Rift Stones
Rift Stones are a magical byproduct of the Rift’s influence in the mortal world. They appear in crystalline clusters of translucent, sharp-edged crystals that reflect a green-necrosis light. The corrupted stones hum in dissonant tones, and glow at night or when exposed to magic. They are the result of Rift Corruption seeping through areas where the veil between Duskfall and the Rift thins for long enough or for enough Rift Corruption to bleed through into the world. Over time, this energy can crystallize, forming a physical conduit for the corruptive energy and powers of the Rift. Deposits are found in these thin places, often fused into stone and rock like crystalline moss. A typical Rift Stone Pebble is about the size of a finger. Nodules may be fist-sized or slightly larger, and Geodes may be be as big as a pumpkin. Motherlodes might grow taller than an average human.
Size |
Value (Gold) |
Weight (lbs) |
AC |
HP |
Extraction Time |
|---|---|---|---|---|---|
Nugget |
10 |
1/4 |
15 |
5 |
1 Action |
Pebble |
100 |
1/2 |
17 |
10 |
1 Minute |
Cobble |
500 |
1 |
19 |
15 |
5 Minutes |
Nodule |
1,000 |
2 |
21 |
20 |
30 Minutes |
Geode |
5,000 |
20+ |
23 |
25 |
1 Hour |
Motherlode |
Priceless |
8000+ |
25 |
50 |
See Text |
Rift Stone Properties
All Rift Stones share the following properties regardless of size:- Vulnerable to Radiant Damage; as well as Bludgeoning damage from magical weapons.
- Resistant to Acid, Cold, Fire, Lightning, and Thunder damage; as well as Piercing and Slashing damage from nonmagical weapons that aren’t Silvered.
- Immune to Force, Necrotic, Poison, and Psychic damage; as well as Bludgeoning, Piercing, and Slashing damage from non-magical weapons.
- When reduced to 0 Hit Points, Rift Stones erupt unless contained within an Antimagic Field. When destroyed, Rift Stones shatters releasing an effect like a Prismatic Spray spell. However the DC equal to its AC and damage vary based on the size of the Rift Stone, unless contained within an Antimagic Field.
- Rift Stone Geodes and Motherlodes always release a random Arcane Rift Anomaly when destroyed, unless contained within an Antimagic Field.

Comments