Lighthouse
A distant beacon burns brightly, but there's nothing on any of the charts and maps.
| d4 | The First to Spot it Was... |
|---|---|
| 1 | an excited fresh recruit, first time up in the crow's nest |
| 2 | a slurring sailor, obviously intoxicated |
| 3 | a random PC |
| 4 | several crewmembers at once, with loud disagreements concerning its distance and direction |
| 2d6 | The Superstitious Crew Take This as an Omen... |
|---|---|
| 2 | of great woe - a sacrifice to the gods is needed to avert disaster |
| 3-5 | of woe - the crew work twice as hard and grouse less, to avoid the gods' ire |
| 6-8 | of nothing in particular |
| 9-11 | of weal - however, the crew try to convince lubbers to perform all manner of hilarious deeds
to avoid the "bad luck" the sighting brings |
| 12 | of great weal - a cheer rings out, as the crew prepares for landfall |
| d6 | The Lighthouse May Actually Be... |
|---|---|
| 1 | a funeral pyre burning on a distant mountain top, or small boat set adrift |
| 2 | some sort of nautical, mostly-malevolent Will-o'-Wisp |
| 3 | a signal fire, made the by crew of a wealthy merchant ship, who will reward rescuers handsomely |
| 4 | the tower of a paranoid wizard with a magically-lit laboratory on the top floor |
| 5 | an decoy, set up by a local wrecking crew - heed the warning and be destined for the rocks |
| 6 | a gargantuan anglerfish, up from the murky depths to seek prey |
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