Elemental Disciplines
Breath of Winter
You can spend 6 ki points to cast cone of cold. (17th Level Required) Clench of the North Wind
You can spend 3 ki points to cast hold person. (6th Level Required) Elemental Attunement
You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:
You can spend 5 ki points to cast stoneskin, targeting yourself. (17th Level Required) Fangs of the Fire Snake
When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage. Fist of Four Thunders
You can spend 2 ki points to cast thunderwave. Fist of Unbroken Air
You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone. Flames of the Phoenix
You can spend 4 ki points to cast fireball. (11th Level Required) Gong of the Summit
You can spend 3 ki points to cast shatter. (6th Level Required) Mist Stance
You can spend 4 ki points to cast gaseous form, targeting yourself. (11th Level Required) Ride the Wind
You can spend 4 ki points to cast fly, targeting yourself. (11th Level Required) River of Hungry Flame
You can spend 5 ki points to cast wall of fire. (17th Level Required) Rush of the Gale Spirits
You can spend 2 ki points to cast gust of wind. Shape the Flowing River
As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square’s elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can’t shape the ice to trap or damage a creature in the area. Sweeping Cinder Strike
You can spend 2 ki points to cast burning hands. Water Whip
You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone. Wave of Rolling Earth(17th Level Required)
You can spend 6 ki points to cast wall of stone. Boiling Breath (17th Level Required)
You can spend 5 ki points to cast steam vent. Breath of the Sea (17th Level Required)
You can spend 5 ki points to cast drown. Fluid State (11th Level Required)
You can spend 4 ki points to cast aqueous form, targeting yourself. You can speak, attack, and cast spells as normal while transformed by the spell. Forceful Flow
You can spend 2 ki points to cast riptide. Glacial Embrace (17th Level Required)
You can spend 6 ki points to cast instant iceberg. Grasp of the Deep Sea (17th Level Required)
You can spend 5 ki points to cast crushing depths. Instant Storm (11th Level Required)
You can spend 4 ki points to cast aqueous blast. Rippling Strike
You can transfer the force of your strikes through water. Being underwater doesn’t impose disadvantage on your unarmed strikes. Additionally, when you take the Attack action on your turn, you can spend 1 ki point to channel rippling energy around your form. For the rest of your turn, when you make an unarmed strike while you are within 5 feet of a body of water, you can choose a point within 30 feet of you that is within the same body of water. The attack is made as if you were at the chosen point, but you must use your own senses. When you hit a creature with such an attack, you can spend 1 ki point to attempt to push the target away. It must succeed on a Strength saving throw or be pushed up to 15 feet away from the point you chose. Rising Sea Serpent
You can spend 2 ki points to cast waterspout. Scalding Stream (11th Level Required)
You can spend 4 ki points to cast geyser. Wave Dash (6th Level Required)
You can spend 3 ki points to cast crashing wave. Winter’s Grasp (6th Level Required)
You can spend 3 ki points to cast freeze.
You can spend 6 ki points to cast cone of cold. (17th Level Required) Clench of the North Wind
You can spend 3 ki points to cast hold person. (6th Level Required) Elemental Attunement
You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water, such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
- Instantaneously light or snuff out a candle, a torch, or a small campfire.
- Chill or warm up to 1 pound of nonliving material for up to 1 hour.
- Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
You can spend 5 ki points to cast stoneskin, targeting yourself. (17th Level Required) Fangs of the Fire Snake
When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet for that action, as well as the rest of the turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage. Fist of Four Thunders
You can spend 2 ki points to cast thunderwave. Fist of Unbroken Air
You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone. Flames of the Phoenix
You can spend 4 ki points to cast fireball. (11th Level Required) Gong of the Summit
You can spend 3 ki points to cast shatter. (6th Level Required) Mist Stance
You can spend 4 ki points to cast gaseous form, targeting yourself. (11th Level Required) Ride the Wind
You can spend 4 ki points to cast fly, targeting yourself. (11th Level Required) River of Hungry Flame
You can spend 5 ki points to cast wall of fire. (17th Level Required) Rush of the Gale Spirits
You can spend 2 ki points to cast gust of wind. Shape the Flowing River
As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square’s elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can’t shape the ice to trap or damage a creature in the area. Sweeping Cinder Strike
You can spend 2 ki points to cast burning hands. Water Whip
You can spend 2 ki points as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don’t pull it or knock it prone. Wave of Rolling Earth(17th Level Required)
You can spend 6 ki points to cast wall of stone. Boiling Breath (17th Level Required)
You can spend 5 ki points to cast steam vent. Breath of the Sea (17th Level Required)
You can spend 5 ki points to cast drown. Fluid State (11th Level Required)
You can spend 4 ki points to cast aqueous form, targeting yourself. You can speak, attack, and cast spells as normal while transformed by the spell. Forceful Flow
You can spend 2 ki points to cast riptide. Glacial Embrace (17th Level Required)
You can spend 6 ki points to cast instant iceberg. Grasp of the Deep Sea (17th Level Required)
You can spend 5 ki points to cast crushing depths. Instant Storm (11th Level Required)
You can spend 4 ki points to cast aqueous blast. Rippling Strike
You can transfer the force of your strikes through water. Being underwater doesn’t impose disadvantage on your unarmed strikes. Additionally, when you take the Attack action on your turn, you can spend 1 ki point to channel rippling energy around your form. For the rest of your turn, when you make an unarmed strike while you are within 5 feet of a body of water, you can choose a point within 30 feet of you that is within the same body of water. The attack is made as if you were at the chosen point, but you must use your own senses. When you hit a creature with such an attack, you can spend 1 ki point to attempt to push the target away. It must succeed on a Strength saving throw or be pushed up to 15 feet away from the point you chose. Rising Sea Serpent
You can spend 2 ki points to cast waterspout. Scalding Stream (11th Level Required)
You can spend 4 ki points to cast geyser. Wave Dash (6th Level Required)
You can spend 3 ki points to cast crashing wave. Winter’s Grasp (6th Level Required)
You can spend 3 ki points to cast freeze.
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