Amnesiac
The Crooked Moon
Some portion of your past has been swallowed by nothingness. The missing time could be a short interval - mere days or weeks gone from your memory - or you might have only vague hints at best who you are and where you are from. Flashes of déjà vu are common, taunting you with recollection, but they almost always slip away, as ungraspable as the mists of Druskenvald. An injury, some traumatic experience, or the magical workings of a spell or curse could be the culprit behind your amnesia.
Scattered Memories
You don't choose skill proficiencies or the language during play at any time. The knowledge might return in a spontaneous flash, even as you make a roll that relies on the proficiency, or slowly emerge as you struggle to solve a problem. Once you choose one of these features you can't choose another one until you gain a level.
The GM might rule you can choose a new recalled feature early if something reminds you of your past, such as finding a piece of evidence or your missing memories or experiencing an event similar to one you have forgotten. Of particular value is an event relating to one of the story threads or trinkets presented below.
Building an Amnesiac
Any character can face misfortune or choices that steals their memory. Consider how your character came to lose their memory. Was it injury or illness, or something more sinister such as a toxic or curse? You might decide to keep yourself out of the know as to the cause and leave that up to the GM to decide for you to discover as a player along with the character.
Suggested Story Threads
This background presents a paradox when considering threads to weave through a campaign, since the character may not remember them. Work with the GM to create some leading events or people that can serve as constants to trace a path through the void of the character's past, especially if the GM can insert existing nonplayer characters into the thread to strengthen these connections. The Amnesiac Story Threads table suggests events and people who can be the start of these threads.
Amnesiac Story Threads
1D6 | Thread |
---|---|
1 | You have recurring dreams of someone you might recognized on your adventures. |
2 | You absent-mindedly doodle the same design or symbol over and over. |
3 | A friend has been traveling provinces of Druskenvald with a caravan, searching with a caravan, searching for your past as they do. |
4 | A rhyme or song you've never heard before comes to mind when your thoughts wander. |
5 | Rainbow colors such as those on a soap bubble or oil slick fill you with unexplained terror. |
6 | You have fragmented recollection of traveling to a remote place in the mountains, and then nothing. |
Amnesiac Trinkets
When you make your character, you can roll once on the Amnesiac Trinkets table, instead of on the normal starting trinkets table.
Amnesiac Trinkets
1D6 | Trinkets |
---|---|
1 | Half of a tarnished silver ring with a partial inscription in a language you don't understand. |
2 | A music box that plays a sad tune you recognize but can't identify. |
3 | A short note addressed to you signed with a name you don't recognize . |
4 | A thin silk scarf with a fading scent that stirs familiarity. |
5 | A toy horse with unfamiliar initials inked on it. |
6 | A locket whose portrait is burnt and unrecognizable |