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NEW: Masterwork Gear

More gear choices, init?
— Justification

Masterwork Gear

Some smiths and artisans create gear that is a cut above the normal gear, which has the following added traits. This quality comes at a cost however, as such the gear costs ten times as much as normal. 

Masterwork Weapons:

Masterwork Weapon: Weapon trait
Due to the extreme high quality of this weapon, it deals an additional point of damage when rolling damage. This comes at a cost however, as such the weapon costs ten times more than normal.

Masterwork Armor:

Masterwork Light Armor: Armor trait Due to the extreme high quality of this armor, it protects it's owner better than normal. The base AC, before Dexterity Modifier, is one higher than normal.
Masterwork Medium Armor: Armor trait
Due to the extreme high quality of this armor, it restricts the owner far less than it normally would. The maximum bonus to you AC from your Dexterity Modifier is three rather than two.
Masterwork Heavy Armor: Armor trait
Due to the extreme high quality of this armor, it is far less heavy than normally. As such, the armor doesn't impose disadvantage on stealth checks if it would.

House Rule Overview


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