Alice Räv

Alice Räv (a.k.a. Fox)

Mental characteristics

Personal history

Born alone I always fought for myself. Once a drunk man lost his playing cards and I started playing with them. I got quiet good with it and copied tricks from entertainers I saw. That way I earned my first money.   Later an older man, who I had ripped of his money, offered me to go with him in exchange for his belongings.   That's how I met Michael the pharmacist, he taught me the basics of medicine, and most importantly alchemy.   I was fascinated, until he had an accident while experimenting and his behaviour changed.   He constantly get mad and violent with me, thats where I decided to poison him in his sleep and leave without looking back.   I kept a token that always reminds me of Michael and that no one can be trusted. Those who do evil shall be punished by evil.
Children
Eyes
Blue
Hair
Short red hair
Height
5'4" (1.6 m)
Weight
110 lbs (50 Kg)
Related Plots

Kyo's

Alchemist 2 Class & Level
Urchin Background
Human Race
Chaotic Evil Alignment

Strength 12
+1
Dexterity 15
+2
constitution 12
+1
intelligence 17
+3
wisdom 14
+2
charisma 14
+2
Total Hit Dice 2
Hit Die 1d8+1
2 proficiency bonus
12 Passive perception
1 Strength
2 Dexterity
3 Constitution
5 Intelligence
2 Wisdom
2 Charisma
saving throws
2 Acrobatics
2 Animal Handling
6 Arcana
1 Athletics
2 Deception
3 History
2 Insight
2 Intimidation
3 Investigation
2 Medicine
5 Nature
2 Perception
2 Performance
2 Persuasion
3 Religion
4 Sleight of Hands
4 Stealth
2 Survival
skills
13
AC
14
Hit Points
2
Initiative
30
Speed

Languages


Common, Elvish

Proficiencies



  • Light Armor

  • Simple Weapons

  • Blowgun

  • Improvised throwing weapons


Proficiencies
NameBonusAttackDamageType
Light Crossbow2 1d20+4 1d8+4 Piercing
Dagger2 1d20+4 1d4+4 Piercing
Attacks

Poisons



  • Assasssins Blood - DC10 Const - 1d12 - 24h poison duration

  • Essence of Ether - DC15 Const - Unconscious for 8 hours (wakes after damage or one action of slapping them awake)



Cantrips



  • Alchemic Bomb - Dex - 1d8

  • Poison Spray - Con - 1d12



Level 1



  • Armor of Agathys - 5 temp hp - damages enemy on hit

  • Disguise Self - Create the illusion of looking different

  • Cure Wounds - 1d8+3

  • Detect Poison and Disease - Locate and identify poisons and poisonous creatures in a 30ft radius around you.(Ritual)

  • Shield of Faith - +2 AC for 10 min

  • Expeditious Retreat - Dash as a bonus action for 10 min

  • Sanctuary - Enemies must do a wisdom saving throw, failing means missing

  • False Life - 1d4+4 temporary HP


Spellcasting

Alchemy



  • Formula Book

  • Alchemist Supplies



Tools



  • Scholars Pack

  • Poisoners Kit

  • Disguise Kit

  • Thieves Tools



Weaponry



  • 20 Bolts



Poison



  • 1x Assasssins Blood

  • 1x Essence of Ether



Misc.



  • Map of the City

  • Token of Michael


Equipment

Personality Traits

Ideals

Bonds

Flaws

  • Pet rat named Mai


  • Professional Alchemy
  • Craft alchemic items twice as fast - this includes simple poisons


  • Poison Resistance
  • Gain a resistance to poison


  • City Secrets
  • When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.


  • Steady Hands
  • Use Bonus Action instead of normal action to put poison on one weapon or three ammunition


  • Desperate Alchemy
  • Cast a potion as a Bonus Action as often as your proficiency bonus, refreshes every long rest



Features & Traits

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