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Dead Mountain

“Listen well, traveler.   The road to Dead Mountain is not a path, it is a sentence. The moment your eyes rise to its blackened crown, it knows you. The moment your foot touches its cursed stone, it marks you.   The winds there do not merely howl, they whisper in the voices of the dead, coaxing you off ledges and into the dark. The cold is not mere frost, it is hunger, creeping into your bones, drinking the warmth from your breath, the fire from your blood, the memory from your mind.   You will see shapes in the mist. You will hear names you love spoken softly just beyond the ridge. You will feel the mountain’s gaze press upon you, not from above, but from within.   And should you reach the summit, should you stand before the Throne Of Spite, you will understand the oldest truth, no one comes to Dead Mountain to conquer it.   They come to join it.”
    There are places in the world where men do not belong, places where the earth itself remembers sorrow, where the wind carries voices not meant for the living, and where even the stars seem to withhold their light. Dead Mountain is such a place.   The tallest and most cursed peak of the Nekros Oros range, Dead Mountain rises like a blackened spear, its jagged crown forever shrouded in ashen storm clouds. To the lowland folk, it is no mere mountain but a wound upon the world, a monument to ancient tragedy and restless death. Its slopes are littered with the bones of the lost, climbers, warriors, mages, and madmen, all drawn by whispered promises of power, glory, or forbidden knowledge.   But Dead Mountain offers no triumph, only cold silence and the slow erasure of all warmth and will. It is said the mountain devours memory itself, so that those who vanish upon its heights are not merely lost, they are forgotten. To speak its name is to invite misfortune, to seek its summit is to wager your soul. And yet, for as long as it has loomed, there have always been those who try.   Dead Mountain waits. It always waits.

Geography

Dead Mountain rises like a black fang from the heart of the Nekros Oros range, dwarfing its jagged siblings. Its lower slopes are a maze of broken scree, crumbling shale, and sunless ravines, where thin streams run black with mineral taint. Midway up, the cliffs turn sheer and splintered, marked by gaping caves and fissures that exhale faint plumes of cold vapor. Glaciers cling to its flanks, not white but a sickly grey-blue, crusted with Wraith Ice that glows faintly in moonlight and saps all warmth. The upper heights are a labyrinth of spires and knife-edged ridges, rising into a crown of shattered stone perpetually shrouded in storm clouds. No birds circle its peak, and even the winds seem wrong, howling not through, but from within the mountain.  
“The peak is a mouth, and the summit is its tongue. Each step you take feeds it a little more of your soul.”
— Rhogar Emberhand, dwarf prospector, before his disappearance

Ecosystem

The ecosystem of Dead Mountain is a bleak and twisted remnant of life, clinging to the edges of a cursed place. At the lower slopes, thorny black shrubs and pale lichens creep over the rocks, feeding on thin air and poisoned soil. Scavenger Carrion Crows with bone-white feathers circle warily, feeding on the occasional goat or unlucky traveler who strays too near. Higher up, life vanishes almost entirely, save for the Paleborn, restless undead, and twisted, blind creatures that dwell in the Hollow Caves. Strange red fungi bloom in cracks, glowing faintly like open wounds, and ice-burrowing insects crawl just beneath the Wraith Ice crust. No true predators roam here, Dead Mountain itself is the apex force, feeding not on flesh, but on spirit, warmth, and will.

Localized Phenomena

Dead Mountain is haunted by eerie, localized phenomena that defy natural law.   The most feared is the Shrieking Wind, a cold gale that carries the sounds of weeping, whispers, or familiar voices, luring travelers toward cliffs or crevasses. Strange Wraithlights flicker along the slopes at night, ghostly blue flares that drift like will-o’-the-wisps, leading the unwary into the Hollow Caves or deeper into the wilds. Around the Bleeding Crags, dark red fluid seeps from the stone, remaining warm despite the surrounding cold, and is said to drive animals mad if they drink it.   Most chilling of all is the Heart Murmur, a faint, rhythmic pulse felt through the ground near the summit, as if something immense and ancient still draws breath beneath the mountain’s black skin. Those who linger too long near it speak of sudden dizziness, lost time, or dreams that do not fully end when they wake.  
“The mountain is not cursed, it is the curse.”
— High Seer Talvas of the Ashen Circle

