Dinner With a King
Adventure Briefing
The goblins of Crammin celebrate a monthly feast with a grand banquet, bringing in boars from the Abadaya Badlands as the main course. Gon Thuk is a wereboar and King among the wilds. Gon has taken offense to the hunting and used a magic item, the totem of the boar king, to enrage his herd (see reference page). The characters are hired to find out what is going on and return with enough boars to feed the Court of King Trashpile. Success means a formal banquet; failure fleeing. To the Players. In a sudden, violent burst, all the boars for this month’s feast turned and attacked. The goblins have cornered the beasts inside a building and need help killing.
Level Range: 4-5
Tags: Boars, Goblins, Kings Connections: The Abadaya Badlands, Brotherhood of the Cow, The Brotherhood's Croft, Crammin, King Trashpile, Taurus, Upland of the Crowned Head, Warlord Glop
Monsters: Boar, Flying Snake, Giant Boar, Giant Hyena, Goblin, Goblin Boss, Hyena, Swarm of Insects, Wereboar Download PDF: Ko-fi, DriveThru RPG
Tags: Boars, Goblins, Kings Connections: The Abadaya Badlands, Brotherhood of the Cow, The Brotherhood's Croft, Crammin, King Trashpile, Taurus, Upland of the Crowned Head, Warlord Glop
Monsters: Boar, Flying Snake, Giant Boar, Giant Hyena, Goblin, Goblin Boss, Hyena, Swarm of Insects, Wereboar Download PDF: Ko-fi, DriveThru RPG
When Dinner Attacks
Boars are trapped in the food barn with a hidden goblin cook.
Read Aloud. Gored goblin bodies are scattered among pots and knives. The boars are slamming themselves into walls.
- Primal Rage. +2 to hit and damage. Advantage on Strength based checks and saves. The first time a creature affected by Primal Rage is reduced to 0 HP it is reduced to 1 HP instead.
The true ruler of Crammin. Glop continues the long-standing tradition of maintaining the illusion of King Trashpile. As the Hand of the King, she enforces order, makes decisions, and ensures the city thrives under goblin rule. Her short temper and fierce reputation keep the population in line. Furious at the ruined feast, Glop wants answers. She suspects foul play Glop's Quest. Investigate the rage and secure 2x Herds for the feast. The boars came from the King’s knights at their Croft. A Herd is considered 1x giant boar and 4x boars.
The Brotherhood's Croft
The Brotherhood of the Cow, once favored, has fallen out of grace for the month. Glop wants someone else to investigate.
Read Aloud. Read Aloud. The farmstead stinks of unwashed goblins and hay. Massive buffalo eye you as their riders try to look busy.
The silent leader of the Brotherhood of the Cow. Taurus is armored head to toe and watches the adventurers carefully. They direct characters to the two boars that were killed. The buffalo here are well taken care of, for the most part. The boars appear altered, as if by an outside source.
- Arcane. A magic item or spell caused this.
- Investigation. Man and boar tracks mixed together.
- Medicine. The rage prevents death a single time.
- Nature. Primal Rage causes low ears and shaking eyes.
In the Badlands
Characters must find and track herds before dealing with them. While exploring, characters may find different beasts, including flying snakes, giant hyenas, hyenas, and swarms of insects.
Read Aloud. Read Aloud. The cracked earth is broken by towering buttes and narrow rock spires, winds whistling through dry brush.
- Survival. Follow tracking rules on pg. 244 of the DMG.
The Realm of Gon Thuk, King of the Boars
Gon roams the badlands as a large gray boar. He turns into his tiefling form to communicate verbally. The boars listen to him. Giant boars weigh up to 1,000 lbs and boars up to 300 lbs each. Bringing the feast back alive is typically easier. Wild Encounters. Encounters in the wild contain at least 1x Herd, consisting of 1x giant boar and 4x boar. Each herd has 1d4 boars under the effects of Primal Rage to eliminate first. Animal Handling and communicating with animals can move the herd without violence. Boars that get out of line increase difficulty. Gon Thuk. (C/G, Male, Tiefling Wereboar King)
A gray-skinned tiefling wereboar, Gon Thuk rules with brutal honor. He will challenge anyone who wishes to take the badland boars to a 1v1 duel for the right. Refusing him outright will turn him and his herd hostile. He has 1x Herd with him. Killing too many boars draws Gon Thuk if he is not found first. Encounter. Gon Thuk (wereboar) fights fairly, expecting the same in return. He carries the totem of the boar king and a +1 maul. Increase the wereboar’s to hit and damage by +1.
The Banquet of King Trashpile’s Court
The characters are either guests or entertainment. Meet at the Upland of the Crowned Head, a narrow plateau atop the city. No Dinner. Characters shouldn’t have come back. Glop declares them traitors and calls for their capture. The goblins immediately react, climbing walls, and bursting from everywhere. Chase. Use the chase rules on page 252 of the DMG. Goblins and goblin bosses pursue with nets, swarming from all sides. The goblins follow in large numbers, but only the lead runners matter. The chase begins on a high plateau and quickly slopes downward. Most terrain is “uneven grassland” and “rocky outcroppings.” Visibility is clear. The chase runs for up to 5 rounds or until the characters escape goblin territory, reach their mounts, or cuts off pursuit through other means.
Returning with Dinner. A celebration and banquet begins. Warlord Glop expects a speech from this month’s celebratory food bringers. Goblins of all sorts are here wanting to party. Celebration Events
