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Wild Magic Table

Roll Negative Result Neutral Result Positive Result
1-2 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. Your positive rolls become negative ones. Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. Your negative rolls become positive ones.
3-4 For the duration, you can see only invisible creatures & objects. Anything invisible within effect range becomes visible for the effect duration. For the duration, you can see any invisible creature if you have line of sight to it.
5-6 A ball of fire explodes under your feets. A ball of fire strikes a random person in your vicinity. A ball of fire strikes your nearby enemy.
7-8 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. You gain -1 to Strength saving throws if you've shrank & -1 to Dexterity saving throws if you've grown. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. You gain +1 bonus to Strength saving throws if you've grown & +1 bonus to Dexterity saving throws if you shrank.
9-10 You cast Confusion centered on yourself and only yourself. You cast Confusion centered on yourself. You cast Confusion centered on yourself, automatically succeding on the saving throw.
11-12 For the duration fey spirits poke you with tiny pitchforks each round for the duration. Illusory butterflies and flower petals flutter in the air within 10 feet of you for the duration. For the duration fey spirits tend to your wounds healing You each round for the duration.
13-14 You grow a long beard made of feathers that remains for the duration, after which the feathers explode out from your face. The beard makes you a prime target for reptile creatures. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. The beard gives you advantage on charisma checks when dealing with feathered creatures.
15-16 You cast Grease centered on yourself & fall on the ground in the process. You cast Grease centered on yourself. You cast Grease centered on your nearest enemy.
17-18 Visions of the Weave overflow your mind. Next spell You cast would require twice as much time. Visions of the Weave overflow your mind. Visions of the Weave overflow your mind. Creatures have disadvantage on saving throws against the next spell you cast.
19-20 Your skin turns a vibrant shade of blue. Nothing can be done (for now). Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect. Your skin turns a vibrant shade of blue, while your sweat starts smelling like blueberries. A Remove Curse spell can end this effect.
21-22 An eye appears on your forehead for the duration. It's always open & prevents you from sleeping when not obscured. An eye appears on your forehead for the duration. An eye appears on your forehead for the duration. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
23-24 For the duration, all your spells with a casting time of 1 action or 1 bonus action require you to spend both of your actions. For the duration small yellow stars shoot out of your hands whenever You try to move them. For the duration, all your spells with a casting time of 1 action have a casting time of 1 bonus action.
25-26 You teleport up to 60 feet to an unoccupied space of DM choice that you can see. You teleport 20 feet in a random direction.   Roll a d6: 1 - below; 2 - south; 3 - west; 4 - north; 5 - east; 6 - above; You teleport up to 60 feet to an unoccupied space of your choice that you can see.
27-28 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. You are transported to the Astral Plane for the duration, after which you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. You are transported to the Astral Plane until the start of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
29-30 Minimize the damage of the next damaging spell you cast. Use average damage when determining damage of the next damaging spell you cast. Maximize the damage of the next damaging spell you cast.
31-32 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. Decrease your Constitution saving throw by 1 if you get older, or your Intelligence saving throw if You get younger. Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. Increase your Intelligence saving throw by 1 if you get older, or your Constitution saving throw if You get younger.
33-34 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after a set duration. 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are incredibly suprised. They vanish after a set duration. 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and adore you. They vanish after a set duration.
35-36 Polypore grows from your ears. You lose health. Crabgrass grows from your ears. Flowers bloom from your ears. You regain health.
37-38 You turn into a potted plant until the end of your next turn. You are immobilized, but can still talk. If you drop to 0 hit points, your pot breaks, and your form reverts. You turn into a potted plant until the start of your next turn. You are immobilized, but can still talk. If you drop to 0 hit points, your pot breaks, and your form reverts. You turn into a potted plant until the end of your turn. You are immobilized, but can still talk. If you drop to 0 hit points, your pot breaks, and your form reverts.
39-40 For the duration your can't teleport at all. For the duration, you can teleport up to 10 feet as a bonus action on each of your turns. For the duration, you can teleport up to 30 feet as a bonus action on each of your turns.
41-42 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. It is hostile towards You. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. It is friendly towards You.
43-44 You cast Levitate on your nearest enemy. You can't willingly end concentration on this spell. You cast Levitate on object of DMs choice nearby. You cast Levitate on yourself.
45-46 You can't speak for the duration. Whenever you try to make any sound, pink bubbles float out. You can't speak for the duration. Whenever you try, pink bubbles float out of your mouth. For the duration whenever you say something it appears as an illusion made of pink bubblegum above your head.
47-48 You can only shout for the duration. You can only whisper for the duration. You can speak telepaticaly in range of 30 feets for the duration.
49-50 A spectral shooting target hovers near you pointing your weak sides for the duration, reducing your AC by 2 for the duration. A spectral shield hovers near you for the duration, granting you a +1 bonus to AC. A spectral shield hovers near you for the duration, granting you a +2 bonus to AC and immunity to Magic Missile.
