Elemental Wrath

Level 5 Evocation (Druid, Ranger, Sorcerer, Wizard)
  Casting Time: 1 Action
Range: 120 feet
Components: V, S, M (a shard of elemental essence)
Duration: Concentration, up to 1 minute

  You conjure a raging storm of elemental energy in a 20-foot-radius, 60-foot-tall Cylinder centered on a point you can see within range. The area becomes infused with raw elemental power, lashing out at any creature that dares to step inside.
  When a creature enters the area for the first time on a turn or starts its turn there, it must make a saving throw based on the chosen damage type. On a failed save, the creature takes 5d8 damage of the selected type and suffers an additional effect: [/tr
Damage Type
Saving Throw
Effect
Acid
Dexterity
The target has the Burning condition (2d4 Acid).
Cold
Constitution
The target has the Slowed condition until the end of its next turn.
Fire
Dexterity
The target has the Burning condition (2d4 Fire).
Lightning
Dexterity
The target has the Dazed condition until the end of its next turn.
Poison
Constitution
The target has the Poisoned condition for 1 minute (save ends at end of turn).
Using a Higher-Level Spell Slot. The initial damage increases by 1d8 for each spell slot level above 5.

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