Divine Magic
In the world of Drakkenheim, divine spellcasting powers are
not granted by gods. Instead, clerics, druids, and paladins learn
to cast spells by channeling the supernatural forces of light and
shadow that underscore the cosmos. In theory, such powers are
attainable by anyone, but in practice only exceptionally gifted
individuals master even the lowest-level divine spells. As such,
divine spellcasting is viewed as a disciplined and sacred technique
attainable only by those with sufficient will and devotion, and
only after years of meditation and training. Its practitioners are
not considered mageborn.
Violating one’s religious tenets will not cause a cleric, druid, or paladin to lose their powers. However, a personal crisis of faith brought on by some discordant change in behaviour and morality could cause an individual to lose their divine spellcasting powers. More often, a cleric, druid, or paladin who commits some grave trespass risks retribution from other members of their religion.
Violating one’s religious tenets will not cause a cleric, druid, or paladin to lose their powers. However, a personal crisis of faith brought on by some discordant change in behaviour and morality could cause an individual to lose their divine spellcasting powers. More often, a cleric, druid, or paladin who commits some grave trespass risks retribution from other members of their religion.

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