Nature's Sting
Level 1 Transmutation (Ranger)
Casting Time: 1 Bonus Action (You take this bonus action immediately after hitting a target with a weapon attack.)
Range: Self
Components: V, M (a weapon worth at least 1 sp)
Duration: Instantaneous
When you hit a creature with a weapon attack, you channel the forces of nature to strike with primordial energy. The attack deals an extra 1d6 damage of a type of your choice: Acid, Cold, Fire, Lightning, Poison, or Thunder. The target must also make a saving throw based on the chosen damage type. On a failed save, it suffers an additional effect.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Range: Self
Components: V, M (a weapon worth at least 1 sp)
Duration: Instantaneous
When you hit a creature with a weapon attack, you channel the forces of nature to strike with primordial energy. The attack deals an extra 1d6 damage of a type of your choice: Acid, Cold, Fire, Lightning, Poison, or Thunder. The target must also make a saving throw based on the chosen damage type. On a failed save, it suffers an additional effect.
Damage Type |
Saving Throw |
Effect |
|---|---|---|
Acid |
Dexterity |
The target has the Burning condition (2d4 Acid). |
Cold |
Constitution |
The target has the Slowed condition until the end of its next turn. |
Fire |
Dexterity |
The target has the Burning condition (2d4 Fire). |
Lightning |
Dexterity |
The target has the Dazed condition until the end of its next turn. |
Poison |
Constitution |
The target has the Poisoned condition for 1 minute (save ends at end of turn). |
Thunder |
Constitution |
The target has the Prone condition. |

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