Reng Shue (Reh-ng Shu-eh)
The Reng Shue
The Reng Shue are a species of serpentine draconids that bear many limbs along their bodies. In their language, their ethnonym means 'Man-Serpent', but they hardly resemble humans aside from their torso. Their 'upper torso' has four larger forelimbs, with which they sometimes use to ambulate in a rather unnerving fashion when not using undulating movement like a snake. They are the descendants of a once-powerful, but now forgotten serpentine draconic god-queen.
They once had a massive empire that spanned the world in antiquity, before humanity took a foothold and disrupted their order through rapid expansion, thus ending the Reng Shue rule. This injury to their ego has never been let go, as their ancestors had passed down much verbal disdain for all hominids. Many harbor grudges against those outside of their kin but prefer to hide their feelings. Reng Shue prejudice against all hominids is pretty apparent during any transactions.
The Reng Shue now reside mostly in their former seat of power in Northern Karrah, and have prolific uranium mining operations which supplement most of their weaponry and overall power production in Yiwo Du Shue - 窝毒蛇 which literally translates to 'Nest of Poisonous Snakes' and is referred to in Common as The Nest of Vipers. Numerous landships made by the Reng Shue are nuclear-powered, and often make stops at their city to replace evaporated coolant.
In the post-cataclysmic world, they are infamously inclined to become sand pirates.
Species Features
Adaptations and Physiology
Reng Shue are primarily carnivorous, but do ingest plant matter, grains, and herbaceous greens. They may also supplement their diets with calcium-rich rocks that aid in digestion. This is in sharp contrast to serpents in general. Reng Shue are a venomous species. Their venom glands produce a substance containing enzymes which inflict cytotoxic and hemolytic effects. The venom production is a vestigial function of their ancient progenitors. The venom induces cell death in the immediate area where the enzymes digest living cells through a chemical reaction. They're also capable of spitting this same venom up to 30 feet away, blinding hostile targets, though the glands themselves take quite some time to refill normally. If left untreated, a Reng Shue's bite can also invite coinfections, leading to amputation almost becoming a necessity.
Unlike several other species of Draconids, the Reng Shue are considered mesothermic, where their body temperature is somewhat stabilized by their metabolism, but they also rely on external sources of thermoregulation. This change in their physiology stems from changes in the environment, transitioning from a rather cold temperate region to a more arid and hotter climate roughly 2 million years ago. This change was primarily environmental rather than it being influenced by other factors as has been evidenced in other extant sapient species of Dunia.
The Reng Shue's limbs that run the length of their body are connected to their spine via a pseudo-pelvic structure, with a gap in the middle to still allow for the flexibility needed for their rectilinear locomotive method of movement. The limbs themselves seem to retain their function primarily for ambulating over surfaces that would otherwise damage the belly. These extra limbs primarily depend on alternating nervous signal patterns to move them in synch, but the upper torso forelimbs are controlled independently of the additional limbs. This multi-method of locomotion has its uses, despite being a highly complex system. The individual flat, wide feet on the smaller limbs allow for faster movement through water as paddles while the end of the tail acts as the rudder. The grasping claws also aid in climbing more vertical or difficult surfaces by increasing traction and grip. Non-mutated Reng Shue adults have on average 36 to 42 limbs, dependent on their size.
Over time, their forelimbs, which even then were their dominant limbs, grew to be approximately 3 times the mass of their other, smaller limbs. In addition to this mass increase in their forelimbs, their primary locomotion methods changed somewhat, with abdominal mass shifting forwards along their snakelike bodies, allowing for greater support for an upright stance. Their upper body ribcages also fused at the center to provide better structural support for their torsos. They also have four pectoral-muscle-like groups which aid in movement.
For circulation, their bodies have multiple heart-like chambers along the spinal column, well-protected by abdominal muscles. Their organs run lengthwise on their bodies, but their reproductive organs are located much further up their bodies than their serpentine counterparts.
