Starpath Jaunt
Level 3 Conjuration (Druid, Ranger, Sorcerer, Wizard)
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You draw a thin line of starlight between here and there. For a heartbeat, the space between ceases to matter. Choose a point you can see within range. You teleport to an unoccupied space you can see within 10 feet of that point. You can bring with you a number of willing creatures within 10 feet of you, up to your spellcasting ability modifier (minimum of one creature other than you). Each creature appears in an unoccupied space you choose within 10 feet of the destination point.
If the straight-line path between a creature’s starting space and ending space passes through solid material, you and that creature can briefly slip through up to 5 feet of solid matter (such as a thin wall or door). Passing through solid matter in this way deals 1d6 Force damage to that creature for each 5 feet of solid material traversed. A creature cannot end its movement inside solid material; if it would, the spell fails for that creature and it remains in its original space.
Casting Time: 1 Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You draw a thin line of starlight between here and there. For a heartbeat, the space between ceases to matter. Choose a point you can see within range. You teleport to an unoccupied space you can see within 10 feet of that point. You can bring with you a number of willing creatures within 10 feet of you, up to your spellcasting ability modifier (minimum of one creature other than you). Each creature appears in an unoccupied space you choose within 10 feet of the destination point.
If the straight-line path between a creature’s starting space and ending space passes through solid material, you and that creature can briefly slip through up to 5 feet of solid matter (such as a thin wall or door). Passing through solid matter in this way deals 1d6 Force damage to that creature for each 5 feet of solid material traversed. A creature cannot end its movement inside solid material; if it would, the spell fails for that creature and it remains in its original space.

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