Climate

The climate of Dead Mountain is one of unnatural cold and lifeless stillness. Even at its base, the air is chill and dry, with sudden, biting winds that cut through clothing like knives. As one ascends, the temperature drops sharply, not merely from altitude, but from a deathly cold that seems to seep from the mountain itself, untouched by sun or season. Snow rarely falls, yet frost clings year-round, and Wraith Ice coats the upper slopes, draining heat from anything it touches. The summit is gripped in an eternal storm, with ashen clouds roiling overhead and lightning flickering in silence, never followed by thunder, only by a deep, distant rumble like the heartbeat of something buried far below.

Fauna & Flora

Very few plants or animals live on the mountain, with most of those surviving on the lower ranges and mountain base.   Plants include:
  • Blackthorn Shrubs: twisted, black thorny bushes clinging to the lower slopes.
  • Corpse Lichen: pale, gray-white lichen feeding on stone, often growing in skull shapes.
  • Bloodghost Fungi: faintly glowing red mushrooms near caves and crevices.
  • Bloodroot Vines: red-veined roots coiling in the cracks near the Bleeding Crags.
  Animals include:
  • Carrion Crows: pale-feathered scavenger birds circling the mountain’s base.
  • Ash Rats: large, hairless rodents nesting in the lower rockfalls.
  • Ice Mites: tiny, pale insects burrowing under Wraith Ice.
  • Paleborn: revenant-like creatures, once human or beast, haunting the slopes.
  • Blind Howlers: twisted, eyeless beasts said to roam the Hollow Caves, howling at unseen horrors.

Rumored Organisms

Whispered in fearful tones across taverns and farmsteads, several rumored organisms are said to haunt Dead Mountain, creatures none have seen clearly and survived:   The Wretchspawn: Gaunt, half-formed things said to crawl from the Heart Chasm, with flesh that steams in the cold and voices like sobbing children. Some claim they are the mountain’s dreams made flesh, or failed births of something worse.   The Bone Matron: A towering skeletal figure draped in rags of frost and ash, seen limping along high ridges. Travelers say she collects bones from the dead and lost, building nests or altars to some nameless god buried beneath the peak.   Shard Serpents: Sinister, black glassy snakes said to live within the fallen rocks and Graveglass, their bodies sharp as razors, moving through rock as if swimming through water. They’re blamed for sudden rockfalls and the disappearances of miners.   The Sleeper’s Eye: A massive, luminous eye glimpsed in deep caves or reflected in pools of melted Wraith Ice. No one agrees if it’s a creature, a manifestation of the mountain’s will, or the first hint that something buried is beginning to awaken.   Whispering Moss: Said to grow near the summit, this dark green, spongy plant causes anyone touching the moss to hear soft murmurs, sometimes in the voices of lost climbers, sometimes in words no mortal tongue should know. Alchemists lust for it, but none have brought it back.  
“There are no ghosts on Dead Mountain, only echoes of the living, stretched thin until they snap.”
— Kaelen Brightmoor, historian of cursed places

Natural Resources

Dead Mountain holds few natural resources worth the risk of harvesting, and those that exist are tainted or perilous. The mountain’s black stone is laced with a rare mineral called Graveglass, a brittle, dark crystal dispersed throughout the rock that some claim amplifies necromantic magic, but miners who chip it free often fall ill or vanish. Veins of blood-red ore, called Veiniron, thread the lower cliffs, said to be an important ingredient of forge weapons that drink blood from those they strike. Beneath the Hollow Caves, phosphorescent red fungi and pale root clusters glow faintly, sometimes harvested by reckless alchemists for potions of Shadowmancy or Dream-Walking. But none of these resources are plentiful, and all are steeped in curses, making Dead Mountain less a place of wealth and more a lure for the desperate and the damned.