The most strange adaptation that the Reng Shue have is radioresistance, or resistance to ionizing radiation. There are several ways they have improved their resistance, through upregulation of their genetic expressions, melanization of their skin, and higher antioxidant absorption rates. It is common for individuals exposed to radiation to shed their skin sooner than later to minimize impact. Despite this, they are not immune to radiation and still take precautionary measures to help against exposure.
Reng Shue's skin tones range from mottled white or yellow, to camouflaged brown, to vibrant green, to earthy red, to patterned midnight black, and even to electric blue. This high variance in pigmentation stems from various environmental exposure types as well as the Reng Shue cadre's origins. A good number of Reng Shue are a camouflaged brown because of their origins in the Northern half of Mudira-Karrah. Their eye colors range from warm, golden hues, to dark reddish tones, to vibrant green colors. The most common eye color is an earthy terracotta red.
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Curse of Radiance
Reng Shue are unique in their natural adaptations to resist radiation, but this does not make them completely immune. Some individuals who have had high exposure to both unstable magic and high radiation enter a state of unnaturally fast cell death and regeneration due to a mutation in their gene expressions that self-corrects its replication capabilities, but in the wrong way. They become even more monstrous in appearance and are covered in glowing tumors, while simultaneously losing some of their higher thinking capabilities and reverting to base instincts, becoming extremely aggressive in the process. They are constantly hungry and in pain, so killing them is viewed as a mercy.
This is a form of them turning Feral. These individuals quickly become exiled from the Reng Shue population once the first symptoms outwardly manifest and frequently hide in ruins or cavernous systems, sometimes congregating near sources of radiation. This is viewed as the Curse of Radiance which is literally translated to 光辉诅咒 (Guanghui Zuzhou) in their native language. Some prefer to call it the Disease of Radiance for superstitious fears around inviting evil by stating a word of curse.
There is no surefire cure once an individual has progressed to the stage where the glowing tumors start appearing on its head. The only way to stave off its effects is regular radiation sickness treatment and amputation of the affected areas.
The most extreme examples found have been almost undead-like in nature, exuding a radioactive aura of dangerous magic and controlling other 'thralls' of Reng Shue who have the same mutation. These examples are referred to as 蛇巫妖 (Shue Wu Yao), or literal 'Serpent Liches'. Large patches of their skin have fallen away and have given way to more hideous growths underneath; sometimes with muscle, sinew, and bones exposed. Unsurprisingly, the high radiation kills off any bacterial infections that might have otherwise occurred due to this exposure.
The real horrors happen when the Shue Wu Yao (蛇巫妖) bite or use their venom, laced with radioactively-charged chaos particulate, inflicting a mutagenic radiation sickness on their victims' bodies which in turn establishes a sort of emotional, pseudo-psychic connection through ambient chaos particulate, turning them into a sort of zombie, even if the victims themselves aren't Reng Shue.
Eventually, the 'cursed' individual's cancerous growths reach its vital organs or bone marrow and it dies, leaving behind its contorted corpse as a chilling tale of what once was.
Reng Shue that are in continual, unprotected contact with a source of radiation do run a higher risk of developing this condition, but it's only a small group that can actually be affected, maybe about 0.5% of the total Reng Shue population.
Regardless, the risks associated are too high, so there are sometimes 'home remedy' tests that apply a small amount of radiation to a single spot on their body repeatedly, usually one of their auxiliary limbs, that can be amputated if signs appear. Tumors can show up, but only the ones that glow are a sure sign of the condition. This is most often done when the young are to be trained on how to operate the various nuclear-powered landships that the Reng Shue control, so as to avoid scenarios where one unwittingly develops the 'Curse of Radiance' while on board and winds up killing half of the crew.
Amputated adults are often sequestered in the safer part of Yiwo Du Shue, whereas other intact adults leave the tested limb exposed to indicate that they are 'safe' to be on board a ship. In some cases, where the Reng Shue's body must be fully enclosed in some hazmat suits, they are often given a red armband to indicate they are immune to the condition. In Reng Shue culture, red is a lucky color and a color of power.
