_Wonderous Item, Uncommon_
This sphere has been used by adventurers for an instant mount, and it is used in some places for sport as they like to compare the creatures imprinted and then let them fight.
1x a day you can call the bestial spirit from within to perform for you with an action. It will be an obedient creature of the type you summon. It can only be one of the creatures that someone has put an imprint into. You can also expand an action to recall the creature. Once recalled you can summon a new creature in your next action. If it takes enough damage to "destroy" it (based on the beast that it is) then you can't summon another spirit until after the next dawn.
To summon a creature that has been imprinted you hold the sphere in one hand and point where you want the creature, within 30 feet of you, and call out the name you have chosen for the creature. This means you use one hand and a somatic component, and with concentration in effect for this turn you will summon the creature and it will have a telepathic bond (within 100 feet) whereas you can communicate demands. It is not a living creature so it does not need anything and does not think.
To add a new imprint you must come within 30 feet of a living creature that is a beast. Then with an animal handling you can attempt to make an imprint. This takes an action and concentration. If you fail, you must wait 24 hours to try again.
| CR |
DC |
| 0 |
5 |
| 1/8 |
6 |
| 1/4 |
7 |
| 1/2 |
8 |
| 1 |
10 |
| 2 |
12 |
| 3 |
14 |
| 4 |
16 |
| 5 |
18 |
| 6 |
20 |
| 7 |
22 |
| 8 |
23 |
| 9+ |
25 |
Only 1 creature can come out a day at a time. If it hits 0 hit points it disappears and the ball can't be used to until the next day. Once a creature is trapped it is always trapped, as it is not actually the creature, but an "imprint"
There is no "limit" to how many beasts one can imprint, but this one can only imprint beasts. There are rumors of ones that could "imprint" other creature types like monstrosity and such...
Recipe
Imprint Sphere
_Wonderous Item, Uncommon_
Cost 2,500 gp; or
Ingredients Iron sourced from [Carceri](https://dumpstatadventures.com/the-gm-is-always-right/the-planes-carceri), silver from [Gehenna](https://dumpstatadventures.com/the-gm-is-always-right/the-planes-gehenna), brass from the [Nine Hells](https://dumpstatadventures.com/the-gm-is-always-right/the-planes-baator-nine-hells), a 500 gp Ruby.
Prerequisites have [Smith’s Tools](https://dumpstatadventures.com/the-gm-is-always-right/making-tools-useful-in-5e-smiths-tools) on hand, and you (or an assistant) is proficient in its use
Requirements cast the _hold monster_ spell
Proficiency Bonus Required +3
DC 15
Time to Craft 3d4 Days