Kitbashed Weaponry Creation
In some cases, players are able to create kitbashed weapons by combining two existing weapons or pieces of adventuring gear. This allows for more freeform weapon usage and creation for players. Once kitbashed, however, the weapon cannot be broken back down into its individual weapons as it previously was.
Only classes with features that state they can Kitbash weaponry or Feats that provide the ability to Kitbash weaponry are able to Kitbash weaponry.
Weapons and pieces of equipment can be combined with other items, but they must be different weapon classes or equipment types. A good example would be the RG-134-MP rotary gun combined with six 'Darnier' shotguns to create a Shotgun Minigun, or a Blowtorch combined with a Machete to add extra Fire damage to it.
When combining weapons and equipment, as a general rule, any pieces of equipment added to a weapon are considered 'improvised' components of a weapon and add 1d4 damage of an element or type, like the blowtorch example from before, adding 1d4 fire damage.
When combining two weapons together, they can be either considered 'underbarrel' kitbashed weapons or 'hybrid' kitbashed weapons. The damage of the hybrid weapon cannot exceed more than 1 damage dice above the base damage of the stronger weapon in the hybrid, with the exception of shotguns that add 2d4 damage to an attack. The above example of the RG-134-MP combined with the Darnier shotguns would make it deal 18d4 Piercing Damage in a 30 ft cone after using a Bonus Action to spool it, whereas the base RG-134-MP deals 8d8 Piercing Damage when spooled normally. DM discretion is advised, however.
Naming kitbashed weapons should generally imply what their function is for convenience's sake, but sometimes going the extra mile to be memorable is worth it. The Grognator might not have any real meaning to other players, but it certainly is memorable.
There are three categories of Kitbashed weaponry.
Hybrid: Cannot have damage more than 1 damage dice greater than its highest damage weapon component (or 2d4 with shotguns), but may combine features or change the weapon's main damage type. DM discretion advised.
Improvised: Adds 1d4 damage of an element matching the equipment used in the kitbashing process.
Underbarrel: Combines the two weapons and allows for the 'underbarrel' one to be fired as a Bonus Action.
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