There have been a few examples from early on in the Post-Cataclysm years of 'ghost pirate' landships trawling The Dust, where the crew all turned and were still able to operate the basic functions of the ship. These 'ghost pirate' ships were used to ransack and abduct individuals to feed the insatiable hunger.
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Culture
The present day Reng Shue are fairly conformist within their settled culture, but the wastelander side of the coin is quite the opposite. Two mindsets: One of continued survival and tradition, and one of liberty and passion. Regardless of these differences in culture, there is interoperability and exchanges between the two philosophical and lifestyle perspectives.
The settled Reng Shue in Yiwo Du Shue work tirelessly to ensure the eternal operation of the city and its facilities. In this somewhat secluded plateau city, the Reng Shue that reside there are extremely dedicated to their tasks. Each role is generally viewed as equally important to the continuity of their species. From the humble custodial staff to the chief nuclear engineer, all are seen as part of the higher function of the city. Electrical power is supplied and distributed evenly, everyone is given medical treatment access, and everyone has access to food and clean running water. This is only the surface sectors though. Yiwo Du Shue is stratified, with underground tunnels built into the plateau's stone.
This largely egalitarian facade does not mean that there isn't a form of lawlessness and disparity that creeps below the city's underbelly; it is, after all, the Nest of Vipers. Because of how densely Yiwo Du Shue is packed onto the plateau, the people that reside there are often involved in taking care of one another, but there is still rampant crime. Any Reng Shue enforcers that patrol the lower floors are often easily bribed to look the other way when violence is being enacted upon anyone who isn't a long-term resident. One should keep their head on a swivel when traveling into the market corridor that winds its way through the subsurface sectors. The Reng Shue inside the city's limits are extremely xenophobic to anyone who is from outside the walls and unaccompanied by one of their own.
There is also a culture of mysticism that winds its threads throughout Reng Shue beliefs. The 'spirits' of the reactors, for one, are treated with superstition and fear by many. If one feels the 'anger' of the reactors, it is often because the coolant units have temporarily stopped functioning. There are many seals with magically-charged ink that hang about the less-traveled spaces of Yiwo Du Shue, acting as cautionary signs against the dangers that lurk there. Disturbances in the ambient magic levels cause these seals to flutter and glow, despite a lack of wind. Nuclear engineers have ritualistic dances that they perform when maintaining the reactors and ceremonies that often are accompanied by nearly-religious chants and music. With how Chaos Particulate reacts to both emotions and various forms of radiation, there is often a very visible 'spiritual' reaction that occurs where the ambient particulate's charge is elevated and any objects of significant perceived importance glow. This very visible display lends credence to their beliefs, at least, in their eyes, despite there not being the presence of a real spirit.
The Reng Shue wastelanders are those that seek liberty from the rigid roles and functions of Yiwo Du Shue. They differ from the settlers for that they are well-traveled, leading to cultural exposure to other groups, whether they raid and pillage those other groups or coexist with them. This more open-minded sentiment amongst the Reng Shue wastelanders has lead to a reduction in their xenophobia, though they still have a strong distrust of any hominids they encounter. A good chunk of the wastelanders are fluorspar miners who travel aboard a mining-focused LJ-28 model, where much of its ammunition stores have been swapped for ore hoppers. Most of the Reng Shue fluorspar mines are underground, and the harvested crystals require transport to Yiwo Du Shue in controlled-temperature environments due to its low melting point. Many of these miners wear jewelry made with fluorspar crystals despite the potential skin irritation that can occur with direct contact.
A vast majority of the other wastelanders are either vagrants or Sand Pirates. Most notably, members of the Red Vipers Sand Pirate outfit. These Reng Shue sand pirates are absolutely ruthless but follow a code of honor. Should the convoy they are striking surrender their goods within a declared timeframe and not put up resistance, they will let the convoy members go free with just barely enough food and water to get to the next settlement. However, if there is any resistance, they will not hesitate to use unconventional radioactive weaponry at their disposal, then scatter the remains of the dead and whatever they don't take in a disturbing display at a nearby landmark, stringing long, flowing red ribbons from any outstretched limbs or objects. Anything worth taking is quickly hoarded, and anything of little to no use to them is discarded. Some other Reng Shue sand pirate outfits do not follow this code of honor, but are also much smaller in terms of their presence.
