Rift-Warp
Level 1 Necromancy ( Artificer, Bard, Sorcerer, Warlock, Wizard )
Casting Time: 1 Action (as part of a weapon attack)
Range: 60 feet
Components: V, S
Duration: Instantaneous
You create a whip of chaotic energy that lashes out at a creature within range. Make a melee spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. The number on the d6 determines the damage type and effect:
Using Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
Range: 60 feet
Components: V, S
Duration: Instantaneous
You create a whip of chaotic energy that lashes out at a creature within range. Make a melee spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. The number on the d6 determines the damage type and effect:
d6 |
Damage Type |
Saving Throw |
Effect |
|---|---|---|---|
1 |
Force |
Strength |
The target is moved up to 10 feet in any direction of your choice, taking 1d6 Bludgeoning damage if it collides with a solid surface, object, or reature. |
2 |
Necrotic |
Constitution |
You regain Hit Points equal to half the Necrotic damage dealt. This has no effect on Constructs and Undead. |
3 |
Psychic |
Intelligence |
The target suffers a 1d4 penalty on the next saving throw it makes before the end of your next turn. |
4 |
Radiant |
Dexterity |
The next attack against the target before the end of your next turn gains a 1d4 bonus to hit. |
5 |
Thunder |
Wisdom |
The target has the Dazed condition until the end of its next turn. |
6 |
Special |
— |
Roll another d6. Add the result to the damage and choose a damage type and effect from this table. |

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