Infestation, Illness, or Spoilage
Provisioning a sea journey is challenging, particularly when allocating what to pack for the voyage. A rat infestation or an outbreak of even a minor illness can spell disaster at sea.
Each day, the Officers and Crew may each contribute to a Group Check to resolve the conflict.
| d20 |
Severity |
| 1-9 |
DC 10 - minor vermin infestation, mild illness, or limited food spoilage |
| 10-15 |
DC 15 - persistent infestation, debilitating illness, or moderate spoilage |
| 16-19 |
DC 20 - severe infestation, contagious outbreak, or widespread spoilage |
| 20 |
DC 25 - overwhelming infestation, lethal plague, or universal rot |
| d4 |
Nature of the malady |
| 1 |
vermin infestation |
| 2 |
illness among the crew |
| 3 |
food spoilage |
| 4 |
other |
| d6 |
Vermin |
Illness |
Spoilage |
Other |
| 1 |
rats |
cackle fever (dmg 257) |
maggots |
termites |
| 2 |
insects |
sewer plague (dmg 257) |
sea water in food |
rust monsters |
| 3 |
imps/mephits |
sight rot (dmg 257) |
fungal rot |
aquatic Xorn |
| 4 |
intellect devourers |
vertigo and nausea |
unbearably spicy |
fabric rot |
| 5 |
sea sprites |
fever |
stowaways |
wet gunpowder |
| 6 |
gulls |
narcolepsy and sleepwalking |
water fouled |
medusa Krakenbride |
| Result |
Effect |
| 3+ successes, 0 failures |
Total Success - 5% affected - the crew's quality score increases by 1 for a number of days equal to 1d4 + the # of successes above 3, and the malady ends |
| More successes than failures |
Success - 10% affected - the malady ends |
| More failures than successes |
Failure - 15% affected (cumulative) - the crew's quality score decreases by 1 |
| 0 successes |
Total Failure - 20% affected (cumulative) - the crew's quality score decreases by 1, and the distraction caused by the crises forces the ship to move at half speed that day |
Entry for WorldEmber 2021
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