Magic Circle

Magic Circle

3rd-level abjuration
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
Duration: 1 hour

  You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:
  The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw. The creature has disadvantage on attack rolls against targets within the cylinder. Targets within the cylinder can't be charmed, frightened, or possessed by the creature. When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
  At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
 

Replacement Series

Magic Circle

3-level Abjuration

Casting Time: 1 minute
Range/Area: 10 feet
Components: VSM
Materials: (a mixture of salt and silver powder worth at least 100 gp, which the spell consumes)
Duration: 1 hour
You draw a 10-foot radius circular glyph upon the ground, which projects upward into a luminous 30-foot-tall cylinder. Select one of the following creature types when you draw the glyph: aberrations, celestials, elementals, fey, fiends, or undead. A challenge rating 5 or lower creature of the chosen type can't willingly move across the cylinder's boundary. When the creature attempts to make an attack, cast a spell, use teleportation or interplanar travel, or cause any other effect across the boundary, it must first succeed on a Charisma saving throw.   Whenever you start casting the spell, you can modify it so that it doesn't require concentration. If you do so, the spell's casting time becomes 10 minutes for that casting.
At higher levels: When you cast this spell 4th level or higher, the maximum challenge rating of affected creatures increases by 3 for each level above 3rd. When you cast this spell 5th or 6th level, the duration is concentration, up to 12 hours. When cast 7th or 8th level, the duration is concentration, up to 24 hours. When cast at 9th-level, the spell lasts until dispelled, and there is no challenge rating limit on affected creatures.
Available for: Cleric, Paladin, Warlock, Wizard
Block # 1296429

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