Minotaur
Minotaurs are hybrid humanoids with bovine features. They are exceedingly proud, traditional people, but also have a strong pull towards desire for freedom.
Minotaurs may also assign an additional 2 points across the following abilities: Intimidate and Navigate.
Minotaurs are characterised by their ferocious horns, which allow them to make unarmed attacks with a base damage of 1d6. Furthermore, many minotaurs learn to double down on this feature as their opener for any combat they may encounter. Minotaurs may begin with Charge or purchase it at any point.
Creation
Attribute & Skill Ranks
Minotaurs are powerful, unyielding people, and hence gain +1 Strength and a further +1 Strength or Constitution at character creation.Minotaurs may also assign an additional 2 points across the following abilities: Intimidate and Navigate.
Details
Weaknesses & Resistances
Traits, Spells, & Special Abilities
Minotaurs have a keen sense of direction that many others cannot claim, with the exception of perhaps dwarfs, which is why old ruins of minotaur citadels are laid out in such a labyrinthian way. As such, minotaurs may begin with the spell Clairvoyance.Minotaurs are characterised by their ferocious horns, which allow them to make unarmed attacks with a base damage of 1d6. Furthermore, many minotaurs learn to double down on this feature as their opener for any combat they may encounter. Minotaurs may begin with Charge or purchase it at any point.
Basic Information
Growth Rate & Stages
Minotaur lifespans are similar to humans but are shifted about 5 years earlier, with them reaching maturity at around 13. It is believed that their natural senescence must kick in roughly 5 years earlier too, but most minotaurs die from combat-related injuries before then anyway.
Behaviour
Minotaurs are very proud, but also harbour a deep rage which their enemies often reference as evidence of their monstrosity.
Additional Information
Perception and Sensory Capabilities
Minotaur civilisations were often heavily fortified by walls and mazes, regularly extending into subterranean areas. Hence, minotaurs may begin with Night Vision, which permits them to see 60ft in darkness.
Civilization and Culture
Major Organizations
Many minotaurs take to the seas, forming powerful naval fleets.
Common Customs, Traditions and Rituals
Minotaurs believe that only trophies are eternal, and hence adorn themselves and with dwellings with prizes from their endeavours. A stereotypical means of doing this is for the minotaur to decorate their horns, though in reality the decoration and heraldry does not stop there.
Minotaur celebrations are a wild and often dangerous event, whereby revelry can turn to fatal combat in a matter of moments.
Minotaur celebrations are a wild and often dangerous event, whereby revelry can turn to fatal combat in a matter of moments.
Common Taboos
To lose or break one's horns is a sign of frailty and weakness, affording a minotaur fewer opportunities to achieve glory and immortalise themselves with trophies. These individuals either strive twice as hard for glory the honourable way, or succumb to their fury and turn to a life of merciless banditry.
History
Minotaurs once lived in fairly grand civilisations, but have been forced to relocate for a number of reasons, not least due to demonic invasions and dragonoid rivals claiming their territories. Now they serve as volatile vassals to whomever can best guide their ire to cathartic combat, though some noteworthy minotaurs have risen to political power.
Average Height
The average minotaur is between 6'7" - 7'0" tall, with females being slightly shorter.
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