick hide, Ragebred Skinwalkers exude an air of solid immovability. Their skin can be tough and calloused, and their hair often bristles. Their transformation is one of brute force; their musculature swells, their skin toughens further, and formidable tusks erupt from their mouths. They are driven by an aggressive tenacity, able to shrug off injuries that would fell others, and are remarkably resistant to pain and fatigue in their frenzied state.
    • Scaleheart (Crocodile-Kin): Lean and powerfully built, with a low center of gravity and remarkably strong jaws, Scaleheart Skinwalkers often have dry, somewhat rough skin, occasionally with a subtle green or brown tint. Their eyes are frequently slit-pupil and their teeth sharper than average. When they shift, their skin becomes armor-like, covered in tough, leathery scales, and their mouths extend slightly into a more crocodilian snout, bearing rows of razor-sharp teeth. They are naturally stealthy in water, possess immense gripping power in their jaws, and are incredibly patient ambush predators.
    • Nightskulk (Rat-Kin): More slender than many other kin-types, Nightskulk Skinwalkers possess quick reflexes, twitching noses, and remarkably adaptable constitutions. Their features are often sharp, and their eyes pierce the gloom. Their transformed state grants them a coat of coarse fur, elongated incisors, and an uncanny ability to navigate tight spaces. Their senses of smell and hearing are acutely heightened, and they gain an innate knack for finding hidden paths and sensing danger, making them exceptional infiltrators and scavengers.
    • Seascarred (Shark-Kin): Possessing a powerful, streamlined build, often with pale, slightly rough skin that feels almost like fine sandpaper, Seascarred Skinwalkers are drawn to the water. Their eyes are frequently dark and unblinking. When they manifest their primal aspect, patches of tough, dermal denticles (miniature scales) appear on their skin, and their teeth become razor-sharp, often in multiple rows. They gain an unparalleled mastery of aquatic environments, immense swimming speed, and a heightened awareness of vibrations in water, making them formidable hunters beneath the waves.
    • Fanglord (Tiger-Kin): Imposing even in their human form, Fanglord Skinwalkers are typically tall and powerfully muscled, with a natural grace that belies their strength. Their eyes often have a feline intensity. Their transformation grants them powerful claws, elongated fangs, and often distinct stripes appearing on their fur, which covers their body. They are apex predators, excelling at powerful charges, crushing bites, and silent ambushes, possessing incredible agility coupled with devastating strength.
    • Witchwolf (Wolf-Kin): Perhaps the most commonly recognized kin-type, Witchwolf Skinwalkers are often agile and lean, with prominent canine teeth and sharp, intelligent eyes. Their hair tends to be thick and their senses keen. Their transformation covers them in a dense coat of fur, elongates their snout, and grants them powerful fangs and claws. They possess unparalleled senses of smell and hearing, incredible stamina for pursuit, and a deep, innate connection to pack dynamics, making them exceptional trackers and loyal companions.
     
    The Mechanism of the Shift:

    The "shift" itself is not a true metamorphosis but rather a temporary unleashing of primal energy. Triggered by intense emotion (anger, fear, desperation, or even sheer exhilaration) or deliberate effort, this energy surges through the Skinwalker's body. Their muscles ripple and swell, bones subtly reform, and coarse fur, hardened hide, sharpened teeth, or elongated claws erupt from their flesh. Their senses sharpen dramatically, their instincts heighten, and they gain a temporary boost to their physical capabilities. This state typically lasts only for a short duration before the primal energies recede, and the Skinwalker reverts to their baseline humanoid form, often feeling fatigued but exhilarated.

    In conclusion, the Skinwalker peoples are a testament to the diverse and wondrous life forms that thrive in Eberron. Their intrinsic biological connection to the wild, manifested through their unique kin-types and the powerful, temporary "shift," marks them as a fascinating subject of ongoing study for any scholar of the natural world. They represent not a curse, but a profound and natural expression of life's primal energies.

  • Genetics and Reproduction

    The Inherent Spark: A Congenital Heritage

    The most crucial distinction to make regarding Skinwalkers is that their therianthropic heritage is congenital, not contagious. Unlike the blight of true lycanthropy, which is a curse transmitted through bite or blood and can alter any humanoid, Skinwalker traits are inherited. There is no evidence of a Skinwalker spontaneously "creating" another Skinwalker through violence or ritual. This intrinsic quality, which I refer to as the "Primal Spark," manifests as an innate connection to the animalistic spirit, granting them formidable resilience and the capacity for a profound, if temporary, bestial transformation.

    This Primal Spark appears to be a highly dominant genetic trait. Observational data suggests a robust transmission rate through familial lines, even when only one parent carries the heritage.