- Eating Contest. Can you out-eat a goblin warrior?
- Test of Strength. Leg wrestling contests.
- The King’s Speech. Glop interprets the king’s wishes.
- Rewards. Characters are given wrapped prizes for the food.
Reference Page
Rewards
Warlord Glop. Payment for the first mission is 20 gold per boar slain. If characters return with a feast, they receive these prizes:
- Oil of Slipperiness. Made from bacon grease.
- Spell Scroll of Bestow Curse. Written in goblin scrawl.
- Stoomples. An elephant, stolen from a traveling show.
Totem of the Boar King
Wondrous, rare (requires attunement) This totem was carved from a giant boar tusk to look like a scepter. As an action you may incite frenzy in nearby beasts. Each beast within 20 feet must make a DC 16 Charisma saving throw. On a failure, the beast is under the following effects:
- Primal Rage. The beast gains +2 to hit and damage and advantage on Strength ability checks and saving throws. The rage ends after 1 hour or upon killing a creature. A beast may choose to maintain the effect instead, gaining 1 level of exhaustion after 24 hours. Primal Rage is a charm effect.
Killer Instinct. When encountering a new creature, a beast under the effects of Primal Rage must make a Charisma saving throw DC 16, or consider the new creature hostile.
Deathless. The first time a creature affected by Primal Rage is reduced to 0 hit points it is reduced to 1 hit point instead.
GM Advice
The vibe of this adventure is World of Warcraft zones such as Westfall and the Barrens, with a mix of goblin fun. King Trashpile is a time-honored tradition, similar to that of Santa Claus. Goblins choose to believe because it makes their lives a little bit better. A large Trashpile is a happy King. Gon Thuk could just as easily be an ally as an adversary. He has had unfortunate circumstances and didn’t have the skills to deal with them. If considered as an option, Gon and his herd may even help bring back different animals for the feast. Let tracking and chases stay fluid. Use the DMG rules as a base, not a script. Embrace the characters’ abilities and let creativity guide success. Adversity and setbacks lead to the moments players remember. Make them earn it, then let them feel it.
NPCs
King Trashpile
???, Goblin King Gram Teeth was a goblin warlord who rose to power in the mid-5,900s, during a period of instability and conflict in the Abadaya Badlands. He quickly gained control of the region by leading an army of goblins. Under his reign, he established rule through fear and violence. He proclaimed himself King Trashpile and began the construction of the city of Crammin to house his army. The Court of King Trashpile was famous among the people of Crammin due to its throne, which was comprised of all sorts of odds and ends from the King's conquests. The court became so overwhelmed with loot, that the figure of the King could no longer be seen within and he soon died. The King’s Hand, Warlord Klanger, enjoyed being in charge so much that he kept up the charade as if Trashpile still lived. Klanger assumed control of the city and secretly declared himself King Trashpile. He continued to govern Crammin using fear and violence just as his predecessor did. Over time, Klanger's rule became lax and some semblance of peace settled. It is unknown how long Klanger maintained the ruse or when either he or the first king actually died. Upon discovery of his death, a new goblin became King Trashpile, maintaining the illusion, a tradition that is still carried on to this day. Legend has it that if you are brought before Trashpile's throne on a warm day, you can still smell the first King. The current King Trashpile is Warlord Glop.
Warlord Glop
C/N, Female, Goblin Leader Warlord Glop is the reigning Hand and “secret” King Trashpile. Glop is a handsome goblin, and arguably the strongest warrior in town. While not feared by the residents, her short fuse has lead to many keeping a wide berth. As current Hand, Glop is con-sidered a gracious ruler. She loathes the Copperbottoms, a gang who are currently taking up within the city and is actively working to uproot them. Roleplaying Warlord Glop
Personality Trait. “I want to be remembered for my kindness, not my patience.”
Ideal. “Loyalty. I love Crammin and won't let anyone hurt it.”
Bond. “As Warlord, I am dedicated to the court and the King.”
Flaw. “I forget that King Trashpile is secretly dead and that I am supposed to be making the rulings.”
Gon Thuk, King of the Boars
C/G, Male, Tiefling Wereboar Gon’s tiefling curse took over when he was about to marry, seemingly triggered by the stress of the event. He fled out of shame, not understanding his love’s true feelings. In his desperation, Gon joined a guild of thieves. Living with his new companions, Gon realized a life of crime was not for him. When Gon tried to leave, his boss attacked, inflicting him with a second curse – lycanthropy. Once again Gon ran, this time to the far south and the distant badlands. In the years since his arrival, Gon has become more boar than man, sometimes forgetting he can transform at all. The local boars view him as their lord and king. Roleplaying Gon Thuk
Personality Trait. “I will never take more than I deserve.”
Ideal. “Ferocity. Strength makes power.”
Bond. “I care only for this life, but I dream of my ex-fiance.”
Flaw. “My emotions overwhelm my desire for reason.”
Maps

Pigporium

Brotherhood's Croft

Badlands

Court of King Trashpile
















