The Briny Maiden (Bri-nee May-den)
The Briny Maiden had run afoul of some of the black market importers, causing her supplies to arrive damaged, delayed, or get completely choked off while other inns and taverns experienced no end of exotic goods to sell and offer their patrons. Thus they have few supplies, with fewer still arriving weekly. If they don't get assistance soon, they'll have to close and become council-owned/operated as an auxiliary guard barracks.
Few adventurers stay long, since there are so few people present aside from several drunken guards. No locals means little to no chances for paying work. Yet the barkeep will be more than happy to tell any willing ears about the troubles of the black market importers and of rumors about a supposedly haunted old house further along the coast to the east.
The Briny Maiden, a small tavern and inn combination, sits alongside the small forest nestled on the Easternmost edge of the town of Saltmarsh. The Eastern road itself has become far less traveled over the years, falling into little more than a poorly maintained cobblestone road in desperate need of repairs and serving as a harsh reminder of how the less developed portions of Saltmarsh lie abandoned, much akin to a dry dairy cow or aging horse set out to pasture to waste away and fade into nothingness. Few travelers use this road as many prefer the much more grandiose Northern road or through the main harbors situated on the Southern end of town leading out to the sea. No one of importance comes by foot from the Eastern edge, as those traveling on foot and hailing from the Sword Coast are nothing more than pirates or bandit scum. With her back to the small forest, the Briny Maiden faces the ocean itself, just a stone's throw away from the water's edge. The ocean breeze playfully swings her sign back and forth across its metal hanging rod. Even though a small sea wall was put in place, the ocean's spray edge still gently kisses the front windows and dual entrance doors.
Such is the view from the front of the Briny Maiden, one of the older tavern/inn combos. Time has not been kind to the old girl, her woodworking showing signs of aging, the effects of time slowly eating away at the once brightly painted wood, leaving parts a dull, lifeless grey. Though her personal small craft dock sees little use, the innkeeper still insists on keeping it in good shape for potential customers. The semi-transparent windows, of the ocean-facing wall, do a fair job of allowing patrons to sit and gaze out into the sea and watch the colors of the setting sun without the harsh glare.
Walking inside, the surprisingly dimly lit tavern still feels warm and welcoming, despite its lower selection of beverages and sparse clientele. Deep scuff marks within the floor lay bare the tell-tale signs of many a bar brawl, scuffle, and even the occasional celebration and dancing with some of the older boards creaking their greeting almost as loudly as the innkeeper himself. Each wall is adorned with various pieces of homemade art, from a few simple charcoal pencil drawings to a couple of paints done in oil on canvas representing....something that the artist felt very passionate about, no wall is left untouched with some form of color in an attempt to brighten up the aged, soot-stained walls. Two large stone hearths sit facing each other on opposite sides of the eastern and western walls, their roaring fires serving to bring light to the entrance but also warm travelers as they walk in from the often cold and wet sea air. Homemade beeswax candles adorn each table and booth to provide a bit of romance, and entertain the more dramatically inclined.
The Innkeeper Gaelin, a bear of a man in his own right, greets everyone with a warm smile while the few waitresses tend to the needs of customers. Though they had fallen on hard times, Gaelin and his wife Nora refused to give in, opting to try with all their might to keep their home, and the home of the men and women working there, open in hopes someone will not only help them rid the place of the drunken and disorderly town guard but also the other ailments of the people of Saltmarsh.
Will a band of capable adventurers come to their aid? Will the Black Market importers succeed in choking the life out of the once glimmering gem? Or will they succumb to the fate of becoming little more than a watering hole for the corrupt town guard?
Purpose / Function
The Briny Maiden serves as a small, non-descript tavern and inn for the players to use as a home base. Each of their actions, each mission they succeed at helps bring more money and fortune into the tavern, starting with their first encounter/adventure in the Ghosts of Saltmarsh book, The Haunted House. Success in the adventure nets the players free room and board here at the Inn (chosen by the council because of the ties to the town guard and the very low prices Gaeln charges in vain efforts to stir up more business.