     
    Phenotypic Expression: The Aspect and the Form

    Skinwalkers are not a monolithic race. Their most striking genetic variability lies in the specific animal "aspect" they embody. While all Skinwalkers possess the core ability to shift into a more bestial, potent form for short durations—gaining natural weaponry like claws or fangs, along with enhanced physical attributes—the precise nature of this aspect varies widely. Common aspects observed include the bear (granting strength and fortitude), the wolf (emphasizing speed and ferocity), the boar (imparting resilience), the tiger (focusing on swift strikes), and even more exotic forms like the voracious shark or the nimble bat.

    A Skinwalker typically expresses only one dominant animal aspect. While a family might display a predisposition towards a certain aspect (e.g., a family of Bear-Aspect (often called 'Cold-Born') Skinwalkers in the northern Eldeen Reaches), it is not unheard of for different aspects to emerge within the same generational cluster, suggesting a complex interplay of smaller genetic markers or even subtle environmental/spiritual influences during conception. However, once an aspect manifests, it remains constant throughout the individual's life.

     
    Reproductive Patterns and Inheritance

    The reproductive biology of Skinwalkers is, in many respects, similar to that of baseline humanoids, with some fascinating distinctions regarding the inheritance of the Primal Spark.

    1. Skinwalker x Skinwalker: When two Skinwalkers reproduce, the likelihood of their offspring being a Skinwalker is exceedingly high, approaching near certainty. The dominant Primal Spark ensures that the congenital traits are passed directly. The specific aspect of the child may be that of one parent, a blend, or occasionally, a seemingly novel aspect, although the latter is less common.
    2. Skinwalker x Non-Skinwalker Humanoid: This is where the dominance of the Primal Spark becomes most evident. A Skinwalker can successfully reproduce with any sentient humanoid race (humans, elves, dwarves, halflings, gnomes, even half-orcs or half-elves). In such unions, there is a significant probability (my current estimates suggest roughly 70-80%) that the child will inherit the Primal Spark and be a Skinwalker. This explains the presence of Skinwalkers born into otherwise "baseline" human families, particularly in regions where Skinwalkers and other humanoids co-exist closely. The child will likely manifest an aspect related to the Skinwalker parent or a common familial aspect.
      • Latent Spark: In rarer cases, the offspring of a Skinwalker and a non-Skinwalker humanoid may appear to be a baseline humanoid at birth, exhibiting none of the overt Skinwalker traits. However, observational data suggests that these individuals often carry a latent Primal Spark. This latent spark can then manifest in their offspring, leading to a Skinwalker appearing in a family several generations removed from the original Skinwalker ancestor. This phenomenon underscores the persistent nature of the Primal Spark within a bloodline.
    3. Maturation and Manifestation: The full expression of the Primal Spark, particularly the ability to voluntarily shift, typically manifests during adolescence, often coinciding with puberty. However, anecdotal evidence suggests that intense emotional stress, life-threatening danger, or even powerful magical surges can trigger an earlier, often involuntary, manifestation in younger individuals. Once the ability to shift is gained, Skinwalkers usually learn to control it through practice and discipline.
     
    Conclusion: A Natural Wonder, Not a Curse

    The Skinwalkers stand as a testament to the diverse and wondrous forms life takes in Eberron. Their genetics reveal a robust, dominant trait that ensures the perpetuation of their unique heritage. They are not victims of a curse, nor carriers of a disease; they are simply born with an innate connection to the primal essence of the wilds, a connection that grants them both power and a profound sense of self.

    Further studies are ongoing, particularly concerning the precise mechanisms by which specific aspects are inherited and whether any environmental factors can influence the latent Primal Spark. Yet, what is clear is that the Skinwalkers are a vital and fascinating thread in the grand tapestry of Eberron's sentient races, deserving of respect, understanding, and rigorous scientific inquiry.

    Growth Rate & Stages

    Infancy to Pre-Adolescence (0-10 Years)

    In their earliest years, Skinwalker children are often indistinguishable from their human, halfling, or even elven peers, depending on their lineage. They possess the same wide-eyed curiosity and rapid cognitive development. However, subtle hints of their inherent nature may become apparent to a keen observer.

    • Heightened Senses: Even young Skinwalkers frequently display sharper hearing, a keener sense of smell, or more acute night vision than their non-Skinwalker counterparts. They might respond to sounds or scents unnoticed by others, or navigate dim environments with unusual ease.
    • Resilience: Minor scrapes and bruises seem to heal with remarkable speed, and they often exhibit an unusual tolerance for cold or discomfort. Their physical constitutions are, even at this tender age, subtly hardened.
    • Animal Affinity: A natural, almost instinctive comfort around animals is common. Skinwalker children are frequently drawn to beasts, and animals in turn seem less wary of them. This is more than mere pet love; it is an intrinsic understanding, a nascent bond.

    During this stage, the primal spark within them lies dormant, a seed awaiting the right conditions to sprout. Physical changes, if any, are almost imperceptible – perhaps a thicker head of hair, slightly more robust teeth, or an unusually strong grip for their size.

