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Harpy

These grotesque flying creatures are descended from humans who worshipped erinyes to the point of interbreeding with them.

Basic Information

Anatomy

Their heads have dino fuzz where a human would have hair.

Genetics and Reproduction

Harpies are a matriarchal society who exploit and enslave men. The first harpies were conceived in cruel rituals where kidnapped men were tied down and forcibly raped by both a female warlock and her erinyes patron. This tradition has continued, with harpy males and kidnapped males from other humanoid races getting forcibly raped by harpies and erinyes. Not all mating rituals involve an erinyes, but all involve a threesome between two females (typically one higher-status than the other one, such as a student and her mistress) and a male.

Growth Rate & Stages

Harpies reach full maturity at around age 3.
Genetic Ancestor(s)
Lifespan
Harpies usually live to be up to 40 years old.
Average Height
Harpies normally stand at around 5 feet tall.
Average Weight
Harpies weigh about 100 pounds.

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Female Harpy

Medium monstrosity, chaotic evil
Armor Class 11
Hit Points 38 7d8+7
Speed 20ft Fly: 40ft

STR
12 +1
DEX
13 +1
CON
12 +1
INT
7 -2
WIS
10 0
CHA
13 +1

Senses passive Perception 10
Challenge 1


Actions

Multiattack. The harpy makes two attacks: one with its claws and one with its club.   Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.   Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.   Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.


 

Also see:   Male Harpy

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