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Pseudodragons

These small Lesser Dragonkin are mostly known for serving as familiars, as well as hanging around draconic settlements. They are known to be playful but shy.

Basic Information

Ecology and Habitats

Pseudodragons inhabit temperate forests in the wild, but they can often be found as familiars in nearly any environment.

Dietary Needs and Habits

Pseudodragons love to hunt vermin and small animals for food. Ones serving as familiars can be fed pretty much any sort of meat.

Additional Information

Average Intelligence

Their general attitude is similar to that of a small cat but with a cunning intelligence.

Civilization and Culture

Major Language Groups and Dialects

It understands Draconic innately, and familiar pseudo dragons understand any language their master does, but it only communicates vague impressions telepathically.

Interspecies Relations and Assumptions

They are wary of evil beings, but are willing to serve as a companion to another being if treated well and respected.
Genetic Ancestor(s)
Average Weight
7 pounds
Average Length
1 foot long body, two foot long tail
Body Tint, Colouring and Marking
brownish red

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Pseudodragon

Tiny dragon, neutral good
Armor Class 13
Hit Points 7 2d4+2
Speed 15ft Fly: 60ft

STR
6 -2
DEX
15 +2
CON
13 +1
INT
10 0
WIS
12 +1
CHA
10 0

Skills Perception +3, Stealth +4
Senses Blindsight 10 Ft., Darkvision 60 Ft., passive Perception 13
Languages Understands Draconic but can't speak
Challenge 1/4


Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.   Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.   Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.   Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.   Variant: Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage.   Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d4 + 2) piercing damage. The target must succeed on a dc 11 constitution saving throw or become poisoned for 1 hour If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.   Variant: Positive Energy Breath (Recharge 5-6). The dragon exhales a beam of positive energy at one creature within 120 feet of it. It heals living creatures for 2d6 hit points, and deals 2d6 radiant damage on a successful ranged spell attack on an undead target.


 

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