Your patron is a being that can wield powerful arcane magic
with a flick of their wrist. In return for the power they grant you,
you wander the world seeking lore that you can share with your
patron.
Your patron could be any deity or other powerful entity
dedicated to the pursuit of magic and knowledge. Many
warlocks forge pacts with powerful archmages or liches, who
are eager to have students out gathering information for them
while they continue their own research. Your patron could also
be a powerful arcanaloth, nagpa, or sphinx, who you serve in
return for a portion of their power.
Expanded Spell List
The Arcanist lets you choose from an expanded list of spells
when you learn a warlock spell. The following spells are added
to the warlock spell list for you.
| Arcanist Expanded Spells |
Spell Level |
Spells |
1st |
Barrier, magic missile |
2nd |
blur, phantasmal force |
3rd |
lightning bolt, nondetection |
4th |
arcane eye, greater invisibility |
5th |
bigby's hand, legend lore |
Arcane Aptitude
At 1st level, your patron has blessed you with a portion of their magic, allowing you to wield basic arcane power. You gain proficiency in the Arcana skill, and you gain two cantrips of your choice from the wizard spell list. For you, these cantrips count as warlock cantrips. You learn one additional cantrip from the wizard spell list at 6th level, and again at 10th and 14th level.
Spell Surge
Also at 1st level, you can unleash a barrage of destructive arcane power. As an action on your turn, you can cast up to two different cantrips. These cantrips must be cantrips gained from the Arcane Aptitude feature, and must have a casting time of 1 action or bonus action, and they can be cast in any order.
Once you use this feature, you can't do so again until youfinish a short or long rest.
Focused Thought
At 6th level, your magic sharpens your mind and empowers your spells. While you maintain concentration on a spell, you gain a bonus to any Intelligence, Wisdom, or Charisma saving throw you make. This bonus is equal to a d4. Furthermore, when you cast a cantrip granted to you by Arcane Aptitude, you can add your Charisma modifier to the damage roll.
Advanced Arcana
At 10th level, you know how to get the most out of your spells. Whenever you cast a warlock spell that doesn't benefit from being cast using a spell slot of a higher level, you gain 1d8 temporary hit points for each level the spell is cast above the spell's lowest level.
Additionally, your mind is able to maintain focus, even in dire
situations. When you fail a Constitution saving throw to maintain concentration on a spell, you can turn that failure into a success. Once you maintain concentration on a spell this way, you can't do so again until you finish a long rest.
Realm Warp
At 14th level, you can reach through the weave and tug at the strands of magic that hold the multiverse together, allowing you to slip between realities. As an action, you can open a portal in an unoccupied space within 30 feet of you, and choose one of the following effects.
Transport. You and up to 5 willing creatures that you can see are pulled into the portal, which closes after you are all pulled in. A second portal opens at a point of your choice within 100 miles that you have visited in the past 48 hours, depositing you and your chosen allies there.
Demiplane. The portal leads to a demiplane, which resembles a library, although the details and layout of the demiplane is up to you. The demiplane is large enough to comfortably accommodate the number of texts it holds, and will grow as texts are added. This portal remains open for 8 hours, after which time it closes. Any creature still inside the demiplane when the portal closes are ejected into the nearest unoccupied space.
The library contains a copy of every non-magical text (books, scrolls, letters, etc.) you have ever read, and while inside the library, you know all of its contents, as well as the exact location of each text. Any new text you read after gaining this feature is added to the library as well. Texts in the library are immune to all damage, and can't be broken, harmed, or damaged in any way. Any text removed from the library turns to smoke, and immediately re-appears in its space in the library.
Once you use this feature, you can't do so again until you finish a long rest.
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