Rift-Torn Avatar

Level 5 Enchantment (Artificer, Bard, Sorcerer, Warlock, Wizard)
  Casting Time: 1 Action
Range: Self (10-foot Emanation)
Components: V, S, M (Riftstone(s) worth at least 100 gp)
Duration: Concentration, up to 1 minute

  You let the impossible geometry of the Rift overwrite your flesh, becoming a broken outline of overlapping silhouettes and jagged after-images. A 10-foot Emanation of warped space and crushing psychic pressure radiates from you and moves with you, and you can choose any number of creatures to be unaffected by the Emanation. While this spell persists, your mind is partially elsewhere: you have Resistance to Psychic damage, and your form is unnervingly unstable, as if your body is being drawn through several slightly different positions at once.
  Whenever a creature you can see enters the Emanation for the first time on a turn or starts its turn there, you can force that creature to make a Wisdom saving throw. On a failed save, the target takes 3d10 Psychic damage, you can teleport it to an unoccupied space you can see within 30 feet, and it has the Dazed condition until the start of its next turn. On a successful save, the target takes half as much damage only.
  Creatures that cannot see you, or that are Blinded, have Advantage on this saving throw as their minds are spared the full, reality-warping impression of your Rift-torn form.
  Using Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 5.

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