Nature's Sting

Level 1 Transmutation (Ranger)   Casting Time: 1 Bonus Action (You take this bonus action immediately after hitting a target with a weapon attack.)
Range: Self
Components: V, M (a weapon worth at least 1 sp)
Duration: Instantaneous
  When you hit a creature with a weapon attack, you channel the forces of nature to strike with primordial energy. The attack deals an extra 1d6 damage of a type of your choice: Acid, Cold, Fire, Lightning, Poison, or Thunder.   The target must also make a saving throw based on the chosen damage type. On a failed save, it suffers an additional effect.  
Damage Type
Saving Throw
Effect
Acid
Dexterity
The target has the Burning condition (2d4 Acid).
Cold
Constitution
The target has the Slowed condition until the end of its next turn.
Fire
Dexterity
The target has the Burning condition (2d4 Fire).
Lightning
Dexterity
The target has the Dazed condition until the end of its next turn.
Poison
Constitution
The target has the Poisoned condition for 1 minute (save ends at end of turn).
Thunder
Constitution
The target has the Prone condition.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

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