BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Hōjō Clan

Wards of the Stone Fortress

“Let others chase glory. We endure. And in endurance, we win.”

The House of Hōjō is a proud dwarven-descended humans called Stoneblood. noble house, known across the realm for constructing unbreachable citadels, rune-etched walls, and defensive battle doctrine that has held off dragons, demon-lords, and undead legions alike. Their fortress-capital, Stonewake Bastion, is whispered to be older than the kingdom itself — guarded by living statues and spellbound gates.

They are Wyrmwardens, sworn to protect their region from ancient wyrms that once ravaged the land. Their crest — three dragon scales in a triangle — represents their ancient truce with the draconic pantheon, and their eternal vow to hold the line between order and chaos.

AspectD&D Interpretation
StrongholdsDwarven-style stone citadels and defensive networks
Combat FocusDefenders, siege experts, logisticians
AlignmentLawful Neutral or Lawful Good
SpecialtyEndurance, planning, and overwhelming defense
Leadership StyleCalculated, bureaucratic, and unshakable

Cultural Identity

  • Race: Mostly human, with dwarven ancestry or "stoneblood" traits (thick bones, earthsense, resilience)
  • Government: Feudal-theocratic fortress-state
  • Religion: The Stone Wyrm — a form of shinto- divine accord with stone dragons and guardian Kami
  • Magic Style: Rune-magic, warding glyphs, and siege-breaking spellcraft
  • Reputation: Relentless, calculated, unshakeable — more wall than wildfire

Locations of Note: Hojo Domain

  • Stonewake Bastion – The capital fortress: layered defenses, arcane towers, golem guardians
  • The Vault of Scales – A dragon-blooded monastery underneath Stonewake where Wyrmwardens train
  • Gravemark Ridge – Border wall holding back a blighted undead land
  • Whispered Hold – A secret, abandoned outpost used in times of total siege

Plot Hooks Involving the Hōjō

As Allies:

  • PCs seek refuge in a fortress under siege and must help defend it.
  • The Hōjō hire the party to recover ancient defensive blueprints or relics of protection.
  • They task the PCs with building or reinforcing a border castle.

As Enemies:

  • A rival clan hires the party to sabotage a nearly invincible Hōjō fortress.
  • PCs infiltrate a Hōjō stronghold full of traps and layered defenses.
  • The Hōjō are enforcing strict martial law over a town — and the party must intervene.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!