The remaining Reng Shue that travel well and far away from Yiwo Du Shue are much more amicable with outsiders when they themselves become the minority. They are still, however, quite dangerous. There are a number of criminals, freelancers, slavers, and wanderers that come from Reng Shue territory, and to anyone unfamiliar, they are truly a terrifying sight to behold. To fit in better, they attempt to hide their extra limbs from strangers because of this initial apprehension. This hardly helps when most species use legs for movement whereas the Reng Shue glide along on their abdominal muscles.
Reng Shue funerals involve driving a large iron spike into the sand, often anywhere from 10-15 feet tall. The body is then placed in wrappings and buried, with the head of the deceased closest to the spike, and the tail pointed towards Yiwo Du Shue. The metal spike has a loop at the top of it to which the deceased Reng Shue's family name is displayed in a banner, and the eulogies from their relatives are written on a long cloth scroll then wrapped around the metal spike. The banners and the writing are preserved through a unique fiber that is extremely resistant to sun bleaching and wear from the harsh storms that billow over the high deserts of Northern Karrah. Treading on the dead by hominids is tantamount to inviting vengeful spirits to chase that individual to their graves, or so it is said.
The Reng Shue's cultural contributions to much of Northern Karrah can be seen even after the Cataclysm, or more frequently heard. They developed the language system that would be the basis for both the Utari and the Hanjin, who were at one point part of the larger Reng Shue empire, though they broke off and developed their own cultures shortly after the fall of their oppressors.
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Architecture
The only extant examples of Reng Shue architecture predating the Cataclysm are contained within Yiwo Du Shue at its very center, carved downwards into the plateau and surrounded by a pool of flowing spring water. Much of what the old seat of the Reng Shue empire once was is no more. Most of what remains are entrances to the old cave network which were originally temples to the draconic god-queen from many millennia ago, which to this day remains a site of Reng Shue gathering.
There are still a few historical sites contained within the middle of Yiwo Du Shue, such as the Tarjakhan pagoda, inside of which there are several stories, each encircled by a bronze and jade relief that depicts the rise of the ancient Reng Shue empire as well as their exploits. Contained inside the cave network and remarkably well preserved are approximately 60,000 trade document scrolls from the original Reng Shue empire.
Much of the materials in the old construction were made with a species of now-extinct tree and stone carved directly from the plateau. Their beams have proven to be quite resilient against the weather, as have the dark, sloped tiles used for the roofing.
Aside from that, much of the former imperial city's stone and wooden buildings were obliterated by the Northbound shockwave from the Karithat-Aldawi.
During reconstruction, many new materials were used to create the layered plateau city, with a great deal of silicon carbide-based ceramic plating used to insulate and protect the interior. The Reng Shue also use a great amount of red-dyed sunshades to offer reprieve from the brutal sunlight of the nearby star, both in terms of light and in terms of its UV radiation. There are also cooling towers evenly spaced around the city so that they can efficiently ventilate the heat away from Yiwo Du Shue's main turbines.
Yiwo Du Shue's exterior has several gantries that extend outwards, hooked up to massive coolant tanks which are used to replenish the evaporated coolant for the massive LJ-28 landships.
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Technology
The Reng Shue were some of the earliest chemists to record their results on Dunia. They were responsible for the beginnings of present-day chemistry on Dunia, combining charcoal, sulfur and potassium nitrate to create gunpowder, used in their ancient fire lances to frighten their foes. Steel was one of their other major contributions, allowing for lighter-weight and more durable weaponry, though iron was still prevalent in other use cases. This was only possible through the invention of blast furnaces that were capable of producing much higher temperatures than before.
They were also largely responsible for the acquisition of fluorine used in the enrichment process of U-235 thanks to the larger than average deposits in the regions they once controlled. This acquisition over time allowed for them to control much of the enrichment process for uranium. They also gained a pretty substantial monopoly over rare earth metals in Northern Karrah, creating the monolithic Da Jinshu Industries.