Defending the tavern from bandits and raiders, dismantling the black market, and continued notoriety in Saltmarsh yields more and more success as more and more people begin to flock to "the inn where the heroes of Saltmarsh are staying" in hopes of seeing the party. Aspiring adventurers start arriving in hopes they too will find a job and their own fortune and fame.
As the party will undoubtedly adopt any lost or wayward souls they encounter, the Briny Maiden will also serve as a safe haven and shelter, with some of those same folks becoming employed and interacting with the players more frequently as the campaign goes on.
Architecture
The Briny Maiden is a very old, two-story cottage-designed structure. The main room does not have a high ceiling as it is situated below the common sleeping room (colloquially called the "flophouse room"), the double bed suites, and front-end lower cost single rooms.
Each of the stone fireplace hearths was built by Earth Elementals and is imbued with low-level Druidic magic to keep the hearths warm long after the fires inside them have died out. In the event of a major catastrophe, the hearths are guaranteed to still be standing, but this is not evident or known to Gaelin. Only through the use of Detect Magic and a DC 18 Perception/Investigation check will someone notice the faint magical aura. The other fire places stationed around the walls are of plain, uncut stone and were added sometime later but long before Gaelen took over ownership.
Behind the bar lies the kitchen, the larder, and the large common room/sleeping area where Gaelen, Nora, and the cooks/wait staff sleep. Since someone must be on duty at all times, the staff take turns sleeping to ensure someone always has a warm, safe place to sleep.
The upstairs personal rooms are all furnished with a bed, a nightstand, a small chest with a key on a lanyard, a wardrobe, and a chamber pot. The dual-person suites feature a set of furnishings for each occupant. The common sleeping room has no door and features bunk beds with a few chests that can be rented out for personal storage. The final room, in the Northeastern corner, is the family/group room with a double bed, two single beds, and ample room for half a dozen bed rolls.
Defenses
There are purposely no windows to ensure no after-hours visitors can threaten the safety of the occupants or their belongings without needing the ability to pass through the walls. This makes the second floor a defensible position from invaders by blocking the stairs if someone is unable to escape using the back or main entrances.
Since the second floor has no windows, the original builders put in a secret door in the form of a panel on the northern wall of the family-style room for use in the event of a fire or other such dire circumstances. This panel can be knocked open with a DC 15 Strength Check to kick the panel free from the wall. The nearby trees can be used to help break one's fall and avoid getting badly hurt trying to escape.
History
The Briny Maiden was actually the first tavern. The upstairs served as the sleeping quarters for the burgeoning militia and commander until the town began to grow even more. These details have been lost though as the original, founding members have all perished and passed on, failing to preserve the inn's heritage in written form. Now she stands as little more than a relic of a bygone era, an eyesore and stain on the "shining jewel" of Saltmarsh that the more well off would rather wipe away.
A rather large target board sits on the eastern wall, with several throwing knives and darts seated in it. One of the two bouncers will happily engage in a game with patrons to gamble a bit.
The tables can be moved to create a makeshift dance floor while a bard, or other musically inclined individuals, play at one of the bar seats. Anyone who does play music and entertain guests will get a free meal and drink.
Maps
-
Briny Maiden Main Floor
The main floor, surrounding forest, ocean's edge, road, and docks of the Briny Maiden. The main room, staff/Gaelin and Nora's room, Larder, Kitchen, and back door are all portrayed along with the supplies of liquor provided by grateful players and other adventurers. Thanks to a particularly enterprising player, a small forge was also setup in the open area just on the forest's edge.
Remove these ads. Join the Worldbuilders Guild
Ah, a fellow Ghosts of Saltmarsh worldbuilder! Love the marine theme, and the inclusion of game-related information in t he Purpose/Function section.
When life gives you lemons, they're probably poisoned - The signature of some pessimisst on a defunct forum in 2014