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Weapon Class: Exotic Firearms

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Exotic Firearms

  Exotic firearms are those that don't typically fit into the normal categories and may include some wild elemental designs or unconventional ammunition or other designs. This page includes unconventional firearms and species-specific exotic weapons that can be obtained through trade or finding schematics. Most exotic firearms require at least an exotic grade component.   Disclaimer: This segment is early work in progress and as such, there will be statblocks missing until completed. Species listed are generally indicative of planned playable races but are not all presently written.  

Index

 

Unconventional Common-Pool Weapons


Armanov Vspyshka-6 Magnesium Cartridge Laser Revolver   The Vspyshka, or 'Flashbulb' was originally an experimental design early after the great war but as the technology matured, so did the design. It is probably the most common example available of a working handheld laser weapon. Its original design was intended to blind hostile nations' astronauts if engaged in a tense situation, but its power per cartridge was brought up substantially so it's a lot more threatening than the super-bright flashbulb it once was. It's a chemically-powered laser revolver.   Rarity: Exotic, Uncommon   Crafting Requirements   Morgan Arms M3 Flamethrower   Rarity: Exotic, Common   Description   A weapon that was used in the latter half of The Great War and used during proxy skirmishes in the Saghira conflicts, the Morgan Arms M3 was officially internationally outlawed but still saw use on the islands. It has a fuel tank, compressor, fuel nozzle, and a tube connecting it to a pair of fuel tanks on the back with an electric ignition system. It is primarily used against fortifications, both choking out the oxygen in an environment very quickly and also igniting anything present. There had been a few instances of ammunition inside bunkers cooking off and erratically firing rounds in all directions, ricocheting inside the bunker. It is also dangerous to the operator, so in conflicts, they were infrequently used.   Crafting Requirements
  • 1 Mundane Electronics component
  • 2 Mundane Glass components
  • 3 Mundane Mechanical components
  • 8 Mundane Metal materials
  • 2 Mundane Rubber components
  •   Luisant-Fusil-Automatique Micro-Rocket Assault Rifle   Rarity: Exotic, Uncommon   Notes: Like gyrojets but with explosives, small AOE, affecting only adjacent targets   Crafting Requirements   Volkner Caseless C11 Prototype Burst Rifle   Rarity: Exotic, Rare   Description   Somewhat of a clockwork nightmare, the Volkner clan of dwarves designed the Caseless C11 Prototype Burst Rifle as a means of making ammunition much more portable. The first test runs of the weapon   Notes: Reduced ammo weight and extreme accuracy on 3 round bursts with armor piercing   Crafting Requirements   Zarya Polyus-17-F Laser Pistol   Rarity: Exotic, Rare   Description   Manufactured by the Dragonborn-operated Zarya DBO, produced at their photonics factory, the Polyus is known as a fairly reliable sidearm that is capable of emitting powerful bursts of focused light. It uses a small, but powerful capacitor that can be recharged passively. It is one of the few Dragonborn-developed laser weapons that can be recharged without needing new ammunition. Unsurprisingly, laser weapons are fantastic against creatures sensitive to light. Its original intent was to be used in special operations against the Verdoyant, but its development was stalled until the Cataclysm.   Crafting Requirements   Zarya Sokol-19-F Laser Rifle   Rarity: Exotic, Rare   Description   Manufactured by the Dragonborn-operated Zarya DBO, produced at their photonics factory, the Sokol is the big sibling of the Polyus, and is capable of emitting even more powerful bursts of focused light. It uses a small, but powerful capacitor that can be recharged passively using advanced materials science. The Sokol boasts a much greater range than the Polyus and better overall ammo efficiency, but at a cost to weight.   Crafting Requirements   Back to Index  

    Species-Designed Weapons

     