Near the time of the Cataclysm, if not shortly before, the Reng Shue were working with Northern dwarven clans to develop particle accelerators, despite prior animosities between the two species. The Karithat-Aldawi ensured that the cooperation was ended abruptly and the two species developed particle acceleration methods on divergent paths. Fei Chang Dynamics' ES-89 and LSP-40 were developed with offensive purposes in mind, versus Morgrim Energy Concern's x-M-99-PBW, which was developed primarily for ore extraction, in the race to control much of the remaining rare ore deposits.
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Reng Shue-Designed Vehicles
Da Jinshu Industries - 大金属 HQC-70 - 火炮牵引车-70 Self-Propelled Artillery, 6x6
Description
A very shallow-angled vehicle driven by a 3-axle drivetrain, this artillery tractor allowed the Reng Shue to barrage targets at roughly 3 rounds per minute with devastating accuracy up to 15 miles away. This vehicle follows the Reng Shue doctrine of long-range combat. They developed it to conduct beyond visual range combat when the airspace was cleared out during the Tarjakhan Skirmishes, a late Cold War series of flashpoint conflicts in Northern Karrah. Some variants are outfitted with mobile AA platforms. It can carry up to two Reng Shue operators.
Fei Chang Dynamics - 非常 LJ-28 - 陆地舰-28 Nuclear-Powered Landship, Model 28
Description
More of a slow-moving fortress than a proper landship, the LJ-28 is often the centerpiece of many Sand Pirate operations in Northern Karrah. It is built with incredibly durable rolled homogeneous steel plating layers underneath an exterior dual-purpose ceramic outer cover. The ceramic plating acts as a replaceable buffer for any hard barrages that might strike the craft, but also as an insulator. There are coolant pipes that run close to the surface of the craft to move heat away from it. It utilizes treads to distribute its massive bulk across the sands as much as possible, leaving a continuous trail, not unlike a snake. The LJ-28 is bristling with armaments and even has a deployment bay for its very own snub craft, the GT-70, another craft that depends on radiation.
Technically, it could operate forever under the right conditions, but it still has upkeep requirements involving very specialized Reng Shue engineers. Its main limiting factor is liquid coolant, which if not maintained at high enough levels will result in the turbines overheating. This Achille's Heel of the craft has resulted in several earlier versions of the landship deserted; strewn about the wastes as irradiated hulks that serve a cautionary tale. Foolhardy looters occasionally find a way to extract the wealth of materials onboard these former hoards, but often at the cost of a slow, agonizing death from the radiation exposure.
Fei Chang Dynamics - 非常 - GT-70 攻击艇-70 Radioisotopic Assault Craft, Model 70
Description
Originally a parasite craft to the LJ-28, the GT-70 is a small, single-seater vehicle equipped with an automated, top-mounted turret. It is meant to chase targets that would otherwise be able to easily evade the LJ-28's slow-moving hulk. The GT-70 operates off of two parallel tracks that run the length of the vehicle, and its outer shell is comprised of a ceramic composite armor encasing a lightweight aluminum alloy frame. The vehicle itself runs on a radioisotopic generator that powers twelve smaller electric motors.
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Reng Shue-Designed Weaponry
Da Jinshu Industries - 大金属 - YMQ-38 铀铆钉枪-38 Depleted Uranium Spike Driver
Rarity: Exotic, Common
Description
The YMQ-35 is one of the few fully kinetic examples of Reng Shue firearms. It is effectively designed as an anti-tank weapon that launches a fin stabilized discarding sabot cartridge, which launches depleted uranium spikes roughly 15mm in diameter and 10cm long. Much like most recoilless rifles, fires from an over-the-shoulder position, but functions similarly to an autocannon in its feeding mechanism. Upon impact, the spike disintegrates into uranium dust which can easily ignite thanks to its pyrophoric properties. Working the uranium into usable spikes is a difficult process. This heavy weapon is especially dangerous versus anything flammable.