     
    Adolescence and the First Manifestation (11-16 Years)

    This period marks the most critical and often tumultuous developmental stage for a Skinwalker. Coinciding with typical humanoid puberty, the inherent bestial nature begins to assert itself, often to the surprise and sometimes fear of the individual and those around them.

    • The Bestial Blush: The first signs are often sudden, localized shifts. A blush might deepen to reveal faint fur along the forearms or spine, fingernails might thicken and take on a claw-like bluntness, or canine teeth might become noticeably more pronounced. These are often transient, appearing and receding with emotional intensity. These early, partial transformations – what some call "the bestial blush" or "the furring" – are largely involuntary.
    • Emotional Triggers: Intense emotions – fear, anger, joy, or fierce protectiveness – are powerful catalysts. The Skinwalker’s physical form might momentarily reflect their inner turmoil, leading to sudden bursts of strength, uncanny agility, or a guttural growl that no human throat should produce.
    • The First Shift: The true "unfurling" occurs when the Skinwalker endures their first partial transformation into a distinctly bestial aspect. This is rarely a full, controlled change. Instead, it is a surge of primal energy that distorts their humanoid form, granting them temporary, exaggerated animalistic features – a lengthened snout, fully furred limbs, or truly sharp fangs and claws. These initial shifts are often painful, disorienting, and frightening. Control is minimal to non-existent, and the Skinwalker might lose themselves in a storm of instinct.
    • Seeking Guidance: It is at this stage that young Skinwalkers, if they are fortunate, seek out the guidance of elders or learn from established Skinwalker communities. Without proper understanding and discipline, the power can overwhelm, leading to isolation or even self-destructive tendencies.

    The rate of progression through this stage varies widely. Some experience early, intense shifts, while for others, the process is gradual, unfolding over several years. Proximity to Manifest Zones of Lamannia or powerful primal magic can accelerate or intensify these transformations.

     
    Adulthood (17-60 Years)

    By late adolescence or early adulthood, a Skinwalker typically gains significant control over their abilities. This marks their peak period of integration and power.

    • Controlled Transformation: The shifts become less involuntary and more a conscious act. While still requiring concentration and effort, a mature Skinwalker can call upon their bestial aspects with increasing ease, manifesting combinations of fur, claws, fangs, heightened senses, or thickened hide as needed. The initial pain and disorienting effects largely subside, replaced by a surge of animalistic vitality.
    • Refinement of Traits: Individual Skinwalkers often develop a unique 'affinity' – aligning themselves more strongly with the characteristics of a bear, wolf, boar, cat, or other animal. This isn't always a conscious choice, but rather a natural inclination of their inner beast. This affinity influences the specific enhancements they gain during their partial transformations.
    • Physical Peak: Like other humanoids, Skinwalkers reach their physical prime during their 20s and 30s. However, their unique abilities allow them to push beyond normal physical limits, exhibiting bursts of preternatural strength, speed, or resilience that would be impossible for their non-Skinwalker kin. Their natural life expectancy is comparable to the humanoid stock they most resemble.

    During this period, Skinwalkers learn to live in harmony (or sometimes, in conflict) with their dual nature, using their abilities to protect, track, hunt, or simply to thrive in the wild places of Eberron.

     
    Elder Years (60+ Years)

    As a Skinwalker ages, the raw physical prowess that characterized their prime begins to wane, much like any other humanoid. However, their connection to their inner beast undergoes its own transformation.

    • Subtler Shifts: Full, dramatic transformations become less frequent and more taxing. The physical form becomes less malleable. However, the essence of their beast remains. An elder Skinwalker might find that their senses remain remarkably sharp, their instincts uncannily accurate, and a quiet, almost imperceptible hum of primal power continues to resonate within them.
    • Wisdom and Intuition: While their physical might diminishes, their intuitive connection to the natural world and their understanding of the primal forces deepens. Elder Skinwalkers are often sought for their wisdom, their ability to read the land, and their profound understanding of the cycles of life and death. They embody the enduring spirit of the wild.
    • The Deepened Connection: For some, the physical shifts may become almost entirely internal, a state of profound mental and spiritual attunement rather than overt physical change. They embody their beast not through muscle and fang, but through an unwavering, deep-seated connection to the primal currents of Eberron.

    The growth and development of a Skinwalker is, in essence, a chronicle of integration. From the latent spark of childhood to the potent transformations of adolescence and adulthood, and finally to the deep, intuitive wisdom of their elder years, their lives are a testament to the enduring power of the wild heart within. They remind us that not all growth follows predictable paths, and that even in the settled lands of Khorvaire, the untamed spirit of Eberron continues to shape its living creatures in remarkable ways.

    Additional Information

    Geographic Origin and Distribution

    Sarlonan Skinwalkers

    As the secrets of Sarlona have revealed themselves to the Khorvarian scholars over the last few years, one of the most startling revelations was the discovery of a vast skinwalker population in northern Tashana. It has become apparent that, like humans and ogres, the skinwalker race actually originated in Sarlona.

