Xoriat Authorities
Before the Xoriats were as they are now, the roles were actually as the first leaders of trade guilds in Westwind. After the four original guild leaders met in 1868, they quickly consolidated their powers and condensed into just one major trade guild (especially for monetary reasons), each previous guild becoming one arm of the new Guild. Today, guilds are organizations far below the Xoriats, and usually the Xoriats assign authorities to their individual industries. As development across Dystelia independently increased (leading up to the end of the Dark Days), so did the guild leaders’ powers. Eventually, it made more sense for the smaller versions of businesses and industries to sell out to offload upfront costs (as well as problems where they could manage) onto the Guild. This has since monopolized each industry/authority across most of the continent, with one Xoriat "Hand" leading each "arm" of the Guild.
Despite the appearance based on the Andrells, the position of Xoriat or Hand is not based on blood but rather conglomerated wealth; the four Xoriats are now intertwined and mostly inseparable due to the guild merges, but are each individually four of the wealthiest people in all Dystelia. Hand replacements are chosen by endowment: whoever receives the Xoriat’s money and assets replaces them in their authority. The Andrells just have a manner of keeping that money within the bloodline.
Below are the standing Xoriat Authorities:
- Tesker R. Saltorian - Hand of Route Management
- Altierius T. Vector III - Hand of Cargo and Manufacturing
- Sylvestor S. Andrell - Hand of Resource and Supply Chain Management
- Magnus V. Escherfeld - Beastmaster General
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