Da Jinshu Industries - 大金属 - HB-137 化学爆炸-137 Reactive Canister Launcher
Rarity: Exotic, Uncommon
Description
An exotic, repeating caesium-canister launcher of sorts where the medium separating the caesium from fluorine breaks upon impact, creating an explosion. Caesium, being a byproduct of U-235 fission, is more readily available to the Reng Shue, who also mine fluorspar for its fluorine contents, which is used for uranium enrichment processes.
Dao
Rarity: Uncommon
Description
A single-edged curved blade , the dao is capable of inflicting more grievous bleeding wounds than its Western counterpart and has an indent that runs the length of the blade where poisons can be pocketed for multiple strikes with the weapon.
Fei Chang Dynamics - 非常 ES-89 - 厄运射线-89 Energetic Man-Portable Ionizing Radiation Expulsion System
Rarity: Exotic, Very Rare
Description
A terrifying weapon that has an ionizing radiation emitter on one end and a disturbing amount of power cells on the other, the ES-89 (Èyùn Shèxiàn, Model 89), otherwise dubbed EMPIRES is a scaled up, linear particle accelerator which bombards a target in ionized, radioactive particles. After enough time on target, the bombardment of particles heats the target up to the point that it will catch on fire or melt, dependent on composition.
It also has the knock-on effect of disabling or interfering with electronics. Any targets within the immediate vicinity of the primary target are also subject to its horrifying effects. As if that wasn't awful enough, the ES-89's ionizing radiation inflicts radiation sickness and radiation burns.
This weapon was in its experimental stages prior to the Cataclysm and a few functional prototypes have been found in the hands of a select few Reng Shue sand pirate leaders, who at this point are likely covered in tumors.
Fei Chang Dynamics - 非常 LSP-40 - 离子束炮-40 Electromagnetic Pulse Cannon
Rarity: Exotic, Rare
Description
The Fei Chang Dynamics LSP-40 is designed with more utilitarian purposes in mind, despite it being the cousin to the deadly ES-89. It is built to disable electronics and other magnetically-sensitive equipment through emitting a plasma beam via a linear particle accelerator, but it is much more short range as a consequence of using larger particles that it charges with EM radiation. It is one of the few instances where plasma weaponry was developed outside of dwarven engineering labs and without their oversight.
Hooksword
Rarity: Uncommon
Description
A Reng-Shue design, the Hooksword is a cruel and unusual weapon with the ability to guard, deflect, and disarm. It is oriented towards controlling the fight and preventing an opponent who would otherwise have the reach advantage from striking the wielder.
Jian
Rarity: Rare
Description
The Reng-Shue straight sword preferred by a few duelists and other martial arts practitioners, the Jian is a 1-handed blade with two edges and a protective hilt which is often only slightly wider than the blade itself. The hilt's guard often features highly decorated filigrees featuring animals, and the guard is typically a flatter design that lies parallel to the blade. Some Jian feature the circular guard which lies perpendicular to the blade, not unlike the Jikdo or Yatagan designs. The most commonly featured animal is of course, the viper. It is frequently referred to as 'the gentleman's blade' for its cultural reverence for the honorable user.
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Species Features
Age
Reng Shue, being draconids, live to be about a century and a half.
Creature Type
Humanoid
Size
Medium (about 5-8 feet tall)
Speed
30 feet. Being prone does not affect your movement speed. When you reach 3rd level, you gain a swim speed equal to your walking speed. Once you reach 6th level, you gain a climb speed equal to your walking speed.
Deadly Constriction
When taking the Grapple attack, your extra limbs count as free hands when grappling, and you double your Proficiency Bonus when making a contested Athletics check for the Grapple attack. After making a successful grapple, you can start Constricting your grappled opponent as a Bonus Action on each of your turns, crushing them and dealing 1d8 plus your Strength modifier in Bludgeoning damage. You can perform this Bonus Action as long as they remain restrained. While you are Constricting an opponent, your movement speed is reduced to 0.