    The three Tashana skinwalker groups, each consisting of hundreds if not thousands of individual, semi-nomadic tribes, are not nations in the typical nation-state sense. Rather, they are people bound together by common tradition and loose territorial boundaries.

    While the three nations have known great wars in the past, they have maintained a relative peace for many generations. Tashanan skinwalkers place much more importance on the community than do their self-reliant brethren in Khorvaire. The seminomadic tribes of the Qiku and Saartuk, in particular, have evolved a kind of parallel civilization to the urbane nations of the world—one that values natural simplicity over technological sophistication, mobility over entrenchment, and spirituality over materialism.

    The tribes of the Qiku nation roam all inland regions west of the Tiiki river and south to the border of Riedra. Several Qiku villages, while designed to be movable on short notice, have persisted for decades now and are essentially permanent. Most of these villages are built in, on top of, and around the sprawling boulder mounds of the central Tundra, and feature tents, tunnels and semi-permanent structures of earth and stone. The Qiku currently share much of the far southern lands and resources with the refugee Akiak dwarves of the Paqaa Mountains.

    The Saartuk tribes occupy the entire western coastline from the Eska Mountains to the Riedran border. The Saartuk harvest virtually all of their resources from the sea, and individual tribes move up and down the coastline and among various inland waterways. The Saartuk maintain the permanent coastal village of Whitetooth and coexist peacefully with maenad colonists in the settlement of Winterstead.

    The Chuniigi are the most nomadic of the three nations, and they roam the largest area of the Tundra—all inland territories west of the Tiiki river and north to the Eska Mountains. But the Chuniigi populace is sparse relative to their territories, and they share the wild northern lands with many human and Neanderthal tribes. In recent years, the northern Tashana has been ravaged by the terrible Kalaak barbarians, and these incursions have reduced the Chuniigi's numbers further still.

    Previous to the rise of the Inspired in Riedra, a branch of the Qiku nation roamed far south into the lands that are now the Dor Maleer region. As the Inspired came to power, they enslaved these southern tribes, who have since evolved into an elite warrior caste serving in Riedra's Savage Legion. Some individual skinwalkers and small packs have also made homes in the wilds of Syrkarn.

    Perception and Sensory Capabilities

    The Baseline: A Sharpened Edge

    Even in their most human-like aspect, a Skinwalker possesses senses subtly, yet distinctly, superior to those of an ordinary human or even an elf. Their eyes, often with a glint of the wild in their depths, are remarkably adept at discerning detail in dim light. Where a human might stumble or require a lantern, a Skinwalker can navigate a moonlit forest with confident ease, distinguishing shadows from lurking dangers. This inherent ability to pierce the veil of gloom grants them a distinct advantage in the twilight hours, a legacy of their nocturnal kin.

    Their hearing, too, often seems more attuned to the subtle symphony of the natural world. A faint rustle in distant underbrush, the shifting of pebbles on a forgotten path, the distant murmur of a hidden stream – these are often picked up by a Skinwalker long before they register with a conventional ear. This heightened awareness extends to their touch, which can be surprisingly sensitive, discerning minute vibrations or changes in texture that might indicate a hidden trap or a concealed passage.

     
    The Shift: A Sensory Explosion

    It is when a Skinwalker embraces their primal heritage, allowing the beast within to surge forth, that their senses truly transcend mortal understanding. The very act of transformation sharpens every faculty to an astonishing degree, painting their world with a vibrancy and detail that is almost overwhelming to contemplate.

    Vision Transformed: In their bestial forms, a Skinwalker's vision becomes that of a predator. Their eyes, often glowing with an inner light in the gloom, resolve forms and movement with uncanny precision. For many, the perpetual low-light vision they possess is amplified, granting them true sight in conditions that would render a human utterly blind. They can pick out a hidden snare in the deepest shadows or track the faint impression of a paw print across a moonless field with a clarity that borders on the unnatural.

    The World of Scent: Perhaps the most profound shift occurs in their olfaction. The world, to a transformed Skinwalker, is a tapestry woven from countless scents. They can follow trails hours, sometimes even a full day, old with an accuracy that rivals a bloodhound, distinguishing the specific scent of an individual creature from the myriad of forest aromas. But their sense of smell goes beyond mere tracking. They can discern fear, excitement, or injury in the very sweat of a creature, reading the unspoken emotions of both beast and person. A lingering scent might tell them the recent history of an area – who passed through, what they were doing, and even their general state of being. This phenomenal sense of smell often becomes their primary means of perceiving the world, offering a depth of information that no eye or ear could ever hope to gather.

    Ears to the Ground: Their hearing, already keen, becomes exquisitely sensitive. They can detect the faintest heartbeats of hidden prey, the subtle tremor of distant footsteps across the earth, or the whisper of wind through an insect’s wings. This acute auditory sense allows them to pinpoint sources of sound with terrifying accuracy, granting them an almost preternatural awareness of their immediate surroundings – and often, what lies beyond the immediate horizon.

