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Arcane Magic

"When the dragons were hunted to extinction by the lesser creatures of this world the gods viewed it as a great crime against nature itself.  You see, dragons only lay so many eggs in their lifetime.  They were creatures of potent magical capabilities and bits and pieces of them were worth a lot to rogue wizards seeking a little extra something.  Not long after the last dragon died and its eggs simply became stones, arcane magic ceased to be.  It was a punishment handed down by the gods.  For taking life, the power we sought now costs life.  Our very own essence is expended when we perform magic.  We shape parts of ourselves and project it outwards to influence the woven fabric of reality."
-- Decklund Sayre, Sage of Veros

Currently on Diadamel one must sacrifice their own life points to expend magical spell slots.  All spells tagged as Arcane or Occult follow this rule.  Magics that draw from nature or from a Divine source do not.  The following table has been crafted averaging the highest and lowest base hit points from the core rulebook and the damage per spell has been calculated using the minimum hit points gained per level as a wizard without Constitution modifiers.  The idea being that expending all of your highest spell slots should just about kill you.

Spell Level HP Expense
0 (Cantrips) 5% of Maximum HP (rounded down)
1 6
2 12
3 18
4 24
5 30
6 36
7 42
8 48
9 54
Type
Metaphysical, Arcane

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