Greener Pastures: The Henchman
The Crossroads
Read Aloud. The woods thin, replaced by yellow scrub grass. Near an old chapel, four dusty paths meet. The sturdy stone inn is bustling, and a handful of stalls nearby hold haggling vendors.
Herer’s (Arms). Wand of web (50 gp), whip +1 (100 gp), blowgun (10 gp), greatclub (2 sp), net (1 gp), shield (10 gp), silver a weapon (20 gp)
Granddaddy Blues (Supplies). Antitoxin (50 gp), 2x potion of healing (50 gp ea), bedroll (1 gp), glass pipe (1 gp), tent (2 gp), tinderbox (5 sp)
OG Cake (Food). Boop Bits (10 gp), Drink Ums (5 gp), animal treats (5 sp), cake slices (1 sp), five pounds of trail mix (1 gp), keg of fruit beer (8 gp)
Sour Dreams (Curios). Dimebag of goatleaf (10 gp), Dante & Tango playbill (15 gp), figurine of wondrous power: blue jay (silver raven) (50 gp)
Granddaddy Blues (Supplies). Antitoxin (50 gp), 2x potion of healing (50 gp ea), bedroll (1 gp), glass pipe (1 gp), tent (2 gp), tinderbox (5 sp)
OG Cake (Food). Boop Bits (10 gp), Drink Ums (5 gp), animal treats (5 sp), cake slices (1 sp), five pounds of trail mix (1 gp), keg of fruit beer (8 gp)
Sour Dreams (Curios). Dimebag of goatleaf (10 gp), Dante & Tango playbill (15 gp), figurine of wondrous power: blue jay (silver raven) (50 gp)
Grove Seed
(Very rare, wondrous)
Grove Seed
Making Contact
Captain Hoof is the chosen contact, waiting outside the inn. The goat was awakened by Samson ten years ago, when the boss still relied heavily on animal couriers. Hoof has proven himself valuable despite his penchant for alcohol.
Hoof may be found shouting in Common at two normal goats after being refused entry.
Read Aloud. A white and brown patched goat lingers outside the inn, a burning candle fixed between his horns. A single plop hits the dirt behind him.
Captain Hoof
N, Male, Awakened Goat Henchman
The Captain walks with an authority, earned through years of shady work. Hoof drinks, curses, and shows zero patience for formalities. He refuses to move unless he’s had booze and some rest. Hoof wont talk seriously until he gets inside. Only then will he fill characters in on what he knows. The goat insists that he needs a good bed tonight before setting out on the hard road tomorrow. Stats. Captain Hoof has normal goat stats with the following: AC 14 (Natural Armor) and 30 Hit Points. He wears an everburning candle that provides bright light for 5 feet. Roleplaying Captain Hoof
Personality Trait. “A fella can't enjoy himself?”
Ideal. “YOLO. Awareness is a burden.”
Bond. “All I have is my word and I stick by it.”
Flaw. “I have a party animal reputation.”
N, Male, Awakened Goat Henchman
The Captain walks with an authority, earned through years of shady work. Hoof drinks, curses, and shows zero patience for formalities. He refuses to move unless he’s had booze and some rest. Hoof wont talk seriously until he gets inside. Only then will he fill characters in on what he knows. The goat insists that he needs a good bed tonight before setting out on the hard road tomorrow. Stats. Captain Hoof has normal goat stats with the following: AC 14 (Natural Armor) and 30 Hit Points. He wears an everburning candle that provides bright light for 5 feet. Roleplaying Captain Hoof
Personality Trait. “A fella can't enjoy himself?”
Ideal. “YOLO. Awareness is a burden.”
Bond. “All I have is my word and I stick by it.”
Flaw. “I have a party animal reputation.”

Captain Hoof

Rising Sun Inn
The Rising Sun Inn
The inn faces east and the rising sun shines through its high windows. It opens in the afternoon and closes after breakfast. Few people stay long. A room costs 3 gp and food 1 gp. Doorman: Club Robinson. A massive man with a thick beard and a thicker club. He stands inside the main doorway and only responds positively to jokes. Club knows the Captain a little too well. If someone will promise to pay for any damage that Captain Hoof causes, the doorman will allow the goat to enter. A DC 13 Charisma (Persuasion) check may convince Club that Samson will pay. Club has guard stats.
Read Aloud. The inn is bright. People are lost in their cups, quietly mumbling over old arguments. An empty table, big enough for all of you, sits near the back wall. A single server rushes about.
Captain Hoof’s Information
- The delivery is to Queen Sensimilla, a Fruit Hag. Hoof knows roughly where she lives.
- The only safe way in is through De’spell Falls, a waterfall that masks magical signatures and detection. Hoof has traveled the route before.
- For mortals, the falls play tricks on the mind. Memories not guaranteed.
- Two groups are interested in the delivery:
- A task force out of New Blarek, made up of four city-backed wizards, known as a tetrad.
- The Eastland Gangstas, a rival operation with violent tendencies and weak morals.
The adventure continues in Greener Pastures: On the Road.
