51-52 Your hair falls out but grows back eventualy. Your hair falls out but grows back within 24 hours. Your hair starts to grow twice as fast as normally. It may stop eventualy.
53-54 For the duration, any flammable object you touch that isn't being worn or carried by another creature bursts into flame. Your hands appear to be on fire for the duration. Your hands are on fire but You doesn't feel any pain. Unarmed attacks deal additional 1d4 fire damage for the duration.
55-56 You lose your lowest-level non-expended spell slot. You regain your lowest-level expended spell slot. You regain your 2nd to lowest-level expended spell slot.
57-58 You cast Fog Cloud centered on yourself farting loudly. You cast Fog Cloud centered on yourself. You cast Fog Cloud centered on yourself. You can see through it as if it weren't there.
59-60 Up to three creatures of DM's choice within 30 feet of you are struck by lightning. Lightning strikes nearby. Up to three creatures you choose within 30 feet of you are struck by lightning.
61-62 You are frightened by every creature aound you in a 20 feet radius sphere for the duration. You are frightened by the nearest creature for the duration. Nearest creature is frightened by you for the duration.
63-64 Each enemy creature within 30 feet of you becomes invisible for the duration. The invisibility ends on a creature when it attacks or casts a spell. Each creature within 30 feet of you becomes invisible for the duration. The invisibility ends on a creature when it attacks or casts a spell. Each friendly creature within 30 feet of you becomes invisible for the duration. The invisibility ends on a creature when it attacks or casts a spell.
65-66 You gain vunerability to all damage for the next minute. You gain resistance to all damage for the next minute. You gain immunity to all damage for the next minute.
67-68 A random allied creature within 30 feet of you becomes poisoned for the duration. A random creature within 30 feet of you becomes poisoned for the duration. A random enemy creature within 30 feet of you becomes poisoned for the duration.
69-70 You glow with bright light in a 30-foot radius for the duration. All atacks against You are made with advantage. You glow with bright light in a 30-foot radius for the duration. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn. You glow with bright light in a 30-foot radius for the duration. All atacks against You are made with disadvantage.
71-72 You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration. You have disadvantage on the saving throw. You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration. You cast Polymorph on yourself.
73-74 You can take action or reaction during your next turn, but no both. You can take one additional bonus action immediately. You can take one additional action immediately.
75-76 Each friendly creature within 30 feet of you takes necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt. Each creature within 30 feet of you takes necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt. Each enemy creature within 30 feet of you takes necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
77-78 You cast Mirror Image. Duplicates are not blocking incoming attacks, but healing magic. Whenever a heal is delivered to you roll a d20 as per Mirror Image description. Upon absorbing any healing duplicate is destroyed. You can't willingly end concentration on this spell. You cast Mirror Image, but only one duplicate appears. You cast Mirror Image.
79-80 You cast Fly on a random enemy creature within 60 feet of you. You can't willingly end concentration on this spell. You cast Fly on a random creature within 60 feet of you. You cast Fly on a creature within 60 feet of you.
81-82 You become invisible for the duration, but only for yourself. During that time, other creatures hear you twice as loudly. You become invisible for the duration. The invisibility ends if you attack or cast a spell. You become invisible for the duration. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.
83-84 If you die within the duration, your body immediately ages by 10% of your average live span. If this would put you above it You can't be resurrected as if you died of old age. If you die within the duration, you immediately cast Gentle Repose on yourself lasting 30 days. If you die within the duration, you immediately come back to life as if by the Reincarnate spell.
85-86 Your size decreases by one size category for the duration. You should decrease all damage you deal by 1d4. You double your size in width. Your size increases by one size category for the duration. You should increase all damage you deal by 1d4.
87-88 You and all friendly creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute. All enemy creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
89-90 You are surrounded by loud orchestral music for the duration. You are surrounded by faint, ethereal music for the duration. You are surrounded by wierd music consisting mostly from shouting, swearing & deep growls for the duration.
91-92 You double your weight for the duration and your movement speed is halved. You must move at full speed any time you move anywhere - always sprinting, for the duration. Your movement speed doubles and you can dash as a bonus action for the duration.
93-94 You vow revenge agains cuddly forest animals. You monster! You vow revenge agains an godlike deity. Future plot may involve its response. You vow revenge agains one of rangers favorite enemy types. Deal +1 damage whenever you deal damage to that type of enemy.
95-96 You bubble in one death saving throw. Fail pernamently. Make a Death Saving throw, pernamently bubble in the result. You bubble in one death saving throw. Success pernamently.
97-98 You lose 1/3 of your current sorcery points. You regain expended sorcery points up to half of their maximum value. You regain all expended sorcery points.
99-100 Nothing happens... yet. The DM secretly rolls on this table again and takes a bad result. The DM triggers this effect at a very bad time for the target. Nothing happens... yet. The DM secretly rolls on this table again and takes a neutral result. The DM triggers this effect at the most fun/exciting time. Nothing happens... yet. The DM secretly rolls on this table again and takes a good result. The DM triggers this effect at a best possible time for the target.

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