Weapons: Melee, Blunt
MELEE WEAPONS - BLUNT
ADDITIONAL WEAPON RULES
Ball and Chain: This is a chain attached to a heavy metal ball. The other end is meant to be shackled to a prisoner’s ankle, but those using it as a weapon are usually free, so they can not only swing it at targets but hurl it as well. It’s considered Small size, so the range is 5 for regular users. Those with powers like Mighty can throw it farther.
Baton: A well-balanced club. Although meant for melee, it can also be thrown.
Billy Club: A well-balanced club. Although meant for melee, it can also be thrown.
Brass Knuckles: A metal frame attached to the hand or to a handle gripped in the fist. They cannot be thrown, but they give trouble to any attempt to disarm them from their user.
Shield: A throwable shield for use with Shield powers.
Stun Stick: This handheld device can shock a target. The user makes a Melee check against the target’s Resilience defence. On a success, the target is Stunned for 1 round, but the weapon does no other damage. On a Fantastic success, the target also takes Focus damage.
Warhammer: A well-balanced hammer built for war. Although meant for melee, it can also be thrown.



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