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Distant Gods

In the world of Drakkenheim, the gods are silent and distant. Gods do not manifest physically nor speak with worshipers, and do not interfere in earthly matters. Rather than follow a pan theon of gods who communicate clearly with their worshipers, prophets and priests have established the world’s religions based on interpretations of divine forces, signs, and omens. Alignment, cosmology, and religion are nebulous concepts, and in Drakken heim, prophecies fail as often as they are fulfilled. Divine spellcasting powers are not granted by gods direct ly. Instead, clerics, druids, and paladins learn to cast spells by channeling the supernatural forces of light and shadow which underscore the cosmos. In theory, divine spellcasting is attainable by anyone, but in practice only exceptionally gifted individuals master even the lowest-level divine spells. Many view divine spellcasting as a disciplined and sacred technique attainable only by those with sufficient will and devotion, and only after years of meditation and training. Its practitioners are not considered mageborn. Violating one’s religious tenets does not cause a cleric, druid, or paladin to lose their powers. However, a personal crisis of faith brought on by some discordant change in behavior and morality could cause an individual to lose their divine spell casting powers. More often, a cleric, druid, or paladin who commits grave transgressions against their gods is shunned, excommunicated, and made to face retribution from other members of their faith.

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