Longship

Longship (65 ft) 10,000 gp 8,000 gp 20,000 gp 3 mph war A longship is characterized as graceful, long, narrow and light, with a shallow-draft hull designed for speed. The ship's shallow draft allows for navigation in waters only one meter deep and permits arbitrary beach landings, while its light weight enables it to be carried over portages or used bottom-up for shelter in camps. Longships are also double-ended, the symmetrical bow and stern allows the ship to reverse direction quickly without turning around. Longships are fitted with oars along almost the entire length of the boat itself. Some have a rectangular sail on a single mast, which is used to replace or augment the effort of the rowers, particularly during long journeys. View Image [Crew: 40; Passengers: 150; Cargo: 10 tons; AC:15; HP: 300; Damage Threshhold: 15]
 
 
  Longship DMG p119 Vehicle (water) 10,000 gp Speed: 3 mph Carrying Capacity: 10 tons cargo, 150 passengers Crew 40, AC 15, HP 300, Damage Threshold 15 Crew. A ship needs a crew of skilled hirelings to function. As per the Player's Handbook, one skilled hireling costs at least 2 gp per day. The minimum number of skilled hirelings needed to crew a ship depends on the type of vessel. You can track the loyalty of individual crew members or the crew as a whole using the optional loyalty rules in chapter 4 of the Dungeon Master's Guide. If at least half the crew becomes disloyal during a voyage, the crew turns hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return.
  Passengers. This indicates the number of Small and Medium passengers the ship can accommodate. Accommodations consist of shared hammocks in tight quarters. A ship outfitted with private accommodations can carry one-fifth as many passengers.
  A passenger is usually expected to pay 5 sp per day for a hammock, but prices can vary from ship to ship. A small private cabin usually costs 2 gp per day.
  Cargo. The maximum tonnage the ship can carry. Damage Threshold. If a ship has a Damage Threshold, it has immunity to all damage unless it takes an amount of damage equal to or greater than its damage threshold, in which case it takes damage as normal. Any damage that fails to meet or exceed the damage threshold is considered superficial and doesn't reduce the ship's hit points. Ship Repair. Repairs to a damaged ship can be made while the vessel is berthed. Repairing 1 hit point of damage requires 1 day and costs 20 gp for materials and labor. See also: Longship. Source: DMG, page 119. Available in the SRD and the Basic Rules.
 
 
  Longship GoS p190 Gargantuan vehicle (70 ft. by 20 ft.) Creature Capacity 40 crew, 100 passengers Cargo Capacity 10 tons Travel Pace 5 miles per hour (120 miles per day) [Speed 50 ft.] STR DEX CON INT WIS CHA 20 (+5) 6 (-2) 17 (+3) 0 (-5) 0 (-5) 0 (-5) Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious Actions On its turn, the longship can take the move action below. It can't take this action if it has no crew.
  Move. The longship can use its helm to move with its oars or sails.
  Hull Armor Class 15 Hit Points 300 (damage threshold 15) Control: Helm Armor Class 16 Hit Points 50 Move up to the speed of one of its movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn.
  Movement: Oars Armor Class 12 Hit Points 100; -5 ft. speed per 25 damage taken Speed (water). 20 ft. (requires at least 20 crew)
  Movement: Sails Armor Class 12 Hit Points 100; -10 ft. speed per 25 damage taken Speed (water). 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind.
  Source: GoS, page 190
 
 
 
  Longship GoS p190 Longships are vessels that rely on a rowing crew and sails to move across the sea. These ships are typically used to carry soldiers into combat. The size of a longship makes it easy for troops to get on and off quickly, making it the perfect ship for engaging in surprise strikes.
  A longship has the following features:
  Light. Hanging lanterns cast bright light over the deck.
  Rigging. Rigging on the ship can be climbed without an ability check.
  Rudder. The ship is steered by a rudder control on the aft of the deck.
  Sails. The longship has one 20-foot-tall mast with sails that can be used to sail the ship.
  Example Longship Crew A longship requires a crew of forty to properly sail or row the vessel and often carries extra passengers or soldiers. If the characters are guests on a longship, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics:
  One captain (berserker) Five other officers: a first mate, a bosun, a quartermaster, a surgeon, and a cook (berserkers) Thirty-four sailors (commoners) Longship Deck The deck of the longship has the following features:
  Oars. Sixteen benches are built into the deck, each with a 15-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Five spare oars hang on the walls.
  Railing. The deck has a 3-foot-high rail covered in wooden shields around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.
  map 5etool