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Krakenspawn

The ship grinds and groans to a halt as flashy mauve arms snake and ripple through the rails.

d4 By counting tentacles, the best estimation of the number of spawn...
1 is thankfully only two, who seem more preoccupied with each other than the vessel
2 is three to five, with one seeming to orchestrate the actions of the others via a strange, squirmy semaphore and pulsating phosphorescence
3 seem infinite, as the sea practically boils with their limbs - three strangely humanoid ogre-sized figures with skin of the same slimy mauve wrench themselves aboard
4 must be just one, its limbs seeking out one or two morsels to drag overboard

d6 It is said that their...
1 beaks can snip a man's arm clean off in a single bite
2 beaks hold on like bear-traps, and won't release until the beast is good and dead
3 beaks are harder than steel, and can be fashioned into stylish helms
4 tentacles instinctively target the masts of ships, so focus on those first
5 tentacles are extremely tasty, when lightly fried in a hard-tack batter with garlic
6 have huge, serrated suckers that leave behind scars that glow faintly

d8 As if their writhing tenacity weren't bad enough, Krakenspawn...
1 know when to retreat, and harbor immortal grudges that they telegraph to all of their kind
2 often appear shortly before torrential, gale-driven rains
3 can telepathically communicate with each other, effectively coordinating attacks
4 possess eerie powers of vocal mimicry - they will admonish you in your own voice
5 can spray sooty and thick magical fog, hampering visibility and staining everything deep indigo
6 regenerate lost limbs so fast it seems they grow two for each one cut off
7 seem capable of casting powerful magic
8 are only attracted to ships to test their suitability for transporting a Kraken Bride

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