    Aphorini Weapons


      Aetherion Crystal Launcher (Acrys Launcher)   Rarity: Exotic, Rare   Description   An exceedingly rare portable anti-tank weapon that is used against invading forces, the Aetherion Crystal Launcher magnetically launches a shaped charge of unstable Aetherion crystals which can detonate at a predetermined point with a timed fuse, like an airburst. The initial penetration of the warhead will go through multiple targets or layers of armor, and then fragment into a conical area of effect, sending volatile aetherion shrapnel in a wide spread. The cost of the warheads is prohibitive due to the sensitive nature of construction and is only used very sparingly. It is sometimes referred to as the Acrys Launcher.   Crafting Requirements   Aetherion Needle Carbine   Rarity: Exotic, Uncommon   Description   A weapon that shears off fragments of Aetherion crystals and accelerates them magnetically, the Aetherion Needle Carbine can cause a combo detonation after two successful attacks on the same target, dealing thunder and lightning damage upon detonation in an area of effect. To do this, the weapon emits a directed energy signal that excites the latent energy stored in the crystal shards. The weapon's individual projectiles do not do much damage, but the secondary effects are substantially stronger.   Crafting Requirements   Aetherion Voltlance (A-Volt)   Rarity: Exotic, Uncommon   Description   Functioning as both a firearm and a melee weapon, the Aetherion Voltlance is a spear-like weapon that can unleash a charged bolt of electric energy at a chosen point. The Aphorini developed this weapon after coming into contact with the Drakaan's unusual offworlder tech. They would have likely not developed the weapon otherwise. It is the primary weapon chosen by the Aphorini and it naturally recharges through ambient magical energy. The melee component of the weapon has a reach of 10 feet and is categorized as a polearm. It can fire up to as many times as the wielder's proficiency bonus per short or long rest.   Crafting Requirements   Psionic Amplifier (Psi-Amp)   Rarity: Exotic, Uncommon   Description   Notes: Adds extra psychic damage dice on attacks while carried by Aphorini   Crafting Requirements   Back to Index  

    Chiral Weapons


      Aerial Cannon   Rarity: Exotic, Rare   Description   Crafting Requirements   The Black Hand   Rarity: Exotic, Legendary   Description   Notes: Soul-powered sniper rifle that can pull any flying monster to the ground and deals damage to them as they are falling   Cannot be crafted, only found   Modelo 5 Trejo 'Especial' Machine Pistol   Rarity: Rare   Description   Crafting Requirements   Manos de Fuego   Description   Rarity: Exotic, Common   Crafting Requirements   Resolver Lanza   Rarity: Common   Description   Crafting Requirements   Resolver Sniper   Rarity: Uncommon   Description   Crafting Requirements   Back to Index  

    Drakaan Weapons


      Drakaan DC-2-01 Compressor Pistol   Rarity: Exotic, Common   Description:   Crafting Requirements   Drakaan DC-4 Compressor Repeater   Rarity: Exotic, Uncommon   Description   Crafting Requirements   Drakaan Piledriver Cannon   Rarity: Exotic, Uncommon   Description   Drakaan Type 40 Arc Caster   Rarity: Exotic, Rare   Description   Crafting Requirements   Drakaan Type 77 Arc Pistol   Rarity: Exotic, Uncommon   Description   Crafting Requirements   Drakaan Type 84 Arc Repeater   Rarity: Exotic, Rare   Description   Crafting Requirements   Drakaan Type 87 Arc Pistol   Rarity: Exotic, Rare   Description   Crafting Requirements   Drakaan Type 98 Arc Sniper   Rarity: Exotic, Rare   Description   Crafting Requirements   Drakaan Type 108 Heavy Arc Repeater   Rarity: Exotic, Rare   Description   Crafting Requirements   Back to Index  

