BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Overview

In a moment of divine wisdom, the Prāmos decided to lift up those that lead the fight against the Dragon Lords and imbue them with their celestial light. They would be able to care for their kin where the Prāmos could not, as they cannot traverse the Fey Wild that walls off the Mortal Realm, and they decided to share the divine worship with them, for they act like gods in their stead.

Gramos the Older in Teachings of a Warrior

  Dheghom is a dark world with deep magic and a rich history of creation and destruction. As much as its inhabitants are used to hardship and lives full of trials, not all is bleak. Currently, they enjoy an age of relative stability.
The landscapes of Dheghom are formidable, ranging from wild yet enchanting oceans to a dark wilderness, impressive civilisations, and hidden secrets. This world invites adventurers to explore and hunt for glory.
It's a world of cultures designed to change, collapse, and grow over time. Borders are not fixed or immutable, kingdoms rise and fall, rulers die and are replaced, and entire cities can be levelled or rebuilt by magic. Dheghom is meant to evolve with every adventure; the doings of the heroes are challenging the existing order in small and large scale.

  In this brochure, you get a brief overview of the inhabitants of Dheghom and what they usually have as far as common knowledge about their world. Everything else depends on the personal connection of your characters with the world and what they experience during the adventures. Feel free to dive deeper into the history of Dheghom in the dedicated timeline and chronicles. This is, however, by no means necessary to enjoy the start of the campaign!

 
 

What To Expect?

Similar to what you might be used to from other works of fiction, the world of Dheghom, or D&D in general, includes all the beats you would expect from fantasy: fantastic beasts, elves, orcs, ancient creatures, scheming deities, swords, and sorcery. However, there are different levels of day-to-day exposure to such things. D&D ranges from campaigns where magic and fantastical creatures are everywhere, similar to other universes like Harry Potter, to universes where magic is still deeply ingrained into its fabric, but magic is not only unavailable to most of the inhabitants, most of them also go their whole life without meeting something even as exotic as a goblin or even hear about a wizard, similar to The Lord of the Rings.
Dheghom falls somewhere in the middle. Most people know or have even experienced magic in their lifetime in some form or another. On the other hand, practitioners of magic are rare, set apart from the masses of people by their extraordinary talent. Common folk might see evidence of magic on a semi-regular basis, but it’s usually minor – a fantastic monster, a visibly answered prayer, a wizard visiting their town.
This is similarly true for fantastic creatures. Beasts such as dire wolves, owl bears, and other critters might be inhabiting the world widely, truly magical beings like fey, ghosts and other undead, demons, or dragons might be enshrined in mysticism and legend more than they are encountered.

 

The Adventurer's Life Is Hard

A campaign in Dheghom reflects your character’s interaction with a world that might challenge their mind far deeper than they are used to. We therefore make use of a sanity and dread system. You would normally expect this from games focused on horror, and Dheghom does include some of these aspects, but it also reflects the stress and unfathomable experiences adventurers encounter in the world. A group of heroes might be unimpressed in the face of goblins and an evil wizard, but they might shiver when they first encounter the hungry gaze of a ghoul or are confronted with the horrors of seeing one of their friends cursed or disfigured. This is explained in the homebrew rules section.

  The next step is to read the Essentials section in this brochure. There you will learn about the world of Dheghom and its inhabitants, their common knowledge, the homebrew rules, and anything else you need to know before creating your character!

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