History

The history of Dead Mountain is a tapestry of dread woven through centuries of whispered fear and failed conquest.   Long before written records, the local tribes spoke of a falling star, The Shard Of Falling Night, that struck the peak, warping the land and cursing the mountain. Ancient stone circles and burial mounds at its base suggest early peoples offered sacrifices there, hoping to appease whatever stirred beneath.   In the Age Of Warlords, several petty kings and warlords, like Lord Kaelric Mourndane, tried to claim the mountain, seeking its rumored power over death, but none returned. The mountain earned its name during this era, Dead Mountain, the place where ambition goes to die.   For centuries afterward, it became a site of exile and dark pilgrimage. Outcast cults, necromancers, and desperate seekers ascended its slopes, leaving behind only ghost stories and broken camps. Even the kingdoms nearby mark old maps with warnings, not borders, writing: “Here Ends The World Of Men” or quite simply “Don’t Go Here”.   Today, Dead Mountain remains a grim monument, untouched by empire, unsullied by conquest, and undefeated by time, its crown still shrouded in storm, and its heart still pulsing with the cold memory of everything it has claimed.  
“You don’t climb Dead Mountain for glory. You climb it to be devoured and forgotten.”
— Old Yarro, shepherd of the Vale

Tourism

There is no true tourism on Dead Mountain, only grim fascination and doomed ambition.   Few locals dare approach its cursed slopes, but now and then, desperate fortune-seekers, foolhardy adventurers, or dark pilgrims arrive, drawn by rumors of forbidden relics, magical resources, or the lure of the Throne Of Spite. A handful of broken stone shrines and abandoned base camps litter the lower trails, grim reminders of past expeditions. Locals might offer vague directions or old maps, for a steep price, but none will guide travelers beyond the foothills.   For most, Dead Mountain is not a destination, it is a death sentence. Those who go are mourned as already lost.
Type
Mountain / Hill

Notable Location

The Hollow Cave: A vast, labyrinthine cave halfway up the mountain, where light seems to die and the air carries no sound. Many who enter vanish without trace, and those who return speak of voices in the dark and shifting stone walls.   The Bleeding Crags: Jagged red-streaked cliffs that ooze a warm, tar-like liquid. Animals go mad here, and wounds refuse to clot. Locals say the crags drink the strength of any who bleed upon them. It’s not water, and those who touch it fall ill, their veins blackening.   The Heart Chasm: A massive, jagged fissure near the summit, plunging into unfathomable depths. At night, a pulsing glow rises from below, and travelers hear a slow, thunderous beat, as if something ancient breathes within the mountain’s core.   The Throne Of Spite: A ruinous black stone seat at the summit, half-buried in Wraith Ice. Legends claim sitting upon it grants visions or dominion over death, but no one who has reached it has returned to tell the tale.   The Spine Walk: A narrow, crumbling ridge near the peak, lined with the frozen bodies of past climbers. Crossing it means threading between brittle corpses frozen mid-crawl, beneath skies writhing with silent lightning.   Bloodcairns: Piles of black stone found scattered on the heights, each marking the site where a climber died. They say if you disturb a cairn, you wake its shade.    

The Paleborn

The Paleborn are the restless, hollow-eyed remnants of those who died upon Dead Mountain seeking warmth, twisted by the mountain’s dark will. Their skin is bloodless and stretched tight, their eyes pale and clouded, glowing faintly in the dark. They wander the slopes in silence, drawn to warmth and life but never able to reclaim it. Some move with a slow, mournful shuffle, others sprint and claw with unnatural speed when they sense a living heartbeat. It’s said that to meet a Paleborn’s gaze too long is to feel your own warmth begin to slip away, as if the mountain itself is reaching through them to claim you.    