Serpentine Dash
When you take the Dash action, you may instead choose to triple your total distance moved by moving on your stomach. While moving on your stomach, you are considered prone. You may return to being upright once you have ended your movement, if you choose. Once you have used this feature, you may use it again after finishing a Short or Long rest.
Reng Shue Venom
The Reng Shue are a draconid species whose origins are serpentine in nature, and they bear venomous bites with the ability to eject that venom over a fairly large distance. It takes some time for their venom glands to refill, so they typically have a choice of either injecting venom via a bite or by spitting it. They can only do this once per Short or Long rest.
Necrotic Bite
You have a set of eight retractable, horrifying fangs with which you can inject venom. This venom inflicts agonizing pain that makes it difficult for anyone to retaliate or focus. The bite counts as a simple melee weapon with which you are considered proficient and uses your Constitution modifier when making any attack rolls.
Immediately after successfully grappling an opponent, you may, as a Bonus Action, automatically succeed at biting with your fangs. If successful, your bite deals 1d6 AP II Piercing Damage plus your Constitution modifier in damage.
If you choose, you may inject venom after a successful bite, as part of the attack. The target must be living and not a construct. The target that was bitten must make a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + Your Constitution modifier or be subject to its secondary effects.
If the target fails their save, they take 2d6 Necrotic damage and have Disadvantage on their attack rolls and Dexterity saving throws for 1 minute. For the duration, at the start of each of their turns, they take another 1d6 Necrotic damage. They may attempt to end the effects early by spending an Action to make another Constitution saving throw on their turn. If successful, they end the effects early and stop taking Necrotic damage from the venom's effects.
The Necrotic damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Once you have either injected venom into a target or used your venomous spit, you may not do so again until you finish a Short or Long Rest.
Venomous Spit
As an Action, you eject your venom up to 30 feet in front of you in a 5 foot wide line. Any targets caught in the area must make a Dexterity saving throw against your venom. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A target takes 2d6 Acid damage on a failed save and half as much on a successful one. Any targets that failed their saves have their Armor Grade reduced by 1 if they are wearing armor and are also blinded until the end of your next turn, if they have eyes.
The Acid damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
Once you have either injected venom into a target or used your venomous spit, you may not do so again until you have finished a Short or Long Rest.
Quadruple Forelimbs
The Reng Shue may switch between any set of weapons and reload dual-wielded sidearms as a Bonus Action. They may also retrieve up to two grenades from their inventory at once as a Free Object Interaction. Additionally, this extra set of forelimbs allows for wielding a 2-handed firearm while driving a vehicle, but shooting it is done without their Proficiency Bonus on the attack rolls.
This extra set of forelimbs does not allow for them to effectively wield four light weapons or dual-wield two-handed weapons without a feat, nor does it grant them additional attacks with those weapons.
Radiation Resistance
You are resistant to Necrotic damage from radioactive sources such as ambient environmental radiation, radioactive weapons, and any damage from radioactive spells, including Sickening Radiance. You also have advantage on your Saving Throws against the Irradiated condition. When treating the Irradiated condition, you only need one dose of Potassium Iodide per day instead of a number of doses equal to your Exhaustion levels.
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Species-Specific Backgrounds
Nuclear Spiritual Engineer - Hu Ling Yindao Zhe
As with any nuclear equipment from prior to the Cataclysm, the Reng Shue have a strange superstitious approach to the 'spirits' of the nuclear reactors.
Ability Score Increase: TBD
Equipment: TBD (Clothing, 3 items plus a materials pack)
Origin Feat: TBD
Skill Proficiencies: Investigation, Survival
Tool Proficiencies: Mechanic's Kit
Vehicle Proficiencies: Land Vehicles
Red Vipers Sand Pirate
Description Goes Here.
Ability Score Increase: TBD
Equipment: TBD (Clothing, 3 items plus a materials pack)
Origin Feat: TBD
Skill Proficiencies: TBD (Choose 2)
Tool Proficiencies: TBD (Choose 1)
Vehicle Proficiencies: TBD (Choose 1 vehicle or an additional tool proficiency)
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