BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Works

Purpose / Function

Overseen by the holographic artificial intelligence, P.L.A.T.O., The Works is a high tech building built to house Force Works and the Hextrix. The Works can accommodate up to sixty residents. There are ten common living areas that can house four people each with a shared washroom per common area. There are also eight apartment style units designed to accommodate two people per unit. Additionally, the Starks have a double unit where their family lives when not at Vanderpump in LA or Stark Tower in NY.

Alterations

This is what is known about The Works from a rules perspective. We have developed it enough to know the basic layout and what might be available, but are not beholden to this since the team has Tony Stark funding them.   The Works   Size: Gargantuan Cost: 4 Toughness: 6 Cost: Spaces: 125   Features   Artificer Lab Cost: 38 Spaces: 1 Accommodates 5 people 30 points of magical inventions (6) Any combination of magical invention traits (x5) Reduced Design Time (2): 1/2 (1/4 if trained) Reduced Construction Time (2): 1/2 Design Checks +4, Construction Checks +4 (4)   Automated   Barrier (Steep Cliff) Cost: 7 Spaces: None (Outside of Base) DC 16 Athletics Check. Reaction Slashing Damage 4   Combat Simulator, Basic Cost: 1 Spaces:   Communications Cost: 5 Spaces: 1 Basic (1): Illegal access to restricted systems: DC 25 Technology check Dimensions (1): Asgard Encrypted Communications (2): DC 30 Technology Check Global (1)   Computer Cost: 4 Spaces: 2 Advanced (4): Investigation +4. Expertise (Career) +4   Defense System Cost: Spaces:   Demolitions Disposal Cost: 2 Spaces: 1 Senses 1 (Detect Explosives [Smell]) Airtight sub-section with emergency venting Increased Toughness +4   Dock Cost: Spaces:   Drones Cost: 1 Spaces: 2 64 worker droids   Electronic Counter-Measures Cost: 10 Spaces: 0 Magic (3): +6 DC Technology (4): +8 DC   Emergency Arresting System Cost: 1 Spaces: 4 Slows descent of HQ by 10 feet per round.   Environment Control Cost: 10 Spaces: 0 The environment in each room can be modified fairly extensively.   Escape Tunnel Cost: 3 Spaces: 1 Underground Escape Pods Locate from outside (3): DC 30 Perception   Fire Prevention System Cost: 3 Spaces: 0 Nullify Fire 9 (3)   Food Supply Cost: 1 Spaces: 6   Game Room Cost: 1 Spaces: 20 Pool Table/Pinball/Arcade area 16 people (2) Theater area 32 people (4) 4 Conference Rooms 16 people each (8) 1 Conference Room 48 people (6)   Garage Cost: Spaces:   Gym Cost: 2 Spaces: 2 16 People (2)   Habitat Cost: 5 Spaces: 5 Muirquarium and Garden (3/4 acre), farming (1 acre), oxygen producing plants (3/4 acre). 2 1/2 acres total (5)   Hangar Cost: Spaces:   Holding Cells Cost: 62 Spaces: 1 Toughness +4 (1) Accommodates 8 (1) Nullify Powers 9 (10) Sleep Gas: Affliction 10 Area (Cloud) Cumulative, Duration: Sustained (50) Fort: Fatigued/Exhausted/Asleep   Infirmary Cost: 8 Spaces: 2 Accommodates 8 (2) +4 to counter penalties for alien and animal physiology (4) Expertise: Medicine +4, Treatment +4 (2)   Intelligent Cost: Space:   Inventor Lab Cost: 38 Spaces: 1 Accommodates 4 people 30 points of technological inventions (6) Any combination of technological traits (x5) Reduced Design Time (2): 1/2 (1/4 time if trained) Reduced Construction Time (2): 1/2 Design Checks +4, Construction Checks +4 (4)   Isolated Cost: 1 Spaces: 0 Cliff overlooking the ocean   Kitchen/Mess Hall Cost: 1 Spaces: 4 Accommodates 8 working and 16 eating in luxury (4)   Laboratory Cost: 3 Spaces: 1 Accommodates 4 workers (1) Dedicated and enclosed computer network. Can connect to network if needed. Appropriate Expertise skills +4 (2)   Laboratory, Crime Cost: 4 Spaces: 1 Accommodates 4 workers (1) Analyze clues and evidence with Expertise Criminology or Investigation skills at +4 (2). Includes ballistic and chemical testing DNA testing (1)   Library Cost: 1 Spaces: 1 Accomodates 8 people (1) Many Expertise checks are routine here or may provide a circumstance bonus. May permit other untrained skills at the GM’s discretion   Living Space, Basic Cost: 1 Spaces: 10 Accommodates 40 people (10) Separate bedrooms, 10 common living areas, and 10 shared washrooms.   Living Space, Luxury Cost: 1 Spaces: 20 Accommodates 20 people (20) Eight single living units set up to provide comfort for two people per unit. The Starks have a double unit   Motor Pool Cost: Spaces:   Pool Cost: 1 Spaces: 2 Indoor, chlorine   Power System Cost: 4 Spaces: 10 Independent power with backup (3)   Ritual Chamber Cost: 38 Spaces: 1 Accommodates 5 people 30 points of rituals (6) Any combination of ritual traits (x5) Reduced Design Time (2): 1/2 (1/4 if trained) Reduced Performance Time (2): 1/2 Design Checks +4, Performance Checks +4 (4)   Security System Cost: 3 Spaces: DC 30 Technology to circumvent (3)   Teleport Lock Cost: 1 Spaces: 1 Teleporting to the room is Accurate with authorization and the right descriptors.   Vault Cost: 8 Spaces: 1 Toughness +10 (2) DC 30 Deception (voice activated) and DC 30 Technology (security) to open. (6)   War Room Cost: 1 Spaces: 3 Accommodates 32 people (3) Separate computers which may be connected to the main system if needed. Unskilled Expertise: Tactics checks may be performed here.   Workshop Cost: 3 Spaces: 1 Accommodates 4 workers (1) Expertise: Mechanical Engineering +4 (3)       Powers   Emergency Download Cost: 1 Requires an accessible connection to a remote location   Extinguish Light Cost: 1 Environment: Darkness Control Some light sources not controlled by the base may make an opposed power check to remain on.   Interior Field Cost: 1 Protection: Force Field Only found in Holding Cells   Maze Cost: 1 Affliction: Confuse Will   Super Firewall Cost: 1 Add the PL of the headquarters to the DC to hack the HQ’s computer systems.   Equipment     Complications Dangerous Location Haunted     Equipment Points Shared EP from other heroes: Total Spent: EP spent on Abilities: EP spent on Features: EP spent on Defenses:

Architecture

The Works is is a large metal and glass capsule shaped skyscraper built into the side of a cliff next to a waterfall. Some of the amenities include a motor pool, a forensics lab, a workshop, and a ritual chamber.

History

The Works is a new building. It was built as a response to some Avengers wanting to continue to work after they were no longer being affiliated directly with the Avengers. It was also an ideal location for some of Tony Stark's experiments.
Type
Military base / complex
Characters in Location

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!