Notable Lost Individuals

Rhogar Emberhand (Age at death: 65, Dwarf, Blacksmith & Graveglass Prospector):  Rhogar was a famed dwarven blacksmith from the Redvault Holds, known for his unshakable will and unmatched craft. Obsessed with forging weapons with Graveglass, he led a group of miners up Dead Mountain, bribing mercenaries to escort them. Weeks later, the mercenaries stumbled back alone, raving that Rhogar had “fed the mountain,” sacrificing his own men at the Bleeding Crags in a desperate ritual to bind Graveglass’s power into his warhammer. Some claim that his shade now haunts the upper mines, hammering unseen in the deep, and that the lost hammer, Ashsplitter, can still be found, if one dares face the wrath of the Bone Matron who guards it.   Elrissana Starcrest (Age at death: 211, Elf, Mage of the Azure Veil):  Elrissa was a brilliant but reckless elven sorceress who sought to master the strange currents of death magic rumored to flow from the Heart Chasm. A century ago, she and her apprentices scaled Dead Mountain under cover of night, using wards and spells to shield themselves. They were never seen again, but sometimes, in rare aurora-like storms around the summit, people report seeing her distinctive silver staff jutting from the ice, crackling with ghostly light. Rumor claims her spirit now lingers, a Wraithcaller, drawing the Paleborn into organized, intelligent hunts under the mountain’s will.   Varlas the Mad (Age at death: 47, Human, Scholar-Explorer):  Once a respected historian from the city of Velthamar, Varlas became obsessed with Dead Mountain after deciphering ancient texts hinting at the Shard Of Falling Night. Against all warnings, he led the ill-fated North Expedition thirty years ago, composed of six mountaineers, two mages, and a hired blade. Only Varlas returned, barefoot, frostbitten, and half-naked, muttering of a “throne that breathes and shadows that peel away from stone”. He spent his final years scribbling feverishly in a locked cell until he tore out his own eyes, claiming “they were still watching.” His journals, known as The Ashbound Pages, are now banned but circulate among dark cults and seekers.   Sister Raellen (Age at disappearance: 39, Human, Priestess of the Veiled Light):  A gentle healer known across the valleys for her miracles, Sister Raellen defied her order by climbing Dead Mountain alone, hoping to “bring peace to the tormented dead.” That was seventeen years ago. No trace was ever found, yet travelers sometimes hear a woman’s voice murmuring prayers near the Spine Walk ridge. Some say her spirit offers fleeting protection against the Paleborn, while others believe her soul was claimed, now whispering false comfort to lure climbers to their doom. Her silver medallion, bearing the sun-and-veil emblem, is one of the most sought-after relics on the mountain.    

Legend Of Lord Kaelric Mourndane

  Five centuries ago, when the Nekros Oros range was still sparsely mapped and few dared settle near its shadow, Lord Kaelric Mourndane carved a bleak fortress-city at the edge of the mountain’s reach. A hardened warlord and self-proclaimed “Lord of the Vale,” Kaelric was a man of iron ambition and bitter heart, ruling his people with a cold but steady hand.   But Kaelric’s obsession was not with land or conquest, it was with defeating death itself. His wife, Lady Selladine, had died young from a wasting plague, and Kaelric, broken with grief, turned to whispered legends of Dead Mountain, where it was said the Throne Of Spite could grant dominion over life and death.   In his fifty-second year, Kaelric led a great retinue, knights, mercenaries, mages, and priests, up the mountain, bearing banners of black and silver. It was called The Mourndane March, a procession of over a hundred souls, armed and armored, determined to seize the mountain’s heart.   None returned.   For years afterward, villagers at the base claimed to see armored figures standing motionless on the slopes, eyes glowing faintly in the dark. Even today, there are rumors of The Frostbound Host, a spectral army wandering the upper reaches, led by a towering knight in blackened plate with a broken helm and a sword of flickering pale fire. Travelers say that sometimes, on the coldest nights, you can hear the echo of drums and hooves, as if the Mourndane March still climbs, step by futile step, toward the unreachable summit.   The ruined keep of Mourndane Vale still stands, empty and half-buried in frost, its gates marked with the crest of a raven pierced by a silver arrow, the symbol of a house long gone to ash.   
”They say the mountain’s heart is cursed, that long ago, something ancient fell from the sky and buried itself deep in the stone, poisoning the roots of the range. Some claim Dead Mountain is not just a place but a prison, or worse, a grave marker for a god, titan, or world-consuming demon.”
— Maciba Tradice, expert on legends, lore, and prophecy

Comments

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Jul 20, 2025 13:57 by Keon Croucher

Such a dangerous place and by the sounds of it worthy of its name and reputation. It does make one wonder though, how would people react should someone ever return, able to prove they'd made the climb and back? An interesting temptation for the truly overly brave or foolhardy adventuring types to be sure.   Wonderfully written and most certainly one I am tucking into my collection :)

Keon Croucher, Chronicler of the Age of Revitalization
Jul 20, 2025 17:26

Thank you very much. It was fun.