     
    The "Sixth Sense": Primal Awareness

    While not true magic in the scholarly sense, the culmination of these heightened senses, combined with their innate connection to the natural world of Eberron, grants many Skinwalkers what can only be described as a primal "sixth sense." This is not extrasensory perception in the manner of a kalashtar's telepathy or a warforged's constructed insights, but rather an uncanny intuition born from the seamless integration of their hyper-aware faculties.

    • Environmental Sensitivity: A Skinwalker in the natural world, particularly within the wild manifest zones of the Eldeen Reaches or the deep jungles of Xen'drik, often feels the subtle shifts in the flow of primal energy. They might instinctively know when a storm is brewing hours before the clouds gather, sense the presence of unwholesome magic, or feel the resonance of a powerful ley line. This is not scientific meteorology or arcane detection, but an innate "feeling" that something is amiss or potent in the very air around them.
    • Uncanny Awareness of Life: They possess an almost empathic understanding of animals. A Skinwalker can often sense the distress of a fey creature, the territorial aggression of a displacer beast, or the hidden lair of a pack of worgs simply by being in the vicinity and interpreting the subtle cues their senses gather. They seem to "read" the intentions of beasts through their postures, scents, and sounds in a way no animal trainer could ever hope to replicate.

    Civilization and Culture

    Naming Traditions

    The enigmatic folk known as Skinwalkers, those blessed and burdened with the beast-spirit within, present a curious case study for scholars of the disparate peoples of Eberron. Unlike the warforged, whose names are often functional or adopted, or the Eldeen Reaches druids who sometimes adopt nature-based appellations, Skinwalkers largely embrace the common naming conventions of humanity.

    Indeed, their given names are almost indistinguishable from those found in any human village or city across Khorvaire. One might encounter a Skinwalker named Thomas, Elara, or Gareth. However, a subtle pattern often emerges, particularly to the discerning ear of a city-dweller. Their chosen names frequently possess a rustic, almost timeless quality. Names like Bram, Willow, Silas, or Wren seem to resonate more deeply within their communities.

    This preference is not born of a lack of imagination, but rather, it seems, a reflection of their indelible connection to the wild. Many Skinwalkers hail from the untamed fringes of civilization—the deep woods of the Eldeen Reaches, the scattered hamlets of the Shadow Marches, or the remote valleys of the Zilargo borderlands. Their lives are often intertwined with the natural world, far removed from the complex social strata and fleeting trends of metropolitan centers. For them, a name is practical, often inherited, and carries the weight of generations spent close to the earth.

    It speaks to their unique integration into the world. They are not entirely separate, like the kalashtar, nor are they a distinct race, like the lokumites. They are people who carry a potent ancestral legacy, choosing names that ground them firmly in the human experience while quietly hinting at their primal spirit’s enduring connection to the untamed places. It is a subtle declaration that they are both human and something more, blending seamlessly while retaining their wild heart.

    Beauty Ideals

    For Skinwalkers across Khorvaire, true artistry isn't found in a fixed canvas or carved stone, but in the living, breathing canvas of their own bodies. Their beauty ideals are deeply intertwined with self-reliance, individuality, and the inherent flux of their forms, resulting in art forms that celebrate transformation and personal history rather than static perfection.

    One prominent expression of Skinwalker beauty is the Totem Braid. These intricate, often wild braids are more than mere adornments; they are personal narratives woven into the very hair. While often purely for aesthetic pleasure and self-expression, a specific braid might be dedicated to a solemn oath, a challenging endeavor, or a period of remarkable fortune. Such braids are meticulously maintained for the duration of the commitment, becoming a tangible reminder of the Skinwalker's journey. Once the task is complete, or the vow fulfilled, the braid is ritually cut clean, a symbolic shedding of the past and a readiness for new experiences.

    Even more profound are Skinwalker Tattoos, which serve as living chronicles of significant experiences and enduring connections. These aren't simple marks; they are complex designs that adapt to the Skinwalker’s ever-changing form. There are two primary categories, each with distinct meaning.

    Morphic Tattoos are perhaps the most fascinating. Crafted with the Skinwalker’s shifting ability in mind, their patterns and imagery literally transform when the Skinwalker embraces their bestial aspect. A design that shows a serene forest in human form might become a snarling dire wolf upon transformation, symbolizing a profound physical or mental trial overcome. These tattoos are deeply personal, marking individual accomplishments and the unique path of the wearer.

    In contrast, Static Tattoos are designed to maintain their exact appearance, regardless of the Skinwalker’s form. These unchanging marks are typically reserved for binding associations: a familial bond, an unbreakable pact with a comrade, or an enduring tie to a specific sept or community. They are a testament to connections that transcend physical change, embodying loyalty and belonging.

     

    Through these dynamic art forms, Skinwalkers visually articulate their philosophy: that true beauty lies not in permanence, but in the ever-evolving journey of the self, marked by trials, triumphs, and unbreakable bonds.