    Dwarven Weapons


    Morgrim Energy Concerns (MEC) M-20-PPH Plasma Projector Handgun   Description   The Plasma Projector Handgun, or M-20-PPH, is a weapon that can rapidly discharge projected plasma spheroids that maintain coherence for a decent distance before dissipating rapidly. The weapon can 'hold' multiple charges before launching the plasma magnetically at a lower velocity and then a secondary plasma bubble with opposing charge can be used to detonate the multi-charge spheroid for a powerful blast greater than the sum of its parts. Its primary limitation is its heat capacity, needing to vent heat after just a few shots.   Rarity: Exotic, Uncommon   Crafting Requirements   Morgrim Energy Concerns (MEC) M-50-PPR Plasma Projector Repeater   Description   The Plasma Projector Repeater is a larger, rapid-fire version of the PPH, and has left its experimental phase in recent years, becoming a matured technology. Its individual projectile damage is slightly lower, but the buildup of electrothermal energy induces mechanical stress in a lot of vehicles and hardened armor targets, not to mention heat causing things to catch on fire. It also boasts a larger heatsink and better cooling systems so it can maintain sustained fire and inflict more damage in a shorter period of time.   Rarity: Exotic, Uncommon   Crafting Requirements   Morgrim Energy Concerns (MEC) M-8220-OC Handheld Ore Cutter   Description   A miniaturization of a vehicle-mounted ore cutter, the M-8220-OC is a powerful electrothermal cutter that creates tunneling fractures in ore to prepare the materials for extraction. Applied to organic structures, though, it functions like a high powered plasma cutter. It creates a wide, slow-traveling plasma arc that it ejects at speed, which passes through most objects. Improvements to the plasma arc generator can widen the track of the projectile. The weapon also has an alternative fire mode where it can deploy a laser-triggered cutting beam emitter that repeatedly sends pulses once it starts for a short duration, dealing substantial damage to targets caught in the beam.   Rarity: Exotic, Rare   Crafting Requirements   Morgrim Energy Concerns (MEC) x-M-2-GTR Experimental Grav-Tether Repeater   Description   The x-M-2-GTR or GTR for short is an experimental weapon that fires semi-homing Gravitic Darts which can be pulled towards a Gravitic Tether when activated by said Gravitic Tether. A number of consecutive attacks must be made against the intended target relative to the size of the target before they can be pulled towards the Homing Beacon. It fires 5 darts in an attack and has a magazine of 20 for the darts, and carries up to 4 Gravitic Tethers, deployed from a secondary launcher. The darts and beacon can be recovered from the body they were attached to but they must be recharged over an 8 hour period before they can be used again.   Rarity: Exotic, Very Rare   Crafting Requirements   Morgrim Energy Concerns (MEC) x-M-99-PBW Experimental Particle Beam Weapon   Description   Originally a mining tool designed to break up super dense materials prior to extraction, the Morgrim Energy Concern repurposed the device as an experimental beam weapon that erodes armor and heats up the target. It deals splash in an area from the target point, and its secondary fire emits a radial blast that pushes back targets. It is a sort of particle accelerator that fires highly ionized sheared particles from a composite block of heavy metals which is then fed through a magnetic focusing array. It is an exceedingly rare weapon to find but it does a terrifying amount of damage to targets.   Notes: Deals force and fire damage while reducing armor   Rarity: Exotic, Very Rare   Crafting Requirements   Morgrim Energy Concerns (MEC), Inc. x-M-PMG Portable Microwave Gun   The x-M-PMG Portable Microwave Gun is a horrifying weapon that cooks living and organic materials from afar, applying dangerous microwaves at a distance, potentially causing blood to literally boil inside a body, thereby bypassing most physical resistances. In extreme cases, it can cause the affected target to explode. It can also be used to interfere with missiles, radio communications, and wireless electronics, possibly disabling drones and causing them to stop functioning or crash into the ground. There is a larger variant of this weapon that is mounted to vehicles with extended range. Some Morgrim radar engineer cooked up this idea after leaving soup on top of a radar dish, to find it warmed up later on, despite the surrounding temperatures being relatively cold, and invented a microwave oven. It was the same engineer that later decided to weaponize it after accidentally leaving leftover steak for too long in the microwave, returning to find that the steak exploded all over the inside.   Rarity: Exotic, Rare   Crafting Requirements   Morgrim Energy Concerns (MEC), Inc. x-M-PPC Portable Plasma Cannon   Description   The x-M-PPC is effectively an upscaled plasma projector gun, which serves more of an 'artillery' role, functioning similarly to the well-known Fireball spell, but with a twist. The projectile itself is carried through the air using a magnetic spheroid, which upon impact destabilizes the entire plasma bubble, creating an electrothermal explosion, possibly vaporizing targets within its radius. Along its travel path, however, its plasma will arc at nearby targets, dealing death as the bright sphere moves. The bubble does not start expanding its ionized gas until roughly 15 or so feet after it leaves the barrel of the weapon, which is a safety measure built into the projectile's design. The velocity and power of the sphere can be adjusted, with a slower moving sphere having a larger explosion radius, and a faster moving sphere reaching its target sooner with a slightly smaller explosion radius.   Rarity: Exotic, Very Rare   Crafting Requirements   Morgrim Energy Concerns (MEC), Inc. x-M-HPLC Portable Laser Cannon   Description   Morgrim, not to be outdone by Armanov and Zarya, designed a high powered, portable laser cannon that can also be mounted on vehicles. It has the capability of dealing excessive amounts of damage in a single pulsed attack, burning holes right through vehicle armor, but has a short cooldown period during which it cannot be fired. The other mode creates a long-burn beam emitted from the weapon, which will heat the weapon up over time and then put it on a safety cooldown once it reaches its heat threshold, disallowing it from turning back on until its temperatures have safely dropped.   Rarity: Exotic, Rare   Crafting Requirements   Tolfdir Kinetics (TK) C-RDL-3 Remote Detonator Launcher   Description   The TC C-RDL-3, otherwise known as the Remote Detonator Launcher is a proximity-charge/remote charge type blasting tool that is often used as a shorter range, but more powerful grenade launcher, capable of carrying up to five plastic explosive 'pucks' in its magazine. The pucks themselves have a shaped charge with a quick acting multi-adhesive, instantly sticking them to whatever surface they are fired at and detonating when the user chooses. These pucks are often used to set up traps when there's no other options for defense as a type of minelayer. The pucks are shot out of the weapon using a pneumatic compressor, giving it a somewhat satisfying 'bloop' sound when it fires. It was originally made as an excavation tool for gaining access to more difficult-to-reach ore.   Rarity: Exotic, Uncommon   Crafting Requirements   Tolfdir Kinetics (TK) TK-FPG-90 Force Projector Gun   Description   The TK-FPG-90 Force Projector Gun can generate a localized micro-singularity at a designated point by launching a gravitic spheroid at a surface. This micro-singularity was originally made to collect loose ore, but the engineers at Tolfdir Kinetics saw an opportunity to trap opponents in a strong gravitational field, pulling objects and creatures alike into its middle, to be easily dispatched by the weapon's primary fire. The primary fire of this weapon creates an instantaneous knockback effect by shaping the spheroid into a cylindrical pattern that produces devastating shifts in gravity. Normally, it is built to be non-lethal, but most of the time the safety limiters are taken off and it can produce crushing forces that can cause cavitations, even in tank armor.   Rarity: Exotic, Very Rare   Crafting Requirements   Tolfdir Kinetics (TK) TK-JPG-42 Jet Propulsion Gun   Description   More of a mad engineer's oversized displacement toy than anything else, the TK-JPG-42 can produce gusts so strong that they can push massive targets as large as a car in any direction the wielder chooses, provided they themselves are strong enough to plant their feet and hold steadfast. The JPG-42 can also be used to flip vehicles over or force them to lose control or knock aerial targets out of the sky. Sometimes, if the operator is skillful enough, they can use it to launch themselves in a direction of their choosing or even briefly hover. As a weapon it is a bit tough to use properly, but clever users will find ways. It is often best to pair the device with armor mods that create an anchoring effect to counteract the extreme forces.   Rarity: Exotic, Rare   Crafting Requirements   Tolfdir Kinetics (TK) TK-IEG-900 Imploder-Exploder Grenade   Description   A two-stage grenade that uses an exotic 'Gravitic Charge' component to generate a micro-singularity to pull targets towards its center and then detonates all of the accumulated mass in a large radius, repelling all targets inside its area of effect at high velocity. The number of affected targets determines how much damage it deals.   Rarity: Exotic, Common   Crafting Requirements   Back to Index  

