The Mark of Storm

“Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future.” — From the Oath of Lyrandar
  Wind and water welcome the half-elf who carries the Mark of Storms. The wind catches them when they fall, and they swim with remarkable speed. Those who possess the Greater Dragonmark and dragonshard focus items can call on even greater powers, shaping the weather and calling on the power of the storm.  

House Lyrandar

House Lyrandar has long ruled the seas. Their galleons harness air and water elementals and are faster than any mundane vessel. Control of the sea and river trade gave Lyrandar considerable power. Now they reach out to the skies. Merely a decade old, Lyrandar airships are already shifting the balance of power in overland travel, previously dominated by House Orien's lightning rail.   House Lyrandar also controls the air in a more literal way. The Raincallers’ Guild can use the Mark of Storms to control the weather for its clients, but at a considerable price. House Lyrandar is made up of half-elves. For many of its members, it’s more than simple family or business—it is the closest thing their people have to a homeland. House Lyrandar is ambitious and often acts in what it sees as the interests of all half-elves. Lyrandar heirs have been helping the Valenar elves run their young kingdom, and some believe that Valenar could become a true homeland for the Khoravar.  

Dragonmarked Characters

Here are a few examples of characters who carry the Mark of Storms.  
Noble Sorcerer
You are heir to one of the oldest families of Lyrandar, a direct descendant of the Firstborn. You can draw on your mark and your bloodline to wield power beyond those of other heirs. You’re a noble of the house: are you a carefree celebrity, or are you driven by duty and a deep desire to help your house and your people?  
Sailor Fighter
You served on the first airship that went into service, and spent the Last War fighting in the skies. You know your way around the clouds and on the water, and you’re looking for adventurers that will take you back to either of them.  
Criminal Rogue
You’ve never been one to play by the rules. You always dreamed of being a smuggler or a sky pirate, and when you were old enough, you stole a small airship and headed to Sharn. You and your DM will have to decide how that worked out and if you still have the airship; it turns out they’re hard to hide. Either way, you’ve been kicked out of the house and you’re looking for jobs that cater to your sense of adventure.

Mark of Storm Traits

The Mark of Detection manifests exclusively on half-elves. These traits replace the half-elf Ability Score Increase, Skill Versatility, and Languages traits given in the Player’s Handbook.   Ability Score Increase. Your Dexterity and Charisma scores both increase by 1. In addition, one ability score of your choice increases by 1.   Sea Monkey. Your base walking speed is 30 feet, and you have a swim speed of 30 feet.   Windwright’s Intuition. When you make a Dexterity (Acrobatics) check or any ability check involving operating or maintaining a water or air vehicle, you can roll one Intuition die, a d4, and add the number rolled to the ability check.   Storm’s Blessing. You have resistance to lightning damage.   Headwinds. You know the gust cantrip. When you reach 3rd level, you can cast the gust of wind spell once with this trait and regain the ability to do so when you finish a long rest.   Languages. You can speak, read, and write Common and Elvish.

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