Scent of Blood
Divination Cantrip (Druid)
Casting Time: 1 Reaction, which you take when a Bloodied creature you can see within 60 feet moves more than 5 feet on its turn
Range: 60 feet
Components: V, S, M (A drop of the creature’s blood within 60 feet, which the spell consumes)
Duration: Concentration, up to 1 minute
As a wounded creature tries to flee, your senses and the spirits of the hunt snap to it like a drawn bow.
When you cast this spell, you mark the triggering Bloodied creature as your prey. Until the spell ends, you gain the following benefits against that creature:
Cantrip Upgrade. Your Concentration can last longer when you reach levels 5 (10 minutes), 11 (30 minutes), and 17 (60 minutes).
Casting Time: 1 Reaction, which you take when a Bloodied creature you can see within 60 feet moves more than 5 feet on its turn
Range: 60 feet
Components: V, S, M (A drop of the creature’s blood within 60 feet, which the spell consumes)
Duration: Concentration, up to 1 minute
As a wounded creature tries to flee, your senses and the spirits of the hunt snap to it like a drawn bow.
When you cast this spell, you mark the triggering Bloodied creature as your prey. Until the spell ends, you gain the following benefits against that creature:
- You have Advantage on Wisdom (Perception) and Wisdom (Survival) checks made to detect, locate, or track it, and you always know the direction of the creature if it is within 1 mile of you (but not its exact distance).
- You have Advantage on Opportunity Attacks you make against the target.
- The target provokes Opportunity Attacks from you when it moves more than 5 feet while within your reach, even if it takes the Disengage Action.
Cantrip Upgrade. Your Concentration can last longer when you reach levels 5 (10 minutes), 11 (30 minutes), and 17 (60 minutes).

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