You’ve made a pact with a mighty dragon, who has
bestowed you with a fraction of its terrifying power.
The details of the arrangement varies widely - a
metallic dragon may have made the pact to create a
force of good or save a life, a chromatic dragon may
have made their pact with you in exchange for
service... or part of some manipulative plan that the
minds of lesser mortals would struggle to
comprehend.
Most often these bonds are granted by ancient
dragons steeped in immense power and knowledge,
but sometimes partnerships of the lesser mortals and
younger dragons have been recorded in more unique
cases.
Dragon Expanded Spells
The Dragon lets you choose from an expanded list of
spells when you learn a Warlock spell. The following
spells are added to the Warlock spell list for you.
| The Dragon Expanded Spells |
Spell Level |
Spells |
1st |
absorb elements, elemental orb |
2nd |
alter self, elemental exhalation |
3rd |
meteor jump, wind wall |
4th |
fire shield, secret chest |
5th |
control wind, summon dragon |
Draconic Blast
Beginning at 1st level, you gain the ability to unleash
blasts of primal draconic energy from your hand or
mouth. As an action, you can unleash this power in a
15 foot cone or a 30 foot long, 5 foot wide line.
Invocations that apply to eldritch blast also apply to
Draconic Blast, though Eldritch Spear has a special
interaction making it a 30 foot cone or 60 foot long, 5
foot wide line.
When you gain this feature, select one damage type
of acid, cold, fire, lightning, or poison. Creatures in
the area of effect must make a Dexterity saving throw,
or take 1d8 elemental damage of the selected type.
This feature’s damage increases by 1d8 when you
reach 5th level in Warlock (2d8), 11th level (3d8), and
17th level (4d8).
When you use this ability, you can expend a pact
magic spell slot to empower the draconic blast,
dealing 1d8 additional damage per level of the pact
magic slot expended. When empowered, it deals half
damage even against creatures that pass their saving
throw against it.
Draconic Blast
- Typically the damage type of dragon blast matches the color of your dragon patron, but if it does or not is between you and your patron.
- Draconic Blast is not a spell, though it typically behaves similar to one.
- Agonizing Blast and other Invocations apply to Dragon Blast, but only once (as it does not fire multiple beams).
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Elemental Devastation
At 6th level, when you deal the elemental damage
type you selected as part of Dragon Blast to a
creature, you can inflict an additional elemental
ailment based on the elemental type.
- Acid. You can erode the creature’s defenses, giving the next attack roll against them advantage.
- Cold. You can freeze them, forcing them to make a Strength saving throw. On failure, they are restrained until the start of your next turn.
- Fire. You can ignite them, causing them to 1d6 fire damage at the start of each of their turns, until a creature spends an action to douse the flames.
- Lightning. You can shock them, forcing them to make a Constitution saving throw. On failure they are stunned until the start of their next turn.
- Poison. You can poison them, forcing them to make a Constitution saving throw. On failure, they are poisoned for 1 minute. They can repeat their saving throw at the end of each of their turns.
You can do this a number of times equal to your
proficiency bonus, regaining all uses on a long rest.
Hoard Builder
Starting at 10th level, when you take a long rest, at
the end of the long rest you gain 1 temporary hit
points for each 100 gold pieces in your possession,
up to a maximum of your Warlock level.
Elemental Resistance
Additionally at 10th level, you gain resistance to the
damage type selected for your Draconic Blast.
Dragon Form
Starting at 14th level, as an action you can take a
form reminiscent of your patron, becoming a dragon
for 1 minute. You grow mighty horns, thick scales,
wings, wicked claws, fangs, and a lashing tail. Any
creatures of your choice within 30 feet that witnesses
the transformation must make a Wisdom saving
throw against your spell save DC, or become
frightened until the start of your next turn. While in
this form, you gain the following benefits:
- You are a large sized creature. Any gear you cannot use as a large draconic creature merges with your form and is unavailable until the transformation ends.
- Your Strength becomes equal to your Charisma.
- Your scales provide a base AC of 17. You do not add your Dexterity modifier to this.
- Your horns, fangs, and a tail that serve as natural weapons that deal 1d10 piercing damage on hit. You also grow claws that deal 1d6 slashing damage on hit. If you attack with any natural weapon, you can attack with your claws as a bonus action.
- The damage of your Draconic Blasts increases by 1 die, and it’s range is doubled.
- You have a flying speed of 40 feet per turn.
- You gain immunity to the damage type selected for your Dragon Blast.
Once you have used this ability, you may not use it
again until you complete a long rest.
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