    Common Etiquette Rules

    When encountering Skinwalkers, particularly those less integrated into the rigid structures of the Five Nations, one quickly discerns a unique social rhythm. Their deep connection to primal instinct shapes their worldview and, subsequently, their unspoken rules of conduct. Understanding these nuances is crucial, lest one inadvertently offend or misinterpret their ways.

    First, be mindful of their intense emotional landscape. Skinwalkers often grapple with powerful feelings, either channeling them into formidable strength or suppressing them completely. A wise individual does not needlessly provoke a Skinwalker, nor does one dismiss an intense display of emotion as mere theatrics. Instead, offer them space when they are clearly struggling for control, and recognize that their raw expressions, while sometimes startling, are often a natural, if challenging, part of their being. Patience and a calm demeanor are far more effective than escalating confrontation.

    Skinwalkers hold self-reliance as their highest virtue. They are "prepared for the journey yet to come," meaning they value practicality and personal readiness above all else. Do not offer unsolicited help, especially for tasks a Skinwalker is clearly capable of handling; it can be perceived as an insult to their competence. Similarly, do not expect them to depend on you for comfort or necessities. They prefer simple, well-made items and are always ready to move. Respect their minimalist approach and their innate ability to stand on their own two feet.

    Finally, their deep desire for personal freedom dictates much. Skinwalkers chafe under imposed authority and rigid structures. When dealing with a Skinwalker, requests are often better received than commands. Avoid attempting to bind them to long-term commitments without their explicit and enthusiastic agreement, and never try to force their will. They cherish their autonomy fiercely, preferring the wild freedom of places like the Eldeen Reaches to the restrictive comforts of city life. To respect a Skinwalker is to respect their choices and their right to forge their own path.

    By observing these principles – respecting their emotional depth, recognizing their self-sufficiency, and upholding their freedom – one can navigate interactions with Skinwalkers harmoniously, earning their rare but steadfast trust.

    Culture and Cultural Heritage

    Dispersed across the Five Nations and beyond, these people struggle with a cohesive racial identity, often existing as minorities within larger communities. This diaspora has fostered two primary expressions of Skinwalker culture.

    The most common are the small Skinwalker enclaves found within cities dominated by other races, particularly humans. While these pockets offer a vital sense of belonging for a people often viewed with suspicion, some Skinwalkers perceive them as subtle traps. They worry that such segregation reinforces their "otherness" in the eyes of outsiders, a concern tragically validated by the Church of the Silver Flame’s past crusades against lycanthropes, which often swept up innocent Skinwalkers in their fervor.

    Skinwalker familial structures differ markedly from other races. While parents are devoted, the core of Skinwalker society isn't the nuclear family, but rather tight-knit peer groups. These bonds, forged among age-mates often from various families, are the strongest personal connections a Skinwalker forms. Though appearing loose and self-reliant to outsiders, these groups are vital, emphasizing individual space and personal freedom—hallmarks of Skinwalker social interaction.

    The second type of Skinwalker community thrives beyond the established nations, nestled deep within wilder regions like the Eldeen Reaches. Whether driven by the lingering fear of the Silver Flame, the chaotic aftermath of the Last War, or an ancient desire for unencumbered living, these communities often adopt a more tribal, less integrated lifestyle. They exemplify the Skinwalker preference for the company of their own kind, a trait even urban enclaves echo.

    Skinwalkers, while not isolationist, deeply value their privacy and personal space. Their reserved nature is often misinterpreted by other races, who frequently seek more overt social engagement. To a Skinwalker, such interactions can feel intrusive, highlighting a fundamental cultural difference in communication and respect. This distinct reticence, coupled with their unique social bonds and fractured existence, defines the Skinwalker heritage in Eberron.

    Common Customs, Traditions and Rituals

    While the Skinwalker people are as varied as the lands they inhabit, from the deep Eldeen wildlands to the shadowed alleys of Sharn, certain shared traditions and roles bind them across Khorvaire. Their history, marked by distrust and often persecution, has forged a unique societal structure designed for survival and unity.

    Chief among these are the Moonspeakers. These revered druids serve as spiritual guides and keepers of communal memory. They traverse the scattered Skinwalker enclaves, from rural hamlets in the Eldeen Reaches to hidden urban communities, linking them with shared wisdom and spiritual guidance. Moonspeakers offer a vital sense of belonging, weaving a tapestry of kinship that reminds every Skinwalker they are part of a larger, enduring racial family – a comforting anchor for a people often fragmented and ostracized. Their journeys ensure that traditions are maintained and shared, fostering a deeply held racial identity.

    Perhaps more critically, and certainly more secretly, are the Loreguards. Understanding their precarious position in the world, Skinwalkers long ago established this clandestine order. The Loreguards serve as the first and most critical defense against the prejudice of other races. Fewer in number than most peoples, and acutely aware of the power wielded by organizations like the Church of the Silver Flame, Skinwalkers recognized the need for vigilance. The Loreguard's sacred duty is to ensure their people never again face the kind of widespread persecution or inquisitions that have historically targeted those deemed "monstrous."