    Elven Weapons


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    Goblin Weapons


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    Golyatsin Weapons


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    Human Weapons


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    Khadisar Weapons


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    Koleos Weapons


    Splintergun   Rarity: Exotic, Uncommon   Crafting Requirements   Fracture Cannon   Rarity: Exotic, Rare   Crafting Requirements   Back to Index  

    Vettir Weapons


    Vettir Mag-Driver Rifle   Rarity: Exotic, Uncommon   Crafting Requirements
  • 1 Exotic Component: CNT Capacitors
  • 1 Common Mineral
  • 4 Common Metals
  • 4 Common Plastics
  •   Mag-Driver Sniper   Rarity: Exotic, Very Rare   Crafting Requirements
  • 1 Exotic Component: CNT Capacitors
  • 1 Rare Mineral
  • 4 Rare Metals
  • 4 Rare Plastics
  •   Coilgun Repeater   Rarity: Exotic, Rare   Crafting Requirements
  • 1 Exotic Component: CNT Capacitors
  • 1 Uncommon Mineral
  • 4 Uncommon Metals
  • 4 Uncommon Plastics
  •   Auric Disruptor Handgun   Rarity: Exotic, Legendary   Crafting Requirements
  • 1 Exotic Component: CNT Capacitors
  • 1 Exotic Component: Disruptor Housing
  • 1 Very Rare Mineral
  • 3 Very Rare Metals
  • 2 Very Rare Plastics
  •   Auric Disruptor Rifle   Rarity: Exotic, Legendary   Crafting Requirements
  • 1 Exotic Component: CNT Capacitors
  • 1 Exotic Component: Disruptor Housing
  • 1 Very Rare Mineral
  • 4 Very Rare Metals
  • 4 Very Rare Plastics
  •   Back to Index
    Unconventional Weapons   Alangbapo Weapons   Aphorini Weapons   Avundari Weapons   Chiral Weapons   Coyotli Weapons   Dragonborn Weapons   Drakaan Weapons   Dwarven Weapons   Elven Weapons   Goblin Weapons   Golyatsin Weapons   Halfnir Weapons   Human Weapons   Jinseuri Weapons   Kamoa Weapons   Karkinos Weapons   Khadisar Weapons   Kobold Weapons   Koleos Weapons   Komodo Weapons   Liang-Bua Weapons   Lunaea Weapons   Orcish Weapons   Pakeha-Iti Weapons   Reng Shue Weapons   Seirenes Weapons   Taekataen Weapons   Tenok Weapons   Tiefling Weapons   Tu'aatu Weapons   Vettir Weapons

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