    These highly trained individuals operate across Khorvaire, skilled as subtle diplomats, perceptive spies, or, when absolutely necessary, deadly protectors. Their mission is to discreetly champion Skinwalker interests, manage perceptions, and avert any threat of organized backlash. Unwavering loyalty to the Skinwalker race is the absolute prerequisite for entry into this secretive fellowship, for the Loreguards are the unseen shield safeguarding their people's future in a world that often fears their very nature.

    History

    For generations, the Skinwalkers lived largely in harmony with the wild places of Khorvaire, their unique connection to primal spirits allowing them to bridge the gap between humanoid and beast. Yet, their recent history, particularly over the last few centuries, has been irrevocably shaped by the rigid dogma of the Church of the Silver Flame and the crucible of the Last War.

     
    The Silver Flame's Shadow

    The most defining and painful period in recent Skinwalker history undoubtedly stems from the terrible zealotry of the Church of the Silver Flame. When the Church embarked upon its grand crusade to rid the world of the scourge of lycanthropy, it made a critical and devastating error. The rare and truly dangerous creatures afflicted with the lycanthropic curse were powerful, elusive, and incredibly difficult to track. In contrast, the Skinwalkers, who had long since evolved into their own distinct race, possessed traits that made them tragically convenient targets.

    Their innate ability to shift their forms, an echo of the primal beast within, coupled with their ancient practices of moon worship and their relatively small, often decentralized communities, painted them with the brush of suspicion. The Church, in its zealous pursuit of purity, made little distinction between the true, insidious blight of uncontrolled lycanthropy and the peaceful, if wild-natured, Skinwalkers. It was thus, with tragic irony, that most of the Church's early "successes" in their crusade were achieved at the terrible expense of the Skinwalker race. These purges and persecutions were then held up as irrefutable proof that their holy war was both righteous and destined for ultimate victory.

    While the Church, in the early years of its crusade and after much bloodshed, eventually reversed its official view – acknowledging Skinwalkers as a separate and distinct race, free from the curse of true lycanthropy – the damage was already done. The initial period of unchecked fanaticism had provided fertile ground for less honorable leaders within the Church. Private vendettas were settled under the guise of holy writ, and vast profits were amassed through the seizure of Skinwalker lands and properties, all at the expense of countless innocent lives. Even today, in the fractured landscape of post-war Khorvaire, the echoes of that persecution reverberate, fostering deep-seated suspicion and lingering resentment between many Skinwalker communities and elements of the Church. Such pain and suspicion are unlikely to find healing or resolution in the near future.

     
    The Crucible of the Last War

    As if the wounds of the Silver Flame's misguided crusade were not enough, the sprawling, century-long conflict known as the Last War then swept across Khorvaire, touching every corner and every people, Skinwalkers included. No nation was immune, and neither were the Skinwalkers. They fought on all sides, their unique talents sought out by every kingdom and principality caught in the maelstrom.

    Whether in small units comprised entirely of their own kind, as individual scouts ranging ahead of advancing armies, or integrated into larger, multi-racial companies, Skinwalkers found themselves embroiled in the conflict’s ceaseless churn. While the majority of the Skinwalker population, especially those dwelling in the secluded enclaves of the Eldeen Reaches or the deep forests, did not directly participate in the front-line battles and sieges, the pervasive grind of war still reached them. Family members left home to fight, resources were diverted, and the constant threat of distant conflict hung heavy over even the most sheltered communities.

    It was during this protracted conflict that the Skinwalker's innate abilities truly came to the fore. As spellcasters across the continent were increasingly tasked with the pressing demands of crafting magical weapons of war, fortifying positions, or unleashing their arcane might directly upon the foe, the meticulous, subtle art of magical reconnaissance became a luxury. This void was increasingly filled by the mundane scout and the swift outrider. Skinwalkers, with their heightened senses, intimate knowledge of terrain, and ability to blend seamlessly with the natural world, became invaluable assets. Their services as trackers, infiltrators, and messengers were in constant, high demand, a testament to their enduring utility even in an age of arcane might.

    The history of the Skinwalkers in Khorvaire is one of resilience in the face of misunderstanding and conflict. From being misidentified and persecuted by a zealous faith to serving on all sides of a devastating global war, they have endured. As Khorvaire strives to rebuild and redefine itself, the Skinwalkers, with their deep connection to the wild heart of the continent and their tested fortitude, will undoubtedly play a vital, if often understated, role in shaping the future.

    Historical Figures

    Karmos Render

    One of the greatest Skinwalker heroes of the Last War, Karmos Render was a savage warrior who fought in the service of Aundair. Throughout the war, Karmos performed many great deeds, including single-handedly destroying a powerful warforged titan. After the signing of the Treaty of Thronehold, Aundair gathered several of its most powerful champions and sent them to investigate the growing dangers of the Mournland. As a skilled tracker and physically powerful warrior, Karmos was one of the cornerstones of the expedition with his mighty axe. The group was considered the best Aundair had to offer, and its quick return was awaited with high hopes. Such a triumph, though, was not meant to be. Despite the efforts of powerful diviners beholden to the kingdom of Aundair, no word nor trace of the expedition has been found since it set out on the 4th of Vult in the year 996 CY.

     
    Bennin Silverclaw

    One of the Skinwalkers most responsible for the decision on the part of the Church of the Silver Flame that Skinwalkers were, in fact, a separate race—not part of the evil that was inherent in all lycanthropes according to Silver Flame doctrine—was a powerful warrior and tracker named Bennin Silverclaw. When the Church began its crusade against the werecreatures, Bennin joined in the effort with a zeal matched by only a few of the most fervent human converts. Bennin’s extraordinary abilities as a tracker and his claws coated with magical silver made him a terrible foe of all lycanthropes. The annals of the Church say that he found and killed no fewer than fifty lycanthropes of various types.

    As with many other crusaders, Bennin found his end in violence. Attached to a large force of knights and clerics loyal to the Church of the Silver Flame, Bennin traveled deep into the Demon Wastes. The mighty expedition was aimed at a particularly powerful cult of lycanthropes that had long used its distant location and growing numbers to become a focal point of those opposed to the Church’s efforts to destroy lycanthropy. Such a lofty goal came at terrible cost. Hunger and the dangers of travel decimated the expedition, leaving them vulnerable. By the time they found the mighty enclave, they also stumbled into a carefully laid ambush that nearly finished the group for good. One of their number, infected by lycanthropy, led the expedition into the lycanthropes’ trap. Through the efforts of Bennin and the bravery of a few knights, a remnant of the mighty expedition escaped the trap.

    Fueled by his hatred of the lycanthropes and still stinging from the betrayal, Bennin led his small band in a desperate assault on the cult’s stronghold. Although the expeditionary force was wiped out entirely, the cult was broken by their final efforts. A final sending told of Bennin’s lone battle against the three most powerful leaders of the cult. Whether the expedition wiped out the cult entirely might never be known, but Bennin and the other brave warriors ensured that it would never again serve as a focal point for resistance against the Church.

    Common Myths and Legends

    The Changegate

    The Eldeen Reaches are home to many ancient and powerful druid orders, including the Gatekeepers, a fading cabal of druids tasked with defending the world against terrible creatures. Although tales of the druids who fought the powerful hordes of aberrations in ancient times are fading from modern Khorvaire, a dwindling sect of Skinwalker druids holds to an ancient promise.

    More than a century ago, a small group of Skinwalker druids bound themselves and their descendants to a never-ending vigil over a portal known as the Changegate. For this dedication, the Gatekeeper druids promised the Skinwalkers protection and shelter in the face of the Church of the Silver Flame’s zealotry. Although the threat of the Church’s inquisition has passed, the Skinwalker hold to their ancient oaths.

    Interspecies Relations and Assumptions

    The wild heart of the Skinwalker beats with a rhythm of self-reliance, a trait often misinterpreted by the peoples of Khorvaire. Seldom do they truly integrate into the human-centric nations, their nature inclining them towards kin rather than strangers. While a Warforged might yearn for connection, the Skinwalker largely finds solace and understanding amongst their own kind, preferring their counsel over that of other races.

    This inherent reserve often manifests as suspicion towards others, particularly the established faiths of humanity, whose doctrines can seem alien to their more primal reverence. A growing unease also colors their view of the creatures emerging from the blighted Demon Wastes, recognizing a primal chaos that threatens all.

    Yet, some bonds do form. The free-roaming halflings of the Talenta Plains, in particular, share a kindred spirit with Skinwalkers. There is a mutual respect for self-sufficiency and the harsh demands of survival that transcends their geographical separation, facilitating easy, if infrequent, interactions. Even city-dwelling halflings within the Five Nations find comfortable accord with Skinwalkers; their gregarious nature deftly fills the conversational silences of the more taciturn Skinwalkers, creating a surprisingly harmonious dynamic.

    Though no grand movements aim to bridge the divide, progress unfolds on an individual scale. It is often within adventuring companies that Skinwalkers begin to shed their reticence, learning to trust and depend upon companions of diverse lineage. As these pioneering Skinwalkers gain renown, their interactions with influential figures from other races build bridges of respect and admiration, slowly, subtly reshaping perceptions. The future of inter-racial understanding for the Skinwalkers, it seems, lies not in declarations, but in the quiet, earned trust of shared journeys.

    Lifespan
    72-90 years. Can be longer if one parent is of a long-lived race, i.e. Elf, Dwarf or Gnome
    Average Height
    Males : 5'9" Females : 5'4"
    Average Weight
    Males : 175lbs Females : 140 lbs
    Related Organizations
    Skinwalker on D20SRD

    Articles